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NEW HERO - KHAGAN
Khagan (Sentinel, Melee, Strength)

Khagan is a Khan of Khans, he is from a warlike tribe of nomads, inhabiting and instilling fear in the neighboring tribes of the great steppe.
The ancient people wrote in historical scrolls when the conquerors attacked the steppe tribes with the aim of conquering these lands, were very surprised how people so skillfully galloped on horseback, shot with high precision with a bow, and so fearlessly rushed into battle. The conquerors had never seen a man who rides on horseback. And in surprise, at first they thought that they were centaurs, with the body of a man, with their legs lying. Because a man for the first time, by tribes of the great steppe, managed to curb a horse and teach a horse to go into battle with its master.
His goal is war and conquer new lands.
But when the eternal war began with the dead, he could not participate, otherwise, sooner or later, the war would have reached his land. War is his life.


1) Qyran (active: R)
Khagan sends a warhawk to the fleeing enemy, the hawk bites the enemy, thereby slowing him down and doing some damage. Not receptive to magic. Hawk can be released to patrol in a certain area for 15 seconds, at the sight of the enemy the hawk makes a peculiar sound.
If a hawk notices other small prey besides the hero, it hits him like a prey and leads to its Khagan (enemy courier, bounty rune, Necromicon - summons (Nature's Prophet - Creeps; Enigma - Eidolons; Visage - Familiars; Lycan - Wolves)


I) deals 70 damage per bite
Reduces 5 movement speeds per bite
It has a 20% dodge chance.
Has 110 health
It has 550 movement speed

II) deals 100 damage per bite
Reduces 15 movement speeds per bite
Has a 30% dodge chance
Has 140 health
Has 650 movement speed

III) deals 130 damage per bite
Reduces 25 movement speeds per bite
Has 40% chance to dodge a blow
Has 170 health
It has 750 movement speed

IIII) deals 160 damage per bite
Reduces 35 movement speeds per bite
Has a 50% dodge chance
Has 200 health
Has 850 movement speed

Cooldown - 30/25/20/15 seconds Manacost - 80 mana



2) Besqaru (active - switch: F)
Khagan masterfully owns all military weapons. During the battle can change weapons depending on the situation and on the opposing enemy.

Almas qylysh - the sword is designed for close fight, qylysh - is a very sharp weapon, with each blow the defense of the enemy loses its strength for 3 seconds. (mode - strength)
I) -0.3 armor for each hit
II) -0.6 armor for each hit
III) -0.9 armor for each hit
IIII) -1.2 armor for each hit

Nayza - a spear is designed to fight an average distance - 300 range (Monkey Kings attack range), has a chance to stick into the enemy on through if the enemy approaches very close, thereby immobilizing the opponent for 1.45 seconds and inflicting additional damage. (mode - strength)
I) 18% Chance and 40 bonus damage
Ii) 24% Chance and 60 bonus damage
III) 30% Chance and 80 bonus damage
Iv) 36% Chance and 100 bonus damage

Sadaq - bow is designed for ranged combat. Ownership of bows in nomads is honed to the highest level, they rarely miss. (mode - agility)
I) + 40% accuracy
II) + 55% accuracy
III) + 70% accuracy
IIII) + 85% accuracy


3) Qalqan (passively)
The shield has a chance to block strong and unexpected strikes.
(critical strike,
any stunning strike,
first strike dealt with invisibility,
Tusk's Walrus PUNCH! and Walrus Kick!,
Legion commander's - Moment of Courage,
Spirit Breaker's - Greater Bash,
Slardar's - Bash of the Deep,
Faceless Void's - Time Lock,
Bounty Hunter's - Jinada, etc.)

I) +2 armor
+ 15% Chance to Blocked Strength hit
2) +4 armor
+ 20% Chance to blocked strength hit
3) +6 armor
+ 25% Chance to blocked strength hit
4) +8 armor
+ 30% Chance to blocked strength hit


4) Batyr (active: T)
Khagan - enters a trance state during the battle, becoming a strong and ruthless batyr!
(during the activation of the ability to battle cry - "Aruaq!" Must be heard clearly and loudly)

In mode - Almas qylysh (strength)
I) +45 bonus damage
+ 25% Chance to critical strike 1,45x
II) +80 bonus damage
+ 25% Chance to critical strike 1.95x
Iii) +115 bonus damage
+ 25% Chance to critical strike 2.45x

In mode - Nayza (strength)
I) +50 attack speed
+ 40% splash damage
Ii) +70 attack speed
+ 60% splash damage
III) + 90% attack speed
+ 80% splash damage

In mode - Sadaq (agility)
I) +50 attack speed
+110 attack range

Ii) +70 attack speed
+160 attack range

III) +90 attack speed
+210 attack range

Cooldown: 90/70/50 seconds
Manacost: 80/140/200 mana
Duration: 8/13/18 seconds



TALENTS.

10 LEVEL
1) +5 hp regeneration
2) +55 movement speed

15 LEVEL
1) 15 strength
2) 15 agility

20 LEVEL
1) + 15% lifesteal
2) -25 seconds to rebirth after death

25 LEVEL
1) + 2x damage
2) +1 chance to choose not selected
one of the talents
< >
Showing 16-30 of 43 comments
Originally posted by ☆ BezzzoR ☆:
Originally posted by u no stun=u6k4eva:
fix this old chars 1st then think new later /all pls alway useban injok-podge-tech-snip-daz-mep-vno-bh-et-war-ty
In what language did you write?) Even the Google translator cannot cope
Mobile phone : English;
He said : Fix the old Heroes of Dota 2 {defense of the ancients First}
THen Think of new ones later -
Then /All Please always Use the Ban function when going into a game:
Invoker
Pudge,
Techies,
Sniper,
Dazzle,
Meepo,
Venomance,
Bounty Hunter,
Elder Titan,
Warlock
Thank you = TY;
Originally posted by ☆ BezzzoR ☆:
Originally posted by 1MantisPhoenix∞:
Please submit to dev.dota2.com - also - your idea is really good. I love the triple weapons. perhaps start with 50% , 60% 70% 85% accuracy on the sadaq

It will be really good if we get him :) sounds like a counter to mars, sven and troll warlord;
Thanks, can you help me post in dev.dota2.com? I tried to register there, I tied my account to my steam, but at the end “the key will not find” appears, tried several times, failed :(((
Posted here for you:
https://dev.dota2.com/showthread.php?t=289511&p=1447850#post1447850
Leon Apr 10 @ 12:13pm 
:(
Originally posted by :
Originally posted by ☆ BezzzoR ☆:
Thanks, can you help me post in dev.dota2.com? I tried to register there, I tied my account to my steam, but at the end “the key will not find” appears, tried several times, failed :(((
you need to be dota2 beta participant to access dev forum, and youve missed it since it was at like 2012-2013 if i remember right
don't joke, i wouldn't imagine that, Proof p?
Originally posted by 1MantisPhoenix∞:
Originally posted by ☆ BezzzoR ☆:
In what language did you write?) Even the Google translator cannot cope
Mobile phone : English;
He said : Fix the old Heroes of Dota 2 {defense of the ancients First}
THen Think of new ones later -
Then /All Please always Use the Ban function when going into a game:
Invoker
Pudge,
Techies,
Sniper,
Dazzle,
Meepo,
Venomance,
Bounty Hunter,
Elder Titan,
Warlock
Thank you = TY;
Old heroes have their authors, and I don’t have to change anything.
Originally posted by 1MantisPhoenix∞:
Originally posted by ☆ BezzzoR ☆:
Thanks, can you help me post in dev.dota2.com? I tried to register there, I tied my account to my steam, but at the end “the key will not find” appears, tried several times, failed :(((
Posted here for you:
https://dev.dota2.com/showthread.php?t=289511&p=1447850#post1447850
Yes, I see, thanks more. It is a pity that I can not read and respond to comments from forum participants :)
Originally posted by Leon:
:(
?
Originally posted by BossGalaga:
This is basically just a more OP version of beastmaster + troll warlord.
This is a dota, and there can be no way for each hero to be original in its own way. There are many heroes with very similar abilities in theory, they differ only in graphic effects, but the basic meaning is the same.
So be kind, do not get smart especially)

(Riki) Blink Strike - (Phantom Assassin) Phantom Strike
(Bounty Hunter) Shadow Walk - (Clinkz) Skeleton Walk
(Anti-Mage) Blink - (Queen of Pain) Blink
(Lion) Earth Spike - (Nyx Assassin) Impale - (Sand King) Burrowstrike
(Lina) Dragon Slave - (Dragon Knight) Breathe Fire - (Jakiro) Dual Breath
(Ursa) Earthshock - (Brewmaster) Thunder Clap
(Zeus) Arc Lightning - (Rubick) Fade Bolt
(Queen of Pain) Shadow Strike - (Phantom Assassin) Stifling Dagger - (Spectre) Spectral Dagger
(Alchemist) Chemical Rage - (Undying) Flesh Golem - (Ursa) Enrage - (Lycan) Shapeshift - (Lone Druid) True Form - (Changes in appearance, it becomes stronger and more enduring. Not alike?)
(Centaur Warrunner) Hoof Stomp - (Slardar) Slithereen Crush
(Faceless Void) Time Lock - (Slardar) Bash of the Deep
(Death Prophet) Silence - (Riki) Smoke Screen - (Drow Ranger) Gust
(Lion) Hex - (Shadow Shaman) Hex
(Chaos Knight) Chaos Bolt - (Vengeful Spirit) Magic Missile - (Wraith King) Wraithfire Blast - (Ogre Magi) Fireblast
(Lion) Finger of Death - (Lina) Laguna Blade

I'm still not talking about critical strikes, about illusions, summons, and about special arrows, like everyone has it different, but the main essence is the same, for someone has ice (Drow Ranger), for someone has fire (Clinkz and Huskar), (Outworld Devourer - maybe).
The differences are only in the graphic effects and in the titles, but the basic idea is one!
The most original hero only - Pudge and Techies)))
Questions?
Last edited by ☆ BezzzoR ☆; Apr 10 @ 2:23pm
zooey Apr 10 @ 2:23pm 
Hero doesnt fit into dotas lore at all.
Originally posted by :
Hero doesnt fit into dotas lore at all.
Why? For example, the Monkey King also does not fit into the main idea. Added for the reason that the DOTA now belongs to China, and the Monkey King has Chinese mythology.
I am silent about Pangoliar, musketeers, is this a century? 18 century? Do you think it fits into the main lore? Don't make me laugh please ))))
zooey Apr 10 @ 2:42pm 
I have right to my opinion, and Im sticking to it. You cant really expect for everyone to like your creations when you publicly post it for everyone to see. Sorry.
Originally posted by :
I have right to my opinion, and Im sticking to it. You cant really expect for everyone to like your creations when you publicly post it for everyone to see. Sorry.
Yes you are right, you have your opinion. I do not blame you for your thought. I discuss with you))) On the contrary, I am very grateful that you pay attention to my post.
And I’m not a dota developer)
Like you, I expose my thoughts to the public, community has the right to criticize, express their thoughts, praise if it deems worthy. Do not apologize please!
Originally posted by :
Originally posted by ☆ BezzzoR ☆:
I will still publish in all sites, in all forums, you can not give up! If as many people as possible share the link, support it, I don’t think there’s nothing impossible. And I do not think that my hero is unbalanced
i mean, at least its not another rage toxic thread. however there have been dosens of ppl before you to do same and never accomplished anything, but if this makes you happy and you got so much free time, go for it. :elrath: good luck

What do you think about him?)))

NEW HERO - SLAVE
Slave (Dire, Melee, Agility)

This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.



1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)

|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit



2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)

|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance



3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage


4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.

Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana



TALENTS

10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord

15 lvl
1. 10% vampirism
2. 10% increase in experience

20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.

25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3
Originally posted by :
you already got a thread for that. no need for separate thread imo.
https://steamcommunity.com/app/570/discussions/0/558748653789170248/


What do you think about him?)))

NEW HERO - SLAVE
Slave (Dire, Melee, Agility)

This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.



1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)

|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit



2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)

|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance



3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage


4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.

Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana



TALENTS

10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord

15 lvl
1. 10% vampirism
2. 10% increase in experience

20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.

25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3
Originally posted by :
I have right to my opinion, and Im sticking to it. You cant really expect for everyone to like your creations when you publicly post it for everyone to see. Sorry.


What do you think about him?)))

NEW HERO - SLAVE
Slave (Dire, Melee, Agility)

This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.



1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)

|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit



2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)

|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance



3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage


4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.

Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana



TALENTS

10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord

15 lvl
1. 10% vampirism
2. 10% increase in experience

20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.

25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3
< >
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Dota 2 > General Discussions > Topic Details
Date Posted: Apr 10 @ 2:29am
Posts: 43