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Rapporter et problem med oversettelse
Like I've said, different difficulties for different peoples. Casuals need their own space, beginners too and the tryhard like me need one for them. As I don't argue that lower difficulties aren't difficult enough, I'll appreaciate if you can stop speaking about higher difficulties being too hard. Beginners are legitimate to judge the lower diff, casual are legitimate to judge the medium diff and tryhard are legitimate to judge the higher diffs. It's as simple as that.
Previously, difficulty 9 on the bug side was very boring and the real "difficulty" was the bad teammates taking silly decisions and doing questionnable things. Diff 10 now is way better from my point of view. All I ask is for you to don't interfere with my fun the same way I don't interfere with yours. I'm totally fine with lower difficulties being available, but if you want to climb, you'll have to do it the hard way, no cheese.
Helldivers 2 isn't a game for try hards, it's so easy it's boring sometimes. I'm soloing super helldive and think it's too easy since the only thing they added is the mega outpost. I don't really feel a difference between helldive and super helldive to be honest.
You're 100% correct tho. Took the flamethrower tonight for a spin, Killed a few chargers with it. Watched a squadmate kill a charger with it. Thing feels fine. It's a massive skill issue at this point when people complain about a "nerf"
Reasoning why the fire won't hurt chargers armor, is that the armor has heat insulating layers, usually air bubbles. Their armor won't heat up fast enough with basic flames, thus not affect the soft tissues.
Well, I don't get what you're pissed about in that case. It's not a solo game you know, it's a coop game and the teamplay is an important part of the skills you need to devellop. And it's often easier to go solo than to deal with bad teammates too ...
My opinion is the highest difficulties shouldn't be that easy to solo to begin with. I hope they'll add additional ones for those who enjoy a chalenge. I've eard about difficulties up to 12 in the future. But I don't know if they'll go as far as the 15 difficulties they had in the first game.
I'd argue it worked not by heating up the armor, but by way of saturating everything including all the joints and unarmored parts. It's not perfectly encapsulated in armor since it needs to be able to move.
The problem with the difficulty in the game is that the devs don't even know how the game really plays on higher difficulties, just increasing the number of enemy spawns doesn't really make it that much more difficult, it just make it go slower and overstay it's welcome. If they wanted difficulty they could give us say a carry item that we can't drop or that if destroyed will fail the mission. They could add dynamic events to the map like priority missions that temporarily overwrite your main mission. For example an SEAF column is transporting supplies or a weapon across the battlefield and you have to defend it before you can go back to your real mission now putting you under time pressure.
You're not supposed to magically get through armor with a flamethrower, and the trick to obliterate a charger's leg with it wasn't normal. It was cheese from my point of view, as chargers normally can't be dealt with that easilly.
You seem to reason on quantity, as you argue that more peoples may join higher difficulties if given better weapons. I reason on quality, I want to have good teammates and it take time and efforts to become good. I want the higher difficulties to be a real chalenge and the peoples playing in those difficulties to deserve their place.
I want peoples to join higher difficulties, when they're ready for it. If you rely entirelly on the breaker incendiairy or the flamethrower charger leg's cheese, then I prefer that person to stay at a lower level of difficulty as he's not quite ready for more.
The flamethrower nerf isn't nearly as brutal and unjustified as the railgun nerf back in time. I find this nerf really reasonnable and I don't think it change much, outside of removing a way to cheese chargers. Especially as this very update also bringed a lot of buffs nobody seem to talk about here ...
Also, using anti-tank isn't easier to deal with chargers, mainly because of the ammo management. You can deal with several chargers in a very short time with the pre-patched flamethrower. Even the Quasar request more efforts to deal with several chargers than that. I've seen peoples able to delete in seconds 3 or 4 chargers with their flamethrower and that's not normal. If you want to kill a lot of chargers in one go, you're supposed to lure them, block them in place and launch a stratagem at those. What's not easier at all than just burning their legs from the front. This nerf is totally justified from my point of view.
I really wanted to like the support flamer. I tried using it so many times. And sure, it could be situationally reasonably effective. I never shook the feeling that I could do just as well with a machinegun, though.
I'm not sure what options I'm supposed to gain stagger from while using a weapon which locks my controls, but that's not the point. I can get stagger from using an LMG while getting very similar crowd-clearing capability. It's not like I'm claiming that the flamethrower was trash. It was a decent weapon. It just wasn't all that good at the one thing it was supposed to excel at.
And yes I absolutely want more people to enjoy the game at higher difficulties, even though there's absolutely no point in playing higher difficulties because there are actually less rewards to find there (lower SC rates and all that). Good team mates don't grow on trees, they're not magically ready for super helldive if they never get to play it until some random on the internet tells them they may enter. If they unlocked it, they're eligible to play and learn.
If you wanted the higher difficulties do be a real challenge you would want newer people playing with you so you could do more work. If you really wanted team play you'd show them how it's done. To me it sounds like you want to be carried by good players or you hate playing with others and only do it because it's more efficient.