Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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MASTAN Dec 23, 2018 @ 11:33am
HDR output
In case anyone wonders, HDR mode works with DX11 API.

Just type
gfx_bHDROutput=1
in game console & do
gfxRestart()
.
Same thing with Talos Principle, but set it to true instead.
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janos666 Dec 28, 2018 @ 1:52am 
I tried this with Talos. The colors look mostly right but it looks less appealing than SDR and feels more like an "SDR upconversion" at first glance (like the final color grading is still SDR and it's just "expanded" into an HDR container). At a second look, I guess it simply misses HDR optimized tonemapping (any may be some other "tweaks", retouching things which were manually fine-tuned for SDR). And it doesn't work with Vulkan (just in case somebody tries).
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Date Posted: Dec 23, 2018 @ 11:33am
Posts: 1