Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




When I first started working on the Xbox One port of the game I did not give the warning signs enough credit. As a solo dev, porting a game to a console is an unforgivingly challenging task. To quote a member from the development forums who shared a general step-by-step guide for other partners, this basically sums it up pretty well:
Best Regards,
While I was working on the latest update I was finally able to get my hands on a MacBook Air to do some testing for the Mac version of Fumiko. For this reason I'm now proud to release Fumiko! on its third platform yet - macOS.
To improve the experience and world building even more, I have decided to add 6 new homeworlds to the road of Hyperion. These places are easy to spot and give a sense of casual social life. They contain new dialogue and are affected by the distortion happening in Hyperion. If things are starting to go wild, make sure to give them a visit and get the new Achievement: Lonely Dancer!
The savegame menu is especially helpful. The game will still auto save your progress in the 3 savegame channels available, but you'll be able to create your own savegames and safely travel between them. Each time you load a level, the game will create a backup savegame from the place you were coming from. Each major chapter automatically creates a savegame for you. Much convenience.
Hey Community! Another update to show you some things that'll be part of the game very soon. I'm trying my best to iron out all the little things that are left. Many things have changed and there is some new content in the game. A part of that content are the new homeworlds in Hyperion.
I am really happy with how the homeworlds turned out to look like. They're great at expanding on the mood I wanted to set with the game. Since I'm going to place them at obvious locations where you can't miss them, everyone will be able to enjoy them.
I paid attention to detail and added new animations for the NPCs. This one is playing games on his virtual virtual reality headset.
Some of the new homeworlds are also affected by the distortion that is caused in Hyperion during the story. So make sure to keep your eyes open for anomalies.
Loading
