Monster Hunter: World

Monster Hunter: World

View Stats:
Zaerin Dec 5, 2019 @ 7:30pm
Defender Gear is a Bad Idea
Why would you want to speed players through your content? I understand the mission is to catch as many new players as possible for the expansion; however, you're basically giving people a free set of gear that rivals end sets and telling them, "Go ahead and blitz through all the content we spent years making."

People that know of MH:W and are fond of the game are going to pick up the expansion, no doubt. Those who picked it up and never finished the campaign are not expecting to be carried through the game. If they're to play Iceborne, they'd reinstall and catch up by this point.

Sorry, but by adding these sets, you're effectively negating the entire point of the early-game, which is to get new players acclimated to MH:W. Hand-holding in a game like this is a bad move.

Just my opinion; although, I'm tired of today's games trying so hard to cater to a potential audience, rather than to the existing community.
< >
Showing 1-15 of 99 comments
CourtesyFlush90 Dec 5, 2019 @ 7:36pm 
Yeah, I remember the grind for better gear when I was up against walls early on (Anajanth, Diablos, etc.). Man, that feels like an eternity ago. But what's important is that I LOVED every second of it.

BUT on the other hand, you can't blame Capcom for offering new players who might not enjoy the grind a chance to get through it a little easier.
Last edited by CourtesyFlush90; Dec 5, 2019 @ 7:36pm
GENNESIS Dec 5, 2019 @ 7:45pm 
Yeah i have to agree these weapons are a bad idea for new players.They wont develop the skills
needed to progress for AT monsters.They will hit the wall in iceborne really quickly cause the gear is no longer op.
Last edited by GENNESIS; Dec 5, 2019 @ 7:46pm
lexilogo Dec 5, 2019 @ 8:06pm 
I think the versions of the gear when you initially build it is overtuned but I don't think it's a bad idea in principle and if you think the Defender gear is the first example of this you're being a bit silly. Vigorwasp Spray is pretty handholdy but it's actually a very well-executed feature that undoubtedly prevented a lot of ragequits.


It's also worth noting that even with OP gear, players won't make it through Low/High Rank without learning at least the basics. Sure, their damage numbers are higher than normal, but that won't help them much if they don't have a grasp on how to effectively output damage with their weapon or are constantly getting smacked around by monsters.

As for this:

Originally posted by GENNESIS:
They wont develop the skills
needed to progress for AT monsters.They will hit the wall in iceborne really quickly cause the gear is no longer op.

AT monsters are optional bonus content intended for hardcore players, Capcom don't expect normal players to have the skill to beat them and normal players shouldn't.

Those who end up relying on Defender gear will hit a wall in Iceborne, but it's probably better that they hit a wall in early Master Rank than with Anjanath, Pink Rathian, or other pre-MR walls.

If you hit a LR/HR wall, the people who come to help you will have a massive gear gap to you and you'll learn essentially nothing.

If you hit a MR wall, the people who come to help will have a far less significant gear gap (or maybe even not have one at all) and you won't be able to rely on them as thoroughly for carrying.

I would honestly much rather have new players get through Anjanath with OP gear than with SOS carry squads.
Shibby Dec 5, 2019 @ 8:32pm 
If it brings more people into MHW then I am all for it.
Zaerin Dec 5, 2019 @ 8:34pm 
Originally posted by Shibby:
If it brings more people into MHW then I am all for it.


This is same mentality players had when WoW was in its early days. Resulted in a downhill slide as the game was diluted more and more to appeal to a potential audience, rather than the existing playerbase.

There are already hundreds of thousands of players on the PC version of the game alone. Why simplify the game when the community is already of such an enormous size?
Shibby Dec 5, 2019 @ 8:43pm 
Originally posted by Zaerin:
Originally posted by Shibby:
If it brings more people into MHW then I am all for it.


This is same mentality players had when WoW was in its early days. Resulted in a downhill slide as the game was diluted more and more to appeal to a potential audience, rather than the existing playerbase.

There are already hundreds of thousands of players on the PC version of the game alone. Why simplify the game when the community is already of such an enormous size?


If you look at the achievement percentage it shows that only 46% of players even finished the story. That's half of the players that Capcom would like to bring back in and buy the expansion. It makes business sense. It won't hurt the game at all. End game is where the game truly shines and this won't hurt it at all. People who play all the time still get carted. Like I said the more the better. Someone might get hooked and want to be an end game player.
Zaerin Dec 5, 2019 @ 8:50pm 
Originally posted by Shibby:
Originally posted by Zaerin:


This is same mentality players had when WoW was in its early days. Resulted in a downhill slide as the game was diluted more and more to appeal to a potential audience, rather than the existing playerbase.

There are already hundreds of thousands of players on the PC version of the game alone. Why simplify the game when the community is already of such an enormous size?


If you look at the achievement percentage it shows that only 46% of players even finished the story. That's half of the players that Capcom would like to bring back in and buy the expansion. It makes business sense. It won't hurt the game at all. End game is where the game truly shines and this won't hurt it at all. People who play all the time still get carted. Like I said the more the better. Someone might get hooked and want to be an end game player.


End game is not where the game shines. The game shines throughout the entire game. Most players don't make it to end game, as they don't have the patience to tackle tempered monsters and don't cross the skill gap necessary to progress. This is not an MMO; MH is and always has been about the journey - NOT the destination.
Shibby Dec 5, 2019 @ 8:59pm 
Originally posted by Zaerin:
Originally posted by Shibby:


If you look at the achievement percentage it shows that only 46% of players even finished the story. That's half of the players that Capcom would like to bring back in and buy the expansion. It makes business sense. It won't hurt the game at all. End game is where the game truly shines and this won't hurt it at all. People who play all the time still get carted. Like I said the more the better. Someone might get hooked and want to be an end game player.


End game is not where the game shines. The game shines throughout the entire game. Most players don't make it to end game, as they don't have the patience to tackle tempered monsters and don't cross the skill gap necessary to progress. This is not an MMO; MH is and always has been about the journey - NOT the destination.

LMAO not for me. Funny how that works. You act like you are actually going on a monster slaying mission instead of just having fun. This attitude to the franchise is why nobody wanted to play in the west. Capcom wants players who already own the game and may own the game in the future to buy the expansions. Some people may just want to do the story and that's fine. This is just like having a slider for how hard the game is. No big deal and let people play how they want. People mod the game too are they ruining it because they want all layered armor, etc?

The journey is whatever Capcom says it is. It isn't really up to us.
Celtic Dec 5, 2019 @ 9:02pm 
well that's ur opinion OP , i really dont care about the set it wont mean much when MR quest's for IB drop for pc , the set becomes useless @ the end of mhw its just for the new crowd to catch up , most people are salty b/c we had to grind our way to were we are today , but on the other hand i dont mind it b/c my friends can play with me when IB drops so we all can have fun anyway that's my 2cent's
Last edited by Celtic; Dec 5, 2019 @ 9:03pm
Zaerin Dec 5, 2019 @ 9:05pm 
Originally posted by Shibby:
Originally posted by Zaerin:


End game is not where the game shines. The game shines throughout the entire game. Most players don't make it to end game, as they don't have the patience to tackle tempered monsters and don't cross the skill gap necessary to progress. This is not an MMO; MH is and always has been about the journey - NOT the destination.

LMAO not for me. Funny how that works. You act like you are actually going on a monster slaying mission instead of just having fun. This attitude to the franchise is why nobody wanted to play in the west. Capcom wants players who already own the game and may own the game in the future to buy the expansions. Some people may just want to do the story and that's fine. This is just like having a slider for how hard the game is. No big deal and let people play how they want. People mod the game too are they ruining it because they want all layered armor, etc?

The journey is whatever Capcom says it is. It isn't really up to us.

If that's the case, I truly feel sorry for you, for you to feel you need to rush to the end of the game to find enjoyment from it. I've had a great time from beginning to finish and didn't feel some need to follow a "meta" strategy or study YouTubers and streamers to have an optimal play session. Two completely opposite perspectives ITT - and to each his own. I just want other players to join in and experience the game the rest of us have - by learning gradually and painstakingly, by discovering and experiencing the game without being given handouts and boosts. Don't think that's too much to ask for, even if it's better business to appeal to as wide of an audience as possible.

As a good game studio, your #1 priority should be appealing to a development vision your community supports - not catering solely to numbers for sales. A quality game will speak for itself and draw in more fans than a game built for numbers. It's how MH even gained traction as a franchise in the first place.
Zaerin Dec 5, 2019 @ 9:06pm 
Originally posted by CelticFrost:
well that's ur opinion OP , i really dont care about the set it wont mean much when MR quest's for IB drop for pc , the set becomes useless @ the end of mhw its just for the new crowd to catch up , most people are salty b/c we had to grind our way to were we are today , but on the other hand i dont mind it b/c my friends can play with me when IB drops so we all can have fun anyway that's my 2cent's

I respect your view. Hope you all have fun playing together when it hits!
J.M. Dec 5, 2019 @ 9:10pm 
I think the defender weapons are fine for new players who plan to play in IB BUT Capcom really shouldn't make it available to those who don't want to purchase IB.
CourtesyFlush90 Dec 5, 2019 @ 9:15pm 
Originally posted by Zaerin:


End game is not where the game shines. The game shines throughout the entire game.
If the game shines throughout the entire journey, why did only 46% of players finish the story, according to Shibby?
Last edited by CourtesyFlush90; Dec 5, 2019 @ 9:19pm
Shibby Dec 5, 2019 @ 9:18pm 
Originally posted by Zaerin:
Originally posted by Shibby:

LMAO not for me. Funny how that works. You act like you are actually going on a monster slaying mission instead of just having fun. This attitude to the franchise is why nobody wanted to play in the west. Capcom wants players who already own the game and may own the game in the future to buy the expansions. Some people may just want to do the story and that's fine. This is just like having a slider for how hard the game is. No big deal and let people play how they want. People mod the game too are they ruining it because they want all layered armor, etc?

The journey is whatever Capcom says it is. It isn't really up to us.

If that's the case, I truly feel sorry for you, for you to feel you need to rush to the end of the game to find enjoyment from it. I've had a great time from beginning to finish and didn't feel some need to follow a "meta" strategy or study YouTubers and streamers to have an optimal play session. Two completely opposite perspectives ITT - and to each his own. I just want other players to join in and experience the game the rest of us have - by learning gradually and painstakingly, by discovering and experiencing the game without being given handouts and boosts. Don't think that's too much to ask for, even if it's better business to appeal to as wide of an audience as possible.

As a good game studio, your #1 priority should be appealing to a development vision your community supports - not catering solely to numbers for sales. A quality game will speak for itself and draw in more fans than a game built for numbers. It's how MH even gained traction as a franchise in the first place.

Dude I didn't speedrun it and I don't think anybody will be able to with these items. You act like they will be one shot gods with all of this stuff. I played through the campaign twice. Once on PS4 and once on PC. I didn't think the story was anything to write home about. I actually think the handler as an example is super annoying. I don't know many people that said they want to run through the story for fun after finishing it. The appeal to the majority of hardcore players is the end game. The story is just filler IMO. Plus I didn't even think the story was that hard but I knew what I was getting into. You seem to think everyone has to have the experience you did but most people don't. Like I said the story wasn't that good in the first place.
ZenithM Dec 5, 2019 @ 9:30pm 
The Defender weapons are not given to you at their highest upgrades right away. You have to have access to 9* missions to finish them. They're faster to make generally yes, they mostly skip LR-caliber weapons, but you still have to play through the game the normal way. Then they have to be augmented and that's not free to do. It's not making new players skip that much content in the game.

As for hand-holding, a lot of the player base on console currently started with Iceborne and it seems fine. The new PC players that get these Defender weapons now will have to learn monsters and craft weapons like everybody else when Iceborne comes.

I do think a slightly better option would have been to give the Defender weapons only to the players that have pre-ordered IB (and/or finished the main story in MHW maybe). That way, people that want to exclusively play vanilla in the future for some reason get the classic experience. But it's clear and expected that Capcom intend for most MH PC players to be playing Iceborne when it comes out.
Last edited by ZenithM; Dec 5, 2019 @ 9:31pm
< >
Showing 1-15 of 99 comments
Per page: 15 30 50

Date Posted: Dec 5, 2019 @ 7:30pm
Posts: 99