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-Seems mostly good to me so far. Super Credits (SC, the premium currency) being acquireable trough these Points of Interest is a good thing since they seem to be majorly present in every mission, so unless the amount you can earn trought them is stupidly lol (like single digits), there shouldnt be a MAJOR grind to get premium warbonds and store stuff, considering you can also get SC trough the Warbonds themselves
-This section is interesting:
"Q. Are all the items in the Warbond strictly cosmetic?
A. No, Some of the items in Warbonds have passive effects attached to them."
So what that confirms something we sort of already knew: paid Warbonds wont have exclusive items, but instead alternative versions of existing items. We can see here https://youtu.be/en0zRCtrNGk?si=6DBrx9YqaTpShqfp that in the Steeled Veterans Warbond, we get 3 new weapons, which are just variations of existing weapons but with (presumably) a perk that changes their stats, like the "Liberator Explosive" we see there (Aka the standard AR but with explosive rounds instead)
-This section is worrying though:
"Q. Will Warbonds contain stratagems?"
A. No. New stratagems will be added to the stratagem menu and be unlockable through in-game play. We may add them to Warbonds or SuperStore in the future. "
So what this means is, for now, new stratagems (like our beloved Exo 44) will be added directly for free to everyone. HOWEVER, the devs seem to be considering locking them behind warbonds, or worse, the STORE in the future.
Having the stratagems come in Warbonds (paid or not) would be.... fine i guess, but having them be locked behind the STORE is outrageous. Heres hoping the devs dont go trough with this idea, but if they do, ready up the pitchforks folks.
Other than that though, it seems like a fair monetization system to me. Obviously not having all this Battle Pass bullcrap in the game at all would be ideal, but like it or not Helldivers 2 seems to be Sony's new flagship Live Service game, so theres not much we can do about that. Still, compared to ther Live Service titles, this system seems to be pretty good overall, so long as the grind for SCs is reasonable (which seems to be the case, but we'll have to wait and see)
Weird, anyways good to know that the items in the super store will always return, so really you don't truly miss out on any items. You might have to wait for it to come back but it doesn't seem like anything really leaves, which is good.
Yeah that is a problem that seems unadressed for now. I suppose that the devs are betting that most players will stick around for the other rewards (medals, exp, samples, etc), but there is indeed the possibility that some players will just speedrun the POIs for SC and then ♥♥♥♥ right off. How prevalent that behavior is gonna be depends on how bad the grind for SC turns out
Yeah, hopefully it won't be because that will just lead to rampant players leaving midgame. I think if you leave early, or unfortunately get disconnected, you should only be able to keep a portion of your SC earned in that game.
I suspect they will (eventually, if not immediately) have Super Credits work the same way. You might technically obtain them mid mission, but having them credited to your account likely demands successful extraction, if not you, then at least someone on the team.
Ya this is a no brainer solution to that problem. But then do we want it? that mean we cant form SC only farm teams.
Shouldn't be able to do that though. Your mission as a super human citizen, is to do your job. Your job isn't to go sight seeing, it's to complete you objective WHILE sight seeing.
I dont think thats the case for SC currently. Quoting the FAQ again: "If players find SC on missions, they will be rewarded instantly ." Which to me implies that once you find and collect the SC on mission it will be immediately added to your account. I do agree that having SC collectibles work just like samples would be ideal, but it seems that isnt how the system works atm.
Something else that could work is a simple penalty to quitters. Say, if you leave before the mission is over you lose 50% or all of the SC you found, which would force players to actually complete the missions instead of trying to speedrun SC collection. Hell, ideally you shouldnt NEED to do that sort of thing, if SCs drop in such small numbers that you have to farm them like this then maybe the dropping numbers should be tweaked. Still, no way of knowing so far.
Only the cash shop is cosmetic, only this has cosmetic alternatives to regular armor. It's called the Super Store.
The Warbonds have ALL your gear and armor progression + a few random stuff like emotes and free Super Credits. There is no other way to earn armor and weapons than warbonds outside of the cash shop which are where the cosmetic variants are.
I guess you cant buy the actuall "medals" with RL money? that would be retarded.
Thats my take on it.
For now
This FAQ is the exact same one that was just released today on the official discord. If you have doubts you can check it for yourself. I didnt write it, i just copy and pasted the whole thing.
Also your second affirmation is wrong: you can buy stratagems and most of your gear and weapons directly using credits you earn from completing missions. Warbonds are NOT the only mean of progression.
You cant buy medals with real money either, neither can you buy items inside the Warbonds directly with SC.
We're definitely going to see changes to this mess. The perk to GaaS, but also the bane, I am ever more encouraged to wait.
But thanks for clarifying. I now expect to see a bunch of random people showing up - running off on their own to tag POI, then abandoning. That'll be fun.