AI War 2

AI War 2

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AI War 2 > General Discussions > Topic Details
x-4000 (Chris McElligott Park)  [developer] Oct 15, 2019 @ 4:46pm
Will the game "go gold," and what would that look like?
Short answer: no. It's just not how I work.

There's nothing being hidden from regular players
We don't have any private branches that are hidden from people who have bought the game -- no secret "reviewer only" stuff. As far as it goes, the game won't fully "go gold" until morning of the launch (next Tuesday the 22nd).

And even that is kind of meaningless, because it will have at least 2-3 more updates that same week after going gold. It's a living product... but one that is beyond the point of being "experimental and R&D" in nature, or unfinished in some way. Aka, not Early Access anymore.

The "living product" approach beyond Early Access
Instead there's just always more to add, kind of an infinite arms race with players as they think of cool things or find new edge case problems, or we add more little nice quality of life things.

I quite enjoy Stardew Valley, for instance, but my preferred way to play it is with about 10 different mods on it that make it much smoother and easier to play, and slightly more to my taste in terms of speed of movement and whatnot. In an Arcen title, those things wouldn't be mods, those would be later quality of life improvements that we'd implement and refine (as options or defaults) based on the feedback we get from the increasing volume of players. Some things just don't get thought of until there are sufficient players.

This doesn't mean something is wrong
I think there's just a fundamental mindset difference between me and most other developers, because I can't imagine ever "going gold."

Breath of the Wild is amazing, but if I had been running that game I would have had another 1-2 months of polish on various little annoyances based on the player feedback that it had out of the gate. That's seriously one of my favorite games and I consider it a masterpiece, but I can think of at least a dozen things off the top of my head that would be nice little things to implement at least as options that a lot of people would have appreciated.

But I don't think this is the only way to do things
I don't find any fault with developers like Nintendo or Concerned Ape NOT following my sort of eternal-development model, and in some respects that leads to fewer bugs in the long run because all they do are patches for bugs or for the occasional DLC, rather than lots of new things that might cause problems.

My approach causes things to occasionally become broken for a short while that were otherwise working just fine. But I consider that an acceptable cost of my style of development, since usually if there's a bug bad enough that someone would mention it in a review I can have that fixed within a week, or even same day, usually.

So it has its benefits, but comes at the expense of some confusion here.
Last edited by x-4000 (Chris McElligott Park); Oct 15, 2019 @ 4:48pm
AI War 2 > General Discussions > Topic Details
Date Posted: Oct 15, 2019 @ 4:46pm
Posts: 0