Monster Hunter: World

Monster Hunter: World

View Stats:
iNol Feb 15, 2020 @ 6:09am
OK, what to do on ground tremors?
Do you have to move to get up quicker? Or do you stay still to get up quicker? Or is it the same?

I vaguely remember some tooltips about it but forgot, to do or not to do to get up quicker.
< >
Showing 1-10 of 10 comments
Fregi Feb 15, 2020 @ 6:10am 
It's the same whether or not you move. The difference is just between strong and weak tremors. I believe you can i-frame through them if you dodge roll.
You can't iframe some of the tremors, and you have to figure out the ones that you can or can't

although you could probably iframe all of them with evade window 3 and up I THINK.
Faust Wither Feb 15, 2020 @ 6:12am 
wait for you death to come.
Greb Feb 15, 2020 @ 6:16am 
Be lucky enough to have someone like me in your party who will punt you out of a paralysis / tremor / knockdown with their 'uge 'amma! :pecs:

Otherwise just wiggle your stick a bit. It won't do anything more than you just sitting still, but you'll do some epic headbanging while you're down there which will make you look cool and rad!
Netsa Feb 15, 2020 @ 6:17am 
The real question is why certain tremors last so long. One of Jho's tremors lasts literal years, I tell ya.
Remi (Banned) Feb 15, 2020 @ 6:20am 
Strong tremor lasts longer than zenith tremor and can't be rolled even with evade window, at least on Xeno.
Maeksei Feb 15, 2020 @ 6:21am 
Since it's possible to dodge roars, I think one might be able to dodge tremors with perfect timing. I couldn't find any reliable information on that topic, however.
Depending on your choice of weapon, the easiest way of protecting yourself from tremors is, as you might have expected, getting airborne.
But even as an insect glaive user, I use tremor resistance, because 6 seconds of crawling on the floor is about the most annoying thing ever.
Ragosta tin Dei Feb 15, 2020 @ 6:26am 
Usually tremors last 8 secs of stagger, 4 for weak ones. Jho tremors last a whopping 16 seconds.
Greb Feb 15, 2020 @ 6:31am 
I just hate how poorly implemented tremors are in general. How is the ground still shaking for you after Jho stomps his foot and then jumps to the other side of the arena anyway? Do the tremors get stuck in your pasty thin legs and temporarily turn them to jelly or something?

It's like the difference between Deviljho whipping out a jackhammer and working the ground for 10 seconds, or smacking it once with a sledgehammer. One of those makes sense for making you stumble for 10 seconds, the other one doesn't.

Gah. I'm glad tremors don't come up very often, and I'm glad that Capcom forgot in their haste to make Sleep, Poison and Water relevant that they forgot Tremors along the way...other than AT Xeno'Jiiva I've never had a reason to bother with the skill, so yay.

I hope it's not mandatory for Safi'Jiiva or anything like that..
Xedhadeaus Feb 15, 2020 @ 7:07am 
With how broken the shara set bonus is Tremors and screams are useless.

I'm guessing the tremors are about a few tiers above arch tempered kushala leaving players flailing around like babies because of the wind... One of the few times I went out of my way to wear the armor.

I guess rocksteady and some tremor resistance is the safest bet, it's only 3 points to max out, instead of the 5 you need for ear plug and wind resist.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 15, 2020 @ 6:09am
Posts: 10