Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Dmitriy  [developer] Mar 28, 2018 @ 6:25am
Beta Update
We plan to submit our updates into Beta branch first, before submitting them into main branch. To opt into Beta branch please follow this guide.
Note: when opted into Beta you will not be able to connect to non-beta games or dedicated servers, and non-beta players will not be able to connect to your hosted game.

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We've just pushed an update into our Beta branch with the following changes:

Fix marine bots collision group - Fixes issue where marines were teleporting through elevators, and falling to the ground below the ship at the start of rd-til8comcenter Add rd_queen_hud_suppress Cvar It is used to suppress the Swarm Queen's health HUD if not damaged for this long seconds (-1 to always show) Fix title of Bonus Mission 5 Fix bots don't get into train in tft3Spaceport map Improve nodegraph in tft3Spaceport Update reactivedrop.exe with HiDPI aware flag. This should resolve numerous issues with HiDPI displays or when Windows text and apps scaling is set to be above 100%. Previously users have had game window opened in a size(resolution) that is bigger than user's monitor resolution and thus were unable to change the resolution and any options(because most of UI was off screen).

If you find an issue with the game please create a new discussion in this sub forum and describe the issue in it.
Last edited by Dmitriy; Mar 28, 2018 @ 6:56am
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Showing 1-15 of 351 comments
Dmitriy  [developer] Apr 18, 2018 @ 12:57pm 
Fix bots getting stuck in sentries Fix missing Cvar dedicated server warning - Fixes the "ConVarRef rd_weapons_regular_class_unrestricted doesn't point to an existing ConVar" warning for dedicated servers. Add asw_weapon_gas_grenade Add asw_weapon_medrifle Add 7th promotion(do not promote yet, it's locked to 6). Add asw_weapon_heavy_rifle Add new VScript functions CBaseEntity - GetLocalOrigin() //Returns the Entity position in the world relative to the parent as a vector - SetLocalOrigin( Vector position ) //Moves the entity to this global position vector relative to the parent CASW_Alien & CASW_Buzzer - ElectroStun( float duration ) //Stuns the alien - Freeze( float freezeTime ) //Freezes the alien Global - DropFragGrenade( float damage, float radius, Vector position ) //Drops a frag grenade - DropIncendiaryGrenade( float damage, float radius, Vector position ) //Drops an incendiary grenade - DropStunGrenade( float damage, float radius, Vector position ) //Drops a stun grenade GameEvents - weapon_fire //Event fires when a marine fires a weapon - weapon_offhand_activate //Event fires when a marine activates offhand item Add DropGasGrenade() function Fix alien_selection SizeScale for asw_drone_uber Increase level cap to 34 to accommodate the 3 new weapons Add couple CHATTER_GRENADE lines for Wildcat
Last edited by Dmitriy; Apr 18, 2018 @ 12:58pm
Dmitriy  [developer] Apr 18, 2018 @ 3:19pm 
Fix weapons are not visible in weapon selection UI
Dmitriy  [developer] Apr 19, 2018 @ 4:59am 
Fix medrifle has no ammo at round start Increase asw_weapon_heavy_rifle base damage from 9 to 10 Add accuracy cvars for asw_weapon_heavy_rifle and asw_weapon_medrifle asw_skill_accuracy_heavy_rifle_dmg_base 0 asw_skill_accuracy_heavy_rifle_dmg_step 2 asw_skill_accuracy_medrifle_dmg_base 0 asw_skill_accuracy_medrifle_dmg_step 2 Fix asw_weapon_medrifle is destroyed when empty
Dmitriy  [developer] May 3, 2018 @ 11:08pm 
Add rd_controller_radius_adjust client convar Convar to adjust the cursor radius when using a controller Add subtitles for Wildcat grenade chatter Fix inability to see level and promotion of players with private profiles Prevent deathcam if last marine dies Disable Steam_OnUserStatsReceived spam in console It will only be printed if developer 1 is specified Add the requirement of rd_workshop_allow_item_creation 1 before creating a workshop item This can save workshop from hundreds of new and empty items created every day. Fix horde sound, it is now played from swarm subfolder
Dmitriy  [developer] May 7, 2018 @ 10:32am 
Fig Grenade Launchers damage for PvP game modes Remove FCVAR_NOTIFY from asw_marine_gravity cvar
Dmitriy  [developer] Jun 19, 2018 @ 1:52pm 
- Added rich presence for Steam and Discord. You need to have Steam Beta installed to see the new features in your friend list window. If you have Discord desktop app installed RD will send an extended status in it. You can also invite people to your lobby using Discord. - Added soundscripts required for bonus_mission2 map(thanks to Rock N Roll) - Fixed medic rifle has infinite heals with rd_infinite_ammo(thanks to element109)
Dmitriy  [developer] Jun 23, 2018 @ 4:54pm 
Disable blinking light at til1MidnightPort. Blinking light at map start was causing frame time fluctuations. Looks like lights with changed appearance are causing frame-time to increase which makes next frame time to be decreased. Such fluctuations in frame-time cause monitor to display the same frame during two monitor refreshes. This results in reduced actual framerate even if game's reported framerate is 60 Update Discord rich presence Add images for official maps. Add time elapsed to deathmatch. Add generic images for main menu and demo. Add rd_suggest_difficulty cvar. If set to 0, game will not show a message suggesting player to change their difficulty(thanks to element109). Add rd_hud_minimap_drawing convar. If set to 0 the player cannot draw on the mini-map and does not receive other's drawings. This does not affect other players ability to draw and receive drawings(thanks to element109). Fix asw_spawner Skill Level. Brutal and Insane are no longer treated as the same Skill Level. Bots can be selected from a player by another player from lobby(thanks to element109).
Last edited by Dmitriy; Jun 23, 2018 @ 4:55pm
Dmitriy  [developer] Jun 25, 2018 @ 8:38am 
Fix alien health is being lowered after mission restart. Difficulty modifier was not properly updating, affecting aliens' health(lowering it). Thus asw_adjust_difficulty_by_number_of_marines and rd_increase_difficulty_by_number_of_marines cvars didn't properly work.
Dmitriy  [developer] Jul 10, 2018 @ 3:43pm 
Added rm_prespawn_num_biomass cvar It can be used in user challenges to randomly create biomass around a map. Requires rd_prespawn_scale to be set to 1 or higher.
Dmitriy  [developer] Jul 17, 2018 @ 10:46am 
Update description of rm_prespawn_num_* cvars Set rd_increase_difficulty_by_number_of_marines to be 0 by default. Game difficulty will not be increased for 5+ players Add mute button to player list window(F9). Thanks to element109 for the initial pull request. Add VScript Functions to Get info_node Data. InfoNodes.GetNumNodes() //Returns the amount of info_nodes in the network array InfoNodes.GetNodeOrigin( int nodeID ) //Returns the origin of the node InfoNodes.GetNodePosition( int nodeID, int hull ) //Returns the hull specific origin of the node InfoNodes.GetNodeType( int nodeID ) //Returns the type of node (Temporary for testing)Bots can be selected from a player by another player from lobby
Dmitriy  [developer] Jul 24, 2018 @ 4:15am 
Add rd_drone_uber_knockdown cvar. Set to 1 to make uber drones knock down marines like shieldbugs do. Also added related cvars rd_drone_uber_knockdown_force and rd_drone_uber_knockdown_lift Make asw_trigger_fall, trigger_hurt and env_laser kill marines even if reviving is enabled Display number of incapacitations in player list window. If reviving is enabled F9 window(player list) will now display the number of times marine was incapacitated during current mission. Fix marine is deleted after asw_suicide. This bugged out challenges with reviving enabled Grey out difficulties above Hard and challenges for players below 30 level in Find Public Games window Disable blinking light on area9800PP1 map to improve frame rate Fix help hint is displayed permanently during bonus mission 1 Fix aliens getting stuck in huge yellow door on lan3_maintenance Fix alien getting stuck inside wall on LandingBay_01 Fix uber drones getting stuck in door frames and windows Add rd_auto_kick_low_level_player. Server auto kick players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use dedicated server browser to join games, since Public Games window already restricts filters to max Hard difficulty and challenge being disabled
Dmitriy  [developer] Nov 1, 2018 @ 4:28pm 
Add rd_sentry_refilled_by_dismantling cvar If set to 1 marine will refill sentry ammo by dismantling it. Fix bot frags are not counted for co-op missions This caused ammo to not spawn from aliens in challenges that used the rd_spawn_ammo cvar Fix white screen crash Show yellow icon when player is speaking in Player List window Also added rd_speaking_r, rd_speaking_g, rd_speaking_b ConVars to allow players to set their own color for speaker icon Add rd_ray_trace_distance convar Can be modified by challenges or maps(using Convars.SetValue() vscript) to increase the distance which can be targeted using grenade launcher. Add VScript Function to spawn fire StartFire() StartFire( Vector position, float duration, int flags ) Returns a handle to the created env_fire entity Add ConVar rd_biomass_ignite_from_flares Add rd_auto_kick_low_level_player for challenges ASBI, TIER 1 and 2 Fix difficulty in ASBI is lowered for 3 or less marines asw_adjust_difficulty_by_number_of_marines 0 was applied after the mission start but difficulty adjustment happens before this. This cvar was moved from challenge_asbi.nut to asbi.txt Add rd_auto_kick_high_ping_player convar If not zero the value will be compared to players ping and player is kicked if the ping is higher than the value. Add ability for each map to have its own background image for the loading screen The window's background image which is shown during map load can now be customized to show a unique image per each map. Added rd_loading_image_per_map cvar which can be used to turn this feature off. By default it is set to 1 which means the feature is enabled. This works for all maps, including community maps. Example of files required for the custom loading image to work(for rd-til4area9800.bsp map): reactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vmt reactivedrop/materials/vgui/swarm/loading/rd-til4area9800.vtf reactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vmt reactivedrop/materials/vgui/swarm/loading/rd-til4area9800_wide.vtf Files with "_wide" suffix are meant for 16x9 aspect ratio resolutions. Files without suffix are meant for 4x3 aspect ratio resolutions. If custom material is missing a default material is used. Fix uber drones are smaller when spawned from spawners Uber drones default to 1.3 in size of regular drone. asw_spawner, alien selection and vscript code can change the size of asw_drone_uber by setting the Size Scale parameter. It is no longer required for asw_spawner to manually set uber drone's Size Scale to 1.3. Add Vietnamese translation for game UI by Tuan Long Nguyen
Dmitriy  [developer] Nov 3, 2018 @ 3:32am 
Add antlion guard NPCs to the asw_clearhouse Add rd_chatwipe cvar, set it to 0 to prevent chat wiping Fix crash on connect introduced by custom loading image feature
Dmitriy  [developer] Nov 5, 2018 @ 9:12am 
Prevent inserting blank page to chat on mission restart if rd_chatwipe set to 0 Prevent camera rotation when not in game
Dmitriy  [developer] Nov 9, 2018 @ 7:48am 
Fix tech marine requirement is not disabled after hack on ocs2landingbay7 Fix skybox blinking black at start of bonus_mission2
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