Ion Fury

Ion Fury

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New screenshots and information
http://www.ionmaiden.com/gallery/1.jpg

Duels SMG-9000's, although that was obviously going to be included, its good to actually see it.

The muzzle flash/flame from the barrel now comes partially out of the sides of the muzzle break, instead of entirely out of the barrel. This as the effect of partially concealing the end of the barrel.

Compare to the muzzle flash effect of the Preview SMG-9000 https://steamcommunity.com/sharedfiles/filedetails/?id=1443921858

Level looks like a Ghost-In-The-Shell inspired asian marketplace, although the level also looks unfinished.

http://www.ionmaiden.com/gallery/2.jpg

An orange version of the red cyborg with trackwheels for feets, seen in the promotional images at the end of the Preview campaign screen.

(Edit it may appear the Red version is the production asset, the orange was a beta asset from what I have been told)

https://steamcommunity.com/sharedfiles/filedetails/?id=1396924379

Shooting what appear to be flame based weapon. Judging from the projectile seen in ai, appears to lob a blob of ingnited goo.

http://www.ionmaiden.com/gallery/3.jpg

Use of "War Mech" as a none-boss enemy type, hopefully with less health like the Battlelord Sentry from DN3D, but appears to still be the same size. Hopefully this means better AI to accomade putting such a large opponent in a confined space.

Level appears to be swage treatment facility. Possible this is where the hazard suit Terminix mentioned in the discord will appear.

http://www.ionmaiden.com/gallery/4.jpg

A new floating enemy is seen in this screenshot. head and torso with a "tail" of the remaining lower body spinal colum contained within a metal housing. The empty space where its intestines would be are where the "tail" wraps up into, allowing it to travel through small spaces, while still giving it a large hitbox the player can shoot more easily from a distance.

Appears to have either large weapons, or floatation devices, or both, for each arm.
Have to wonder if the enemy type is like the "♥♥♥♥♥♥ Ghost" from SWC, given it looks somewhat similar.

Can assume that it fires a projectile weapon, given that the players is dealing with the hit-scan enemies first.

Shows use of the Disperser as a grenade launcher, with what appear to be a direct hit from a grenade.

http://www.ionmaiden.com/gallery/5.jpg

http://www.ionmaiden.com/gallery/6.jpg

Shows use of the Disperser as a grenade launcher. This shot appears to show the grenade exploding on contact with a walls, which hopefully means it is a impact greande.

Given the close range the weapon is being used, it doesn't appear to be like the SWC grenade launcher, which had an huge AOE that could easily hurt the player.

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ALL from http://www.ionmaiden.com/




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Showing 1-10 of 10 comments
The new enemy in image #4 reminds me of the Scrag from Quake.

http://quake.wikia.com/wiki/Scrag
The enemy in #4 reminds me of Professor Jadus Heskel.
Originally posted by Retodon8:
The enemy in #4 reminds me of Professor Jadus Heskel.

Can't find a pic for some reason.

Originally posted by BloodShed:
The new enemy in image #4 reminds me of the Scrag from Quake.

http://quake.wikia.com/wiki/Scrag

I like that the IM floating enemy appears to be more normal hit-box sized.

I hate small flying enemies. Annoying as sh][t.
(I'm looking at YOU, Bees from SWC)

https://steamcommunity.com/sharedfiles/filedetails/?id=349813834

Originally posted by 22 DeathGrip:

...

I like that the IM floating enemy appears to be more normal hit-box sized.

I hate small flying enemies. Annoying as sh][t.
(I'm looking at YOU, Bees from SWC)

...


Mosquitos from the Redneck Rampage were annoyance too (No nuke in that game, lukily these came singly, unlike the bees in SW) and Terminator Skynet/Future Shock had some small and slow robo-orbs & miniature scout-bots. The first was an annoyance, the latter a hindrance: One had to wait for these to get close before wasting their limited rounds, slowing the fastpaced action into a waiting game.
Screen 1 is easily the best as it looks like a distinct real place. The others feel pretty generic gray bases.
Originally posted by EuloGP:
Screen 1 is easily the best as it looks like a distinct real place. The others feel pretty generic gray bases.

I think those are beta screenshots, outdated.
Originally posted by 22 DeathGrip:
Originally posted by EuloGP:
Screen 1 is easily the best as it looks like a distinct real place. The others feel pretty generic gray bases.

I think those are beta screenshots, outdated.

Then why they were revealed to the public?
to show something.
Technically, all pre-release screenshots for any title are not final. They all fall into whatever status the game is currently in.
Alpha, Beta... what have you.

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Date Posted: Jul 17, 2018 @ 5:25pm
Posts: 10