HELLDIVERS™ 2

HELLDIVERS™ 2

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Soulgamer Feb 2, 2024 @ 7:40am
6
New Warbonds FAQ from the official Discord
Im gonna copy and paste the newly released FAQ here, if there are any moderators it might be worthwhile to pin this

# Warbonds, Super Credits, and Superstore FAQ

# Warbonds

**Q. How do the Warbonds work? Is it a pay-to-win model?**
A. The goal with our Warbonds is to provide players with different gameplay experiences, but not unfair advantages when comparing the content.

We designed Warbonds as an optional way to support Super Earth's war effort in the game and get access to additional gear for your Helldiver. Warbonds are unlocked with Super Credits, which can either be discovered at points of interest during missions or purchased through the in-game store. Once you own a Warbond, you can then use Medals you’ve been awarded in-game to unlock more content


Warbonds are evergreen, so players are welcome to take their time in unlocking, and we'll be keeping things fresh with future updates containing new Warbonds to choose from.

**Q. How often will new Warbonds be released? Can we preview the content in them?**
A. For right now, Warbonds will be released every second Thursday of the month. Every time a new Warbond is released, you will be able to preview the content, and the Warbonds will never disappear, so you can purchase them or not whenever you want to.

**Q. How many Super Credits does a Warbond cost?**
A. It will depend on the amount of content in the Warbond. For example, the Steeled Veterans Warbond costs 1000 Super Credits.

**Q. If I only want one item from the Warbond, do I still have to pay to get that item?**
A. Yes, you must unlock the Warbond itself before you can spend medals on the items in it.

**Q. Can you progress two Warbonds at the same time?**
A.Yes you can progress your Warbonds any way you choose. If you have 2 Warbonds unlocked you can spend your first 50 medals in Warbond 1 and then switch and spend 50 medals in Warbond 2.

**Q. Can old Warbonds be purchased a year from now? **
A. Warbonds are evergreen, so players are welcome to take their time in unlocking, and we'll be keeping things fresh with future updates containing new Warbonds to choose from.

**Q. Are all the items in the Warbond strictly cosmetic?**
A. No, Some of the items in Warbonds have passive effects attached to them.

**Q. Will progressing through Warbonds separate me from other players?**
A.Nope! You will always be able to play all our content updates with other players who have only bought the base game. All other future updates, for example enemies, environments and missions will be free for everyone who's bought the base game.

**Q. Will Warbonds contain stratagems?**
A. No. New stratagems will be added to the stratagem menu and be unlockable through in-game play. We may add them to Warbonds or SuperStore in the future.

**Q. How much will Warbonds cost in USD?**
A. As Warbonds are all unique and do not always have the same amount of content, the price will vary.

**Q. Can you still earn medals without an active Warbond?**
A. You will always earn medals, no matter if you have outstanding Warbonds, completed Warbonds or no Warbonds

**Q. Is it possible to buy the DLC packs directly? Like buying a Warbond with money and not requiring you to buy the premium currency?**
A. You will not be able to buy the Warbonds directly with real money. You would need to purchase a pack of Super Credits and then buy the Warbond.

# Super Credits

**Q. What's the target earnable SC rate? How long should a player need to play to unlock the things they want?**
A. There are two ways you can earn Super Credits (SC) in HELLDIVERS 2. The first is by progressing through Warbonds, and the second is by finding SC on missions. We’ve balanced the game to let you have more than enough SC to get one Warbond for free after you’ve completed HELLDIVERS MOBILIZE, which is the Warbond that comes with the base game.

As for how long it takes to progress through a Warbond, it’s based on what we think is most balanced and fun for players based on our extensive testing. If you unlock items too slow, it can feel grindy, and if it’s too fast, you get overwhelmed.

We hope you will agree that the current balance feels good and fair, and we would love to get your feedback as we continue balancing and improving HELLDIVERS 2 over time.

**Q. There’s only so many Points of Interest to find in levels, so does that mean there’s a finite limit of super credits earned for free? Also, how many credits are earned for each POI?**
A. Each level has a finite number of Super Credits that are obtainable. You can play as many levels as you want though so you can continually obtain Super Credits. The value of Super Credits awarded per PoI is varied.

**Q. Are Super Credit packs on Steam going to be priced according to regional pricing?**
A. Steam handles USD to player regional currency conversion. We will indicate the USD value for each Super Credit package, and Steam will convert it to the equivalent currency value for your account.

**Q. Do higher difficulty missions have more spawns of SC or spawn a larger value of SC.**
A. Higher difficulty missions do not currently spawn more Super Credit (SC).

**Q. Depending on how hungry people are for SC. It might encourage people to leave and start a new map if the SC is already collected if you join in progress.**
A. Super Credits (SC) are not awarded to the players who join after the SC has been found. If players find SC on missions, they will be rewarded instantly. However, if they then leave immediately afterwards, they lose out on all other rewards you get for completing a mission.

# Superstore

**Q. What is the Superstore?**
The Superstore is a place where you can buy individual items. Here you can choose, for example, an individual armor for a small amount of Super Credits (SC).

We are also taking your feedback into account as we build out the Superstore so that we can provide the best possible experience.

**Q. Can the content of the rotating store be purchased outside of the rotating store, or is that the only source for this content?**
A. You will not be able to obtain the items from the Superstore from any other source.

**Q. What's the frequency of the Superstore? **
A: There will be 4 items available at once, and at launch the rotation time is set to be every 48 hours. Items in the Super Store will always come back.
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Showing 1-15 of 42 comments
Soulgamer Feb 2, 2024 @ 8:00am 
Some personal impressions:

-Seems mostly good to me so far. Super Credits (SC, the premium currency) being acquireable trough these Points of Interest is a good thing since they seem to be majorly present in every mission, so unless the amount you can earn trought them is stupidly lol (like single digits), there shouldnt be a MAJOR grind to get premium warbonds and store stuff, considering you can also get SC trough the Warbonds themselves

-This section is interesting:

"Q. Are all the items in the Warbond strictly cosmetic?
A. No, Some of the items in Warbonds have passive effects attached to them."

So what that confirms something we sort of already knew: paid Warbonds wont have exclusive items, but instead alternative versions of existing items. We can see here https://youtu.be/en0zRCtrNGk?si=6DBrx9YqaTpShqfp that in the Steeled Veterans Warbond, we get 3 new weapons, which are just variations of existing weapons but with (presumably) a perk that changes their stats, like the "Liberator Explosive" we see there (Aka the standard AR but with explosive rounds instead)

-This section is worrying though:

"Q. Will Warbonds contain stratagems?"
A. No. New stratagems will be added to the stratagem menu and be unlockable through in-game play. We may add them to Warbonds or SuperStore in the future. "

So what this means is, for now, new stratagems (like our beloved Exo 44) will be added directly for free to everyone. HOWEVER, the devs seem to be considering locking them behind warbonds, or worse, the STORE in the future.

Having the stratagems come in Warbonds (paid or not) would be.... fine i guess, but having them be locked behind the STORE is outrageous. Heres hoping the devs dont go trough with this idea, but if they do, ready up the pitchforks folks.

Other than that though, it seems like a fair monetization system to me. Obviously not having all this Battle Pass bullcrap in the game at all would be ideal, but like it or not Helldivers 2 seems to be Sony's new flagship Live Service game, so theres not much we can do about that. Still, compared to ther Live Service titles, this system seems to be pretty good overall, so long as the grind for SCs is reasonable (which seems to be the case, but we'll have to wait and see)
BaconX Feb 2, 2024 @ 8:06am 
What if people only want SC, sure leaving immediately means they miss out on other reward, but if they only want SC, wouldn't they just leave after all the POI is found? Like if someone is just strictly farming for SC, it'd be more efficient to speedrun to all the POI, and then bounce, leaving the host. What's stopping them from abandoning the mission after they get their SC, and screwing the host?

Weird, anyways good to know that the items in the super store will always return, so really you don't truly miss out on any items. You might have to wait for it to come back but it doesn't seem like anything really leaves, which is good.
Last edited by BaconX; Feb 2, 2024 @ 8:09am
Soulgamer Feb 2, 2024 @ 8:15am 
Originally posted by BaconX:
What if people only want SC, sure leaving immediately means they miss out on other reward, but if they only want SC, wouldn't they just leave after all the POI is found? Like if someone is just strictly farming for SC, it'd be more efficient to speedrun to all the POI, and then bounce, leaving the host. What's stopping them from abandoning the mission after they get their SC, and screwing the host?

Yeah that is a problem that seems unadressed for now. I suppose that the devs are betting that most players will stick around for the other rewards (medals, exp, samples, etc), but there is indeed the possibility that some players will just speedrun the POIs for SC and then ♥♥♥♥ right off. How prevalent that behavior is gonna be depends on how bad the grind for SC turns out
BaconX Feb 2, 2024 @ 8:27am 
Originally posted by soulgamer31br:
Yeah that is a problem that seems unadressed for now. I suppose that the devs are betting that most players will stick around for the other rewards (medals, exp, samples, etc), but there is indeed the possibility that some players will just speedrun the POIs for SC and then ♥♥♥♥ right off. How prevalent that behavior is gonna be depends on how bad the grind for SC turns out

Yeah, hopefully it won't be because that will just lead to rampant players leaving midgame. I think if you leave early, or unfortunately get disconnected, you should only be able to keep a portion of your SC earned in that game.
Kashra Fall Feb 2, 2024 @ 8:31am 
If players exploit an idea that has a detriment to others, then they will likely just make it to where rewards are only distributed at the end of a mission (Success) not failure as well.
Kiggles Feb 2, 2024 @ 8:42am 
Originally posted by BaconX:
What if people only want SC, sure leaving immediately means they miss out on other reward, but if they only want SC, wouldn't they just leave after all the POI is found? Like if someone is just strictly farming for SC, it'd be more efficient to speedrun to all the POI, and then bounce, leaving the host. What's stopping them from abandoning the mission after they get their SC, and screwing the host?

Weird, anyways good to know that the items in the super store will always return, so really you don't truly miss out on any items. You might have to wait for it to come back but it doesn't seem like anything really leaves, which is good.
I can't speak for the super credits, but watching some of the gameplay previews released recently, Research Samples were dropped to the ground upon death. Meaning you won't collect them until mission completion.
I suspect they will (eventually, if not immediately) have Super Credits work the same way. You might technically obtain them mid mission, but having them credited to your account likely demands successful extraction, if not you, then at least someone on the team.
Basketballin Feb 2, 2024 @ 8:47am 
Originally posted by Treat (Kiggles):
Originally posted by BaconX:
What if people only want SC, sure leaving immediately means they miss out on other reward, but if they only want SC, wouldn't they just leave after all the POI is found? Like if someone is just strictly farming for SC, it'd be more efficient to speedrun to all the POI, and then bounce, leaving the host. What's stopping them from abandoning the mission after they get their SC, and screwing the host?

Weird, anyways good to know that the items in the super store will always return, so really you don't truly miss out on any items. You might have to wait for it to come back but it doesn't seem like anything really leaves, which is good.
I can't speak for the super credits, but watching some of the gameplay previews released recently, Research Samples were dropped to the ground upon death. Meaning you won't collect them until mission completion.
I suspect they will (eventually, if not immediately) have Super Credits work the same way. You might technically obtain them mid mission, but having them credited to your account likely demands successful extraction, if not you, then at least someone on the team.

Ya this is a no brainer solution to that problem. But then do we want it? that mean we cant form SC only farm teams.
Kashra Fall Feb 2, 2024 @ 8:52am 
Originally posted by Basketballin:
Originally posted by Treat (Kiggles):
I can't speak for the super credits, but watching some of the gameplay previews released recently, Research Samples were dropped to the ground upon death. Meaning you won't collect them until mission completion.
I suspect they will (eventually, if not immediately) have Super Credits work the same way. You might technically obtain them mid mission, but having them credited to your account likely demands successful extraction, if not you, then at least someone on the team.

Ya this is a no brainer solution to that problem. But then do we want it? that mean we cant form SC only farm teams.

Shouldn't be able to do that though. Your mission as a super human citizen, is to do your job. Your job isn't to go sight seeing, it's to complete you objective WHILE sight seeing.
Soulgamer Feb 2, 2024 @ 8:59am 
Originally posted by Treat (Kiggles):
Originally posted by BaconX:
What if people only want SC, sure leaving immediately means they miss out on other reward, but if they only want SC, wouldn't they just leave after all the POI is found? Like if someone is just strictly farming for SC, it'd be more efficient to speedrun to all the POI, and then bounce, leaving the host. What's stopping them from abandoning the mission after they get their SC, and screwing the host?

Weird, anyways good to know that the items in the super store will always return, so really you don't truly miss out on any items. You might have to wait for it to come back but it doesn't seem like anything really leaves, which is good.
I can't speak for the super credits, but watching some of the gameplay previews released recently, Research Samples were dropped to the ground upon death. Meaning you won't collect them until mission completion.
I suspect they will (eventually, if not immediately) have Super Credits work the same way. You might technically obtain them mid mission, but having them credited to your account likely demands successful extraction, if not you, then at least someone on the team.

I dont think thats the case for SC currently. Quoting the FAQ again: "If players find SC on missions, they will be rewarded instantly ." Which to me implies that once you find and collect the SC on mission it will be immediately added to your account. I do agree that having SC collectibles work just like samples would be ideal, but it seems that isnt how the system works atm.

Something else that could work is a simple penalty to quitters. Say, if you leave before the mission is over you lose 50% or all of the SC you found, which would force players to actually complete the missions instead of trying to speedrun SC collection. Hell, ideally you shouldnt NEED to do that sort of thing, if SCs drop in such small numbers that you have to farm them like this then maybe the dropping numbers should be tweaked. Still, no way of knowing so far.
TeePee Feb 2, 2024 @ 9:17am 
Agree with the general consensus here that this seems like a mostly sensible approach, but with an asterisk around the potential for people to just up and leave mid-game once they've farmed all the SC POIs. Like others have said, that seems like a relatively simple fix, but one you'd hope is implemented sooner rather than later.
Nightmarian Feb 2, 2024 @ 9:43am 
You have a ton of info wrong and they're going to put up their own FAQ soon. We don't know the gain rate of Super Credits yet so we don't know if earning them will be a token gesture.

Only the cash shop is cosmetic, only this has cosmetic alternatives to regular armor. It's called the Super Store.

The Warbonds have ALL your gear and armor progression + a few random stuff like emotes and free Super Credits. There is no other way to earn armor and weapons than warbonds outside of the cash shop which are where the cosmetic variants are.
Basketballin Feb 2, 2024 @ 9:48am 
Warbonds = Multiple Battlepasses that is available at once, either you buy them using reallife money or ingame currency that you collect, but the items in the Warbond Battlepass is not free either, you have to spend medals on the items in the Warbond Battlepass in order to collect them, the medals you earn by doing the missions and regular gameplay.

I guess you cant buy the actuall "medals" with RL money? that would be retarded.

Thats my take on it.
Last edited by Basketballin; Feb 2, 2024 @ 9:50am
CH3DD4R_G0B-L1N Feb 2, 2024 @ 10:20am 
Originally posted by Nightmarian:
You have a ton of info wrong and they're going to put up their own FAQ soon. We don't know the gain rate of Super Credits yet so we don't know if earning them will be a token gesture.

Only the cash shop is cosmetic, only this has cosmetic alternatives to regular armor. It's called the Super Store.

The Warbonds have ALL your gear and armor progression + a few random stuff like emotes and free Super Credits. There is no other way to earn armor and weapons than warbonds outside of the cash shop which are where the cosmetic variants are.

For now

Q. Will Warbonds contain stratagems?
A. No. New stratagems will be added to the stratagem menu and be unlockable through in-game play. We may add them to Warbonds or SuperStore in the future.
Soulgamer Feb 2, 2024 @ 10:37am 
1
Originally posted by Nightmarian:
You have a ton of info wrong and they're going to put up their own FAQ soon. We don't know the gain rate of Super Credits yet so we don't know if earning them will be a token gesture.

Only the cash shop is cosmetic, only this has cosmetic alternatives to regular armor. It's called the Super Store.

The Warbonds have ALL your gear and armor progression + a few random stuff like emotes and free Super Credits. There is no other way to earn armor and weapons than warbonds outside of the cash shop which are where the cosmetic variants are.

This FAQ is the exact same one that was just released today on the official discord. If you have doubts you can check it for yourself. I didnt write it, i just copy and pasted the whole thing.

Also your second affirmation is wrong: you can buy stratagems and most of your gear and weapons directly using credits you earn from completing missions. Warbonds are NOT the only mean of progression.



Originally posted by Basketballin:
Warbonds = Multiple Battlepasses that is available at once, either you buy them using reallife money or ingame currency that you collect, but the items in the Warbond Battlepass is not free either, you have to spend medals on the items in the Warbond Battlepass in order to collect them, the medals you earn by doing the missions and regular gameplay.

I guess you cant buy the actuall "medals" with RL money? that would be retarded.

Thats my take on it.

You cant buy medals with real money either, neither can you buy items inside the Warbonds directly with SC.
Kiggles Feb 2, 2024 @ 10:43am 
Originally posted by soulgamer31br:
I dont think thats the case for SC currently. Quoting the FAQ again: "If players find SC on missions, they will be rewarded instantly ." Which to me implies that once you find and collect the SC on mission it will be immediately added to your account. I do agree that having SC collectibles work just like samples would be ideal, but it seems that isnt how the system works atm.
Hmmm... I missed that. ngl, I didn't read a single thing in that FAQ. While the monetization in premise doesn't bother me - they definitely have problems with an overly convoluted, and I would say, unnecessary system. Normally this sort of obfuscation is predatory. Here... eh. Again, I think it's fine, but this definitely wasn't well thought out.

We're definitely going to see changes to this mess. The perk to GaaS, but also the bane, I am ever more encouraged to wait.
But thanks for clarifying. I now expect to see a bunch of random people showing up - running off on their own to tag POI, then abandoning. That'll be fun.
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Date Posted: Feb 2, 2024 @ 7:40am
Posts: 42