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Looking back on this thread, I realize that the problem I had is totally solved by playing custom stories. Not only are they "fresh" (ie. it's your first time playing it so you don't know when monsters appear) but they also tend to be more demanding and creative with monster encounters than the vanilla story.
So, we can do some tricks with the music to make the main story less predictable, but as long as we can find new content through custom stories, Amnesia will never stop being scary.
then "you" will have amnesia, and the game will be like you're playing for the first time.
.