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You can build 2 mines on one spot except salt and oil. They are cheap and get used up to save on environment. I went for all these fist once I got my immigration office and export office set up.
2) Watch Military coup. best to jack up the pay keep the soldiers happy. IF your military turns on you. find the bad ones in their comment box and have them, um... go missing. A police station would be good to have before any military take over shows up.
3) build slow. It's easy to lose an election on this one. One thing for me, 2 things for you that cost me money, but make you vote for me.
3a) drop 2 guard stations, and army base thing. Issue the modernization edict. This keeps them happy and fixes the rebel issues.
3b) drop 2 more docks if not done already.
4) you can activate the min wage any time. It eats through the cash. Try to have 6 Jewelry factories, 2 rum factories, 2 furniture factories. The weapons plant should be first because of all the ore. You need to get the weapons factory up as soon as you complete the 50K cash mission. This will make the game much more easy.
4b) You can exploit the oil and refinery. Should make tons of cash. (I did not use them, but I am told it makes this mission much more easy. Also some use tourism (Wealthy, Springbreak) to keep steady flow of cash coming. I did not use tourism.
5) if you can get past the 50K with a weapons factory, then you are half way there. Just a matter of population control, keeping military up and getting a extra factory when possible.
You need the Jesus, Gold, and Nuclear program before 2012
yes, the mines. This is map 2 of the campaign also. With having to cough up that 50K on top of Military/election issues the first factory choice would be weapons. (Iron) only after you meet your 50K mark though. Getting a Army base with modernization and two guard shacks should fix the military going against you and rebels.
Strategy wise the mines are used to just get things going. They are cheap and Gold sales pretty good. It's sort of like the same thing for mission 2 where you focused on the mines.
Mines run out, demolish them and clear the environment. It's better to go with "Self Made Man" on this one. Normally I use Booze Baron but Rum Factories take lots of workers to fill up who always end up leaving for better jobs because the Rum factory starts at 10 lower job satisfaction than Jewelry factory.
You should also set up as soon as possible 4 construction yards. It's a cheap way to clear those extra jobless folks and you can't really afford to quick build stuff on this mission.
Once mines are up and your markets with imports on so folks can eat. Just leave things alone Money making wise and concentrate on making everyone happy and getting that 50K.
As soon as you get past the 50K. Drop a Coal POWER plant and weapons factory. At this point some of your gold mines should be running low. Get 5 smuggler docks out soon as possible. You will need them when you start adding your factories.
If you survive up to this point you should be OK. You can build the Jesus statue and gold statue early. It may cost at this point 100K to build the Nuclear program.
Once you have like 6 Jewelry factories, Chemical factory, couple weapons factories, Possible Oil refinery (If You choose, I skipped these) then issue the 20 min wage deal. Activating it before hand will just bankrupt you. most mines should be demolished by now, no farms, and only a few types of factories which paying them more won't really hurt much.
This was the most challenging for me also, but if you can survive to your first factory and focus on the mines and Military it should be all good.
Let us know when you are El Presidente of the World. Keep us posted.
Mike.