Necromunda: Underhive Wars

Necromunda: Underhive Wars

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creatures?
just wondering since the loading screens hint at 'monster plants' and 'giant rats' and such, are they a 'thing'? or just flavor text?
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Showing 1-15 of 20 comments
Nachtmahr Jun 9, 2021 @ 2:50pm 
Just flavour text. Maybe in a future update? Mordheim had neutral enemies. Focus forced RF to release the game in a questionable state and didn't allow early access
MeGa Jun 9, 2021 @ 3:02pm 
I wish! Its another step dowm from Mordheim, where you had the special units with different monsters, which I loved and didnt expect Necromunda to actually remove that class.
... that's ♥♥♥♥♥♥ up... they even have loading screen implications of 'monster tamer' classes and such...

when are corps gonna realize that 'forcing' an incomplete release is going to make you LESS MONEY!
Jhones Jun 9, 2021 @ 11:16pm 
I told them during pre-release that having monsters on the load screens was a bad idea.

But did they listen, lol pfft. Told them it would just annoy people.
Lex Jun 10, 2021 @ 12:08am 
Yeah, gangs are supposed to use creatures in the underhive. Sumpkrocs (Goliath), Cyber-Mastiffs (Orlock), giants rats (Cawdor), Cyberachnids (Van Saar) and Phyrr Cats (Escher)...
Last edited by Lex; Jun 10, 2021 @ 12:09am
Vermel Silk Jun 10, 2021 @ 12:16am 
It will be a cool update when they get there.
MeGa Jun 10, 2021 @ 3:53am 
Originally posted by Jhones:
I told them during pre-release that having monsters on the load screens was a bad idea.

But did they listen, lol pfft. Told them it would just annoy people.
haha yes I know, I heard many people said that, even during some closed betas and so. What a bad idea to tease a special unit whose equivalent was included in the previous game, but not in the current XD

You know, while I think it should have been on release, I hope they release it anyway, even if its on a 10€ priced dlc. After all, I prefer to make a smaller extra investment to have a fully enjoyable game (well, if they patch ia, story mode being split from ops etc XD)

BUT im suspicious this is what their marketing team wanted, and looks like im biting their bait haha

Originally posted by Lex:
Yeah, gangs are supposed to use creatures in the underhive. Sumpkrocs (Goliath), Cyber-Mastiffs (Orlock), giants rats (Cawdor), Cyberachnids (Van Saar) and Phyrr Cats (Escher)...
yes, yes. I want this!
Last edited by MeGa; Jun 10, 2021 @ 3:55am
Vermel Silk Jun 10, 2021 @ 4:42am 
I concur. I want this too!
Jhones Jun 10, 2021 @ 8:04am 
They would be great, but not in this game.

How would they work?

With only 5 Gangers per mission you wouldn't sacrifice a slot for creature. So then they are what? A deployable item? Some form of companion?

Would they just give each gang 1 creature slot? Good luck balancing them all lol


They just threw it in the game so people would see them and think were in the game, play past their 2 hour refund window and be screwed.
Lex Jun 10, 2021 @ 11:15am 
They could definitely work as a brawler-like class that would take a slot, like the bots in Xcom ; there's already 6 classes for 5 slots in a squad, so it would just bring more choices and decisions. Or they could work as a summon from some kind of "pet master" class. Or be an item, like a whistle, you give to an existing class to gain a new "pet" ability.
In a pure game design, and gameplay, perspective it's totally doable.

But to be honest I would not expect the creatures to be included at any point, mostly because it would require some brand new 3D models and animations, which costs time and money. Creating the shock whip is a thing, animating animals is something else. Not to mention that Phyrr Cats would not move or attack like a Sumpkrocs. :NUWganger:

We don't even know if there's more planned content - which is a bit frustrating, if you ask me.
Last edited by Lex; Jun 10, 2021 @ 11:16am
Jhones Jun 10, 2021 @ 2:09pm 
Yeah a Pet Master would work, but as you say. I don't see them having the time, money or inclination to make such a thing happen :(
Nachtmahr Jun 10, 2021 @ 2:34pm 
Every gang leader could have 1 pet, which makes it easier to balance. Or maybe 3 variations per doggo, 1 for more health, the other hits harder, and one that has more defense, basic stuff. Could have fun skills, like biting a ganger's leg to immobilize them the next turn
Jhones Jun 10, 2021 @ 10:56pm 
The other thing against creatures is that they can't use Ziplines, so they'd be very easy to avoid and the AI would be terrible with them.
Say's who? it'd be ♥♥♥♥♥♥♥ hilarious if you needed your petmaster there to hook giant fido croc to the zipline and carry him up to the next floor XD
MeGa Jun 11, 2021 @ 3:57am 
Originally posted by Jhones:
The other thing against creatures is that they can't use Ziplines, so they'd be very easy to avoid and the AI would be terrible with them.
Really, you just want to put problems to it, haha.

We talking about a videogame, you know?

Maybe...just maybe eh! the criatures....can't use ziplines...but CAN LEAP? you know....like the other soldiers do XD

Lets say we want to make it some realistic, so they can only leap from top to down. Still, this would force other brawlers to go as high as they can, forcing them to forget some resources or exits etc. It would start some cat and mouse game that could be interesting.

And not to say, if they add some climb / leap mechanic to go from down to top. Maybe the croc is the only that can do it (making it a good balance decision, as it may be stronger) but the others can make small, one level max leaps.

IDK, theres 34k possible solutions. We just need to let developers know there is an interest for them among players. And maybe suggest ways on how to implement it.

I think they dont really need reasons not to implement something that is already not planned to be implemented, but feel free to keep throwing negativity, if it helps ya xD
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