Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Danny [CT]  [developer] Nov 21, 2017 @ 4:36am
Serious Sam Fusion 2017 update 331885 is available now!
Hey everyone.
We have just released a new patch for Serious Sam Fusion 2017. Check a look at the changelog, it's short but sweet. :)

Changelog

  • Added Tobii eye tracking support for regular (flat) games
  • Added Virtuix Omni movement for VR games
  • Added DirectX 12 support
  • Various fixes, tweaks, and adjustments

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"
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Showing 1-15 of 68 comments
BuIlDaLiBlE Nov 21, 2017 @ 4:42am 
Wow, DX12! That's unexpected.
Terepin Nov 21, 2017 @ 4:52am 
Originally posted by Danny CT:
  • Added DirectX 12 support
OMFG!!!!!!!!!!!!!

What changed your mind? Don't tell me it was me.
Last edited by Terepin; Nov 21, 2017 @ 4:54am
GrandSecgend Nov 21, 2017 @ 5:04am 
Virtuix Omni? Sweet!
Terepin Nov 21, 2017 @ 5:07am 
SSF is FINALLY using large chunk of my VRAM! 6 gigs out of 8. I was using DX12, so I'm not sure if it was because of it. But the DX12 performance is simply stellar.
Last edited by Terepin; Nov 21, 2017 @ 5:07am
mphuZ Nov 21, 2017 @ 5:16am 
DX12?
Why?
A waste of time..
rubregg Nov 21, 2017 @ 5:25am 
Any gameplay related bug fixes?
Gay Baby Jail Nov 21, 2017 @ 5:46am 
Originally posted by mphuZ:
DX12?
Why?
A waste of time..
Its better for windows users. And vulkan is better for linux and osx users. You dont know what you are talking about.
Last edited by Gay Baby Jail; Nov 21, 2017 @ 5:47am
edo Nov 21, 2017 @ 5:55am 
Originally posted by Boocheus:
Originally posted by mphuZ:
DX12?
Why?
A waste of time..
Its better for windows users. And vulkan is better for linux and osx users. You dont know what you are talking about.

Im waiting for the benchmarks
edo Nov 21, 2017 @ 5:58am 
Time ago I asked time ago about Dx12 support and one of the devs replied that it was pointless and not going to happen since you were already working on Vulkan support. What changed since that last time?
Last edited by edo; Nov 21, 2017 @ 6:02am
mphuZ Nov 21, 2017 @ 6:09am 
Originally posted by Boocheus:
Its better for windows users. And vulkan is better for linux and osx users.
Any arguments ?
MASTAN Nov 21, 2017 @ 6:11am 
DX12? Wow, that's unexpected.

I wonder what DX12 features are used.
Is it DX11 feature level 12_0/12_1
or DX12 feature level 11_0/11_1
or DX12 feature level 12_0/12_1?
orchid9 Nov 21, 2017 @ 6:11am 
Originally posted by edo:
Time ago I asked time ago about Dx12 support and one of the devs replied that it was pointless and not going to happen since you were already working on Vulkan support. What changed since that last time?

Fusion and SS4 runs on the same engine. They'll need some Dx12 codebase for Xbox release anyway (dx12 for windows and dx12 for xbox is not the same s**t, despite of what Microsoft led us to believe, but still half of the job on porting the engine to dx12 for xbox one is done). Just my assumption, which is probably all wrong.
Last edited by orchid9; Nov 21, 2017 @ 6:13am
mphuZ Nov 21, 2017 @ 6:29am 
Moon Mountains, Master, 60 sec
17:20:24 INF: Gfx API: Vulkan
17:20:24 INF: Duration: 60.0 seconds (3024 frames)
17:20:24 INF: Average: 50.4 FPS (50.7 w/o extremes)
17:20:24 INF: Extremes: 304.7 max, 3.5 min
17:20:24 INF: Sections: AI=3%, physics=3%, sound=1%, scene=55%, shadows=35%, misc=3%
17:20:24 INF: Highs: 68 in 0.6 seconds (113.7 FPS)
17:20:24 INF: Lows: 64 in 2.4 seconds (27.0 FPS)
17:20:24 INF: 20-30 FPS: 1%
17:20:24 INF: 30-60 FPS: 92%
17:20:24 INF: > 60 FPS: 8%

17:23:09 INF: Gfx API: Direct3D11
17:23:09 INF: Duration: 60.0 seconds (3252 frames)
17:23:09 INF: Average: 54.2 FPS (54.7 w/o extremes)
17:23:09 INF: Extremes: 198.0 max, 4.4 min
17:23:09 INF: Sections: AI=3%, physics=4%, sound=1%, scene=45%, shadows=44%, misc=3%
17:23:09 INF: Highs: 34 in 0.3 seconds (130.3 FPS)
17:23:09 INF: Lows: 98 in 2.7 seconds (35.7 FPS)
17:23:09 INF: 30-60 FPS: 78%
17:23:09 INF: > 60 FPS: 22%

17:24:46 INF: Gfx API: Direct3D12
17:24:46 INF: Duration: 60.0 seconds (3203 frames)
17:24:46 INF: Average: 53.4 FPS (54.1 w/o extremes)
17:24:46 INF: Extremes: 265.3 max, 3.4 min
17:24:46 INF: Sections: AI=5%, physics=6%, sound=1%, scene=21%, shadows=60%, misc=7%
17:24:46 INF: Highs: 35 in 0.3 seconds (137.4 FPS)
17:24:46 INF: Lows: 58 in 2.3 seconds (25.6 FPS)
17:24:46 INF: 30-60 FPS: 80%
17:24:46 INF: > 60 FPS: 19%
It is crooked in the benchmark, where the test API Vulkan bot fell into the abyss.. That is the scenario in the tests was not exactly the same. On several benchmark stretches of DX12 was higher than DX11.
Last edited by mphuZ; Nov 21, 2017 @ 6:30am
mphuZ Nov 21, 2017 @ 6:31am 
Originally posted by that's what she said:
Dx12 codebase for Xbox release
It`s right.
60 Nov 21, 2017 @ 6:47am 
Originally posted by mphuZ:
Moon Mountains, Master, 60 sec
17:20:24 INF: Gfx API: Vulkan
17:20:24 INF: Duration: 60.0 seconds (3024 frames)
17:20:24 INF: Average: 50.4 FPS (50.7 w/o extremes)
17:20:24 INF: Extremes: 304.7 max, 3.5 min
17:20:24 INF: Sections: AI=3%, physics=3%, sound=1%, scene=55%, shadows=35%, misc=3%
17:20:24 INF: Highs: 68 in 0.6 seconds (113.7 FPS)
17:20:24 INF: Lows: 64 in 2.4 seconds (27.0 FPS)
17:20:24 INF: 20-30 FPS: 1%
17:20:24 INF: 30-60 FPS: 92%
17:20:24 INF: > 60 FPS: 8%

17:23:09 INF: Gfx API: Direct3D11
17:23:09 INF: Duration: 60.0 seconds (3252 frames)
17:23:09 INF: Average: 54.2 FPS (54.7 w/o extremes)
17:23:09 INF: Extremes: 198.0 max, 4.4 min
17:23:09 INF: Sections: AI=3%, physics=4%, sound=1%, scene=45%, shadows=44%, misc=3%
17:23:09 INF: Highs: 34 in 0.3 seconds (130.3 FPS)
17:23:09 INF: Lows: 98 in 2.7 seconds (35.7 FPS)
17:23:09 INF: 30-60 FPS: 78%
17:23:09 INF: > 60 FPS: 22%

17:24:46 INF: Gfx API: Direct3D12
17:24:46 INF: Duration: 60.0 seconds (3203 frames)
17:24:46 INF: Average: 53.4 FPS (54.1 w/o extremes)
17:24:46 INF: Extremes: 265.3 max, 3.4 min
17:24:46 INF: Sections: AI=5%, physics=6%, sound=1%, scene=21%, shadows=60%, misc=7%
17:24:46 INF: Highs: 35 in 0.3 seconds (137.4 FPS)
17:24:46 INF: Lows: 58 in 2.3 seconds (25.6 FPS)
17:24:46 INF: 30-60 FPS: 80%
17:24:46 INF: > 60 FPS: 19%
It is crooked in the benchmark, where the test API Vulkan bot fell into the abyss.. That is the scenario in the tests was not exactly the same. On several benchmark stretches of DX12 was higher than DX11.

I assume this was done on Windows 10?
Last edited by 60; Nov 21, 2017 @ 6:47am
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Date Posted: Nov 21, 2017 @ 4:36am
Posts: 68