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https://www.youtube.com/watch?v=E1F84do9afY
Not that it really explains anything
marketing
in video game history
ever.
That pretty much explains it.. I think?
Ego-Shooter.
3rd-Person Shooter.
RTS.
Point & Click Adventure.
etc.
etc.
https://ameblo.jp/akuzikikakko/entry-12206059229.html
http://sinplelove.jp/blog-entry-6113.html
I'm too much of a scrub to read through them in detail, but the gist is this:
It's a semi-realtime strategy game that basically plays itself. The "semi" part is probably just referring to the player's ability to pause.
You pick a starting district and your gang members begin to increase your influence in the neighbouring districts. If you conquer all of them, you win.
Reducing an enemy gang's influence to zero will trigger a 1v1 battle with their boss. This battle is apparently just a dialogue choice where all choices end with your victory. There's just one "good" choice which will unlock a picture and give you some sort of bonus.
Over time, you gain points which can be used to activate skills (like converting enemy gang members) or to give your heroine new tattoos which increase her stats. (No idea if there's any gameplay to the tattoo process)
Hope this helps.
Yes that actually helps quite a bit. Thank you. I suspected most of the gameplay and from what I've seen it looks like maybe you see the new tattoos on the girl you're leading around. Kind of disappointed in how boss fights are resolved, but hopefully it'll be entertaining.
Gonna keep on watching out for this one. Thank you for taking the time to scour the Japanese reviews.
originally from: http://gematsu.com/2017/02/tokyo-tattoo-girls-ps-vita-pc-coming-west-summer
This game sold next to nothing in japan. It's kind of insane that it's getting a translation and a PC release.
Well, maybe it was so cheap to license its still a profitable thing to bring to the West. I still might buy it if its not too expensive.
Bad, too bad, later they will complain about sales...
The gameplay is most similar to a strategy or resource management game. You control a Clan, which has various attributes, and you attempt to "Invade" the Wards of Tokyo to either convince rival Clans to join you or just beat them into submission. Each Ward and rival Clan also has its own attributes, which means that you will have to strategize to figure out the best way to invade. The same strategy will not work on every Ward; sometimes you want to be more charismatic, sometimes you want to be more threatening. While all this is going on, you gain "Protection Money" from Wards you have conquered, and you can use PM to issue commands (recruit enemy clanswomen, gather intel, try to negotiate, etc.) and give your partner character Tattoos. Tattoos have multiple ranks, and when the girl's back is fully tattoo'd, special abilities unlock. You lose if you run out of "Honor", which happens if there's too much infighting among the Clans and they lose respect for you and reject your rule. You win if you convince all 23 Wards to ally with you!
There's of course a bunch that I'm leaving out or barely touching on, but that's the long and short of it! Hope that helps!
Alex
And does this game automate some aspects of itself for the player like the others were saying?
1) It's a little bit more complicated than that, because Invasion happens automatically. When you pick a starting Ward, your forces eventually spread to neighboring Wards. Knowing the attributes of Wards is more for figuring out how to manage them, or how to keep them passive until you're ready to devote all your resources to invading, that kind of thing.
2) Yes, but it does get a little bit confusing because every Ward has its own Clan. Wards are the location, Clans are the girls running that particular Ward.
3) Yes, "time" in the game passes automatically, so it isn't turn-based or anything like that. You will be forced to make choices, but there is some automation as well.
Alex
I bought the Japanese version on Vita some months back, and it was quite disappointing. The gameplay is similar to Plague Inc. You start as one single region and your forces spread automatically across the map. You win if you convert every single last person in the regions to your clan. The conversion happens on its own and decreases your honor bar, and you lose when your bar becomes empty.
Possible strategies include spreading your influence so fast you outrun the honor depletion, or to slowly build up the influence while keeping the honor high as long as possible, and other variations of those. Each heroine has different skills that make them more suitable to certain strategies.
The biggest downside by far is the gameplay. The reason the trailer doesn't show any gameplay is because it is very weak. There is enough depth to the strategy to last a few hours or a couple days at most, it is comparable to an average flash game. There is no boss battle, which could have been amazing, but alas all you get is an embarassingly poorly made fighting animation followed by a declaration of victory. This happens whenever you fully convert a region to your rule, and you also get a dialog choice for a special CG for the region's boss, which btw you have to unlock once for each of the 4 heroines despite the CG being exactly the same, if you want 100% CG completion in the library.
The next major problem is the selling point of the game: tattoos. The regional bosses each has interesting and colorful tattoos to their CG, but your heroine does not have any tattoo'd CGs. The way it works is that instead of purchasing upgrades, you purchase tattoos on your heroine's back and this is the only place where you can see any tattoos on your heroine. Your heroine's tattoos do not show up on her CGs and you can't even tell they have any. This game could be so much better if there is some proper boss battle where you can see your girl's tattoos.
To buy this game is to buy a couple dozen character sprites and CGs, a flash game, and a few pages of cliche mini-stories. I can't recommend this game to anyone unless it's sold very cheap.