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Abandoned Colony is specific for its narrow corridors which support close-range combat. The only open space is the large plaza in the middle with a Team Power-up.
Junkyard Belt takes place in an open asteroid field which allows for sniping and dogfights. The map is unique in its verticality - the central Capture point is in the top middle while the Team Power-up is right below it at the bottom.
Junk Vault 1101 features a rugged landscape cut in two by a huge central cliff. Neutral teleports allow teams to attack their opponent from almost any side.
To highlight the overhauled class system new class icons have been designed.
The new class selection screen gives much clearer information about the roles, strengths and weaknesses of each class.
Three states of a Capture Point: 1. Owned by Blue Team, 2. equipped with mines, 3. equipped with a Junk Shield.
This map Junkyard Belt is set in an asteroid field. Another one named Abandoned Colony and featured in the top screenshot is set in a canyon environment.
The size of the new maps is slightly larger than the current ones, but since the objectives are spread out, we think the they will become a much more significant part of gameplay. We have also tried to balance the number of open areas, which favor snipers, with corridors, which favor close range combat. The last map Junk Vault 1101 will also include neutral Warpgates, which will allow players to get to the other side of the map instantly.
Hey there Junker Captains!
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