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You can always stim and call supplies or find stims at POI’s. If you’re getting chased down and don’t have any stims you were probably going to die anyway - this gives people more versatility to possibly survive in hairy situations. Plus the out of stamina run isn’t much faster than walking anyway. To kick over that is silly. To complain about something not even released or tried yet is even sillier.
This is the big issue. You may not notice your sprint is gone and you're draining health under stressful circumstances like running from enemies.
The core problem is the poor design behind it. There's a really toxic meta with boosters at the moment. They made us all take like 40% more damage and that made the vitality one a MUST pick. The flexi spot is still a toss up between one or two of the novelty ones that actually have a useful effect.
They should be adding ones that add 20% to things, that's how you compete with the current meta cos that's what they do. Or one that disable individual map modifiers, so if you pick it you don't have to deal with ion storms or spore clouds fogging the minimap.
Making a choice between no fog on the minimap and the current meta might be difficult, and that's the kinda feeling we like on this game. Choice paralysis because everything has a use and feels effective.
What does stimming do? Restore your stamina.
People are already doing this... using this booster will just slightly change the time in which you stim.
Or maybe this is AH trying to get people to use the stim pistol more.
Or...or...you could just not sprint when out of stamina....
Unless you're mad sprinting across the map, run out of stamina and start burning health so a teammate stim pistols you to keep you going. Had that happening last night (minus the running out of health part).
Now if you said this about the flame pods, then I'd understand.
The game is a running simulator and now you can run yourself to death.. smh.