Warhammer: Vermintide 2

Warhammer: Vermintide 2

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thaqldks (Banned) Sep 13, 2018 @ 2:57am
CEO of fatshark dont want this to be AAA title or what?
so aint we give enough information about lack of contents?

from what i heard on this forum until now people are hoping for

1. more weapons

2. more char

3. more map

4. no red dupe

5. phantom swing

6. balance

7. steam achivements

8. proper cosmetics

9. dedicated server

it might seems we're trying to argu with every change fatshark have made but the truth is, we
're actually trying to help. we want change not just some silly comments that wont do anything.
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Showing 1-15 of 40 comments
Hedge Sep 13, 2018 @ 3:09am 
Originally posted by Iya na Kao sare:
so aint we give enough information about lack of contents?

from what i heard on this forum until now people are hoping for

1. more weapons
We hear you. :) We'd like to go through a proper balance pass and look to make adjustments to hero talents/abilities before adding more to the mix.
Originally posted by Iya na Kao sare:
2. more char
No immediate plans. Similar to above, we'd like to work on the ones we have a bit more. Shoehorning in a new hero doesn't make much sense right now and we're fans of the heroes we have and want to tell their story. It could be that, down the line, we look to expand on them with additional careers though, no promises there.
Originally posted by Iya na Kao sare:
3. more map
Doesn't everyone. No doubt you'll get more maps in the mix. No dates to share though.
Originally posted by Iya na Kao sare:
4. no red dupe
We probably wont stop dupes dropping but we'll give you uses for those dupes. Coming soon™
Originally posted by Iya na Kao sare:
5. phantom swing
https://steamcommunity.com/app/552500/discussions/0/1737715419904965644/
Originally posted by Iya na Kao sare:
6. balance
See above.
Originally posted by Iya na Kao sare:
7. steam achivements
Not sure this is a common complaint, but we'll consider it for a future update. They can be quite painful to implement so it's a time vs reward thing really. If there's enough noise about it, we'll certainly consider adding more.
Originally posted by Iya na Kao sare:
8. proper cosmetics
We've got some cool stuff in the works.
Originally posted by Iya na Kao sare:
9. dedicated server
Still a work in progress. As noted a few times we met with some pretty nasty blockers during production but sadly too late in process to get them in for launch and work beyond launch has let this continue to be problematic. That said, as said before, hasn't stop us working on them and we continue to. We just don't have much more we can share right now.
thaqldks (Banned) Sep 13, 2018 @ 3:11am 
Originally posted by Fatshark Hedge:
Originally posted by Iya na Kao sare:
so aint we give enough information about lack of contents?

from what i heard on this forum until now people are hoping for

1. more weapons
We hear you. :) We'd like to go through a proper balance pass and look to make adjustments to hero talents/abilities before adding more to the mix.
Originally posted by Iya na Kao sare:
2. more char
No immediate plans. Similar to above, we'd like to work on the ones we have a bit more. Shoehorning in a new hero doesn't make much sense right now and we're fans of the heroes we have and want to tell their story. It could be that, down the line, we look to expand on them with additional careers though, no promises there.
Originally posted by Iya na Kao sare:
3. more map
Doesn't everyone. No doubt you'll get more maps in the mix. No dates to share though.
Originally posted by Iya na Kao sare:
4. no red dupe
We probably wont stop dupes dropping but we'll give you uses for those dupes. Coming soon™
Originally posted by Iya na Kao sare:
5. phantom swing
https://steamcommunity.com/app/552500/discussions/0/1737715419904965644/
Originally posted by Iya na Kao sare:
6. balance
See above.
Originally posted by Iya na Kao sare:
7. steam achivements
Not sure this is a common complaint, but we'll consider it for a future update. They can be quite painful to implement so it's a time vs reward thing really. If there's enough noise about it, we'll certainly consider adding more.
Originally posted by Iya na Kao sare:
8. proper cosmetics
We've got some cool stuff in the works.
Originally posted by Iya na Kao sare:
9. dedicated server
Still a work in progress. As noted a few times we met with some pretty nasty blockers during production but sadly too late in process to get them in for launch and work beyond launch has let this continue to be problematic. That said, as said before, hasn't stop us working on them and we continue to. We just don't have much more we can share right now.

i see but at least you guys can share the progress with us so we can have some faith until then?
Vacca Sep 13, 2018 @ 3:11am 
Since we're in question spree mode, might as well add - are there plans into improving the whole storytelling of the game? VT1 featured a plain end cutscene, but at least had some sort of closure - narrator says stuff, cinematic camera moves around, the end. We have none in this game - same for the DLC, we have no clue what happens after the Blightreaper mission is successful.
thaqldks (Banned) Sep 13, 2018 @ 3:16am 
Originally posted by haertsch:
What's the point od this thread?

Of course would those things be neat to have (except nr. 2). They never said they won't work on this stuff, (except nr. 2, iirc) but you know... Those things have to be created and guess what... This needs time.

and that takes so long, even after half of a year we've got fairly zero change that indeed.
haertsch Sep 13, 2018 @ 3:19am 
Originally posted by Fatshark Hedge:
Originally posted by Iya na Kao sare:
8. proper cosmetics
We've got some cool stuff in the works.

Just for clarification, recolors which don't match any available outfit are not "cool stuff".
Ardariel Sep 13, 2018 @ 3:20am 
What do we want?

We want moar.

Do we care about its quality?

Ofc not!.
thaqldks (Banned) Sep 13, 2018 @ 3:22am 
Originally posted by Ardariel:
What do we want?

We want moar.

Do we care about its quality?

Ofc not!.

have fun with next bogenhafen crate, which will drop yellow or something. one day you can have rainbow collection
Last edited by thaqldks; Sep 13, 2018 @ 3:23am
ZeN (uk)™ Sep 13, 2018 @ 3:23am 
so any official news on the map editor?
Adelion Sep 13, 2018 @ 3:23am 
Originally posted by Fatshark Hedge:
Originally posted by Iya na Kao sare:
7. steam achivements
Not sure this is a common complaint, but we'll consider it for a future update. They can be quite painful to implement so it's a time vs reward thing really. If there's enough noise about it, we'll certainly consider adding more.
Originally posted by Iya na Kao sare:

No, not a common complaint. There are people for new achievements and there are equally people against the introduction of new achievements.

IF new achievements are introduced the community reaction will heavily depend on the design. There are different kind of achievements which are less optimal. Grinding achievements (like reach level x with character z or play x games with career y) or overly luck-dependent achievements (get 7 succesful dice roles, use weapon xyz which only drops with a probabilty of 3 %) are - nearly all the time - bad decisions.

Arrogance Lost was - in my opinion - a good design for achievements as they focused on coordination, communication and skill. But even those will be noted with salts by some people.
Last edited by Adelion; Sep 13, 2018 @ 3:52am
thaqldks (Banned) Sep 13, 2018 @ 3:26am 
Originally posted by Adelion:
IF new achievements are introduced the community reaction will heavily depend on the design. There are different kind of achievements which are less optimal. Grinding achievements (like reach level x with character z or play x games with career y) or overly luck-dependent achievements (get 7 succesful dice roles, use weapon xyz which only drops with a probabilty of 3 %) are - nearly all the time - bad decisions.

Arrogance Lost was - in my opinion - a good design for achievements as they focused on coordination, communication and skill. But even those will be noted with salts by some people.

was not talking about creating new (that might be cool though) instead make in-game achivement as steam one as well.
Ardariel Sep 13, 2018 @ 3:28am 
Originally posted by Iya na Kao sare:
Originally posted by Ardariel:
What do we want?

We want moar.

Do we care about its quality?

Ofc not!.

have fun with next bogenhafen crate, which will drop yellow or something. one day you can have rainbow collection

Since i dont bought DLC - it would be funny to obtain even one XD
Adelion Sep 13, 2018 @ 3:55am 
Originally posted by Iya na Kao sare:
Originally posted by Adelion:
IF new achievements are introduced the community reaction will heavily depend on the design. There are different kind of achievements which are less optimal. Grinding achievements (like reach level x with character z or play x games with career y) or overly luck-dependent achievements (get 7 succesful dice roles, use weapon xyz which only drops with a probabilty of 3 %) are - nearly all the time - bad decisions.

Arrogance Lost was - in my opinion - a good design for achievements as they focused on coordination, communication and skill. But even those will be noted with salts by some people.

was not talking about creating new (that might be cool though) instead make in-game achivement as steam one as well.

And I specifically answered therefore, because some of the Okri challenges would make stupid grind achievements (my opinion) like play 100 games with EACH career. Even playing the 13 Helmgart Levels with EACH career is annoying grind already.
Terrapin Sep 13, 2018 @ 4:56am 
Originally posted by Fatshark Hedge:
We hear you. :)...



Honestly, was hoping for more positive news, but thanks for the communication.

Can we assume since it has never been addressed(anywhere that I have seen) that being able to simply go back to the main menu or the keep menu instead of having to restart the entire game when a backend server or some other type of network error occurs is not being considered? It boggles my mind that I have to relaunch the entire game because of a network error.



Last edited by Terrapin; Sep 13, 2018 @ 4:57am
Gorwe Sep 13, 2018 @ 5:31am 
Originally posted by Fatshark Hedge:
Originally posted by Iya na Kao sare:
so aint we give enough information about lack of contents?

from what i heard on this forum until now people are hoping for

1. more weapons
We hear you. :) We'd like to go through a proper balance pass and look to make adjustments to hero talents/abilities before adding more to the mix.
Originally posted by Iya na Kao sare:
2. more char
No immediate plans. Similar to above, we'd like to work on the ones we have a bit more. Shoehorning in a new hero doesn't make much sense right now and we're fans of the heroes we have and want to tell their story. It could be that, down the line, we look to expand on them with additional careers though, no promises there.
Originally posted by Iya na Kao sare:
3. more map
Doesn't everyone. No doubt you'll get more maps in the mix. No dates to share though.
Originally posted by Iya na Kao sare:
4. no red dupe
We probably wont stop dupes dropping but we'll give you uses for those dupes. Coming soon™
Originally posted by Iya na Kao sare:
5. phantom swing
https://steamcommunity.com/app/552500/discussions/0/1737715419904965644/
Originally posted by Iya na Kao sare:
6. balance
See above.
Originally posted by Iya na Kao sare:
7. steam achivements
Not sure this is a common complaint, but we'll consider it for a future update. They can be quite painful to implement so it's a time vs reward thing really. If there's enough noise about it, we'll certainly consider adding more.
Originally posted by Iya na Kao sare:
8. proper cosmetics
We've got some cool stuff in the works.
Originally posted by Iya na Kao sare:
9. dedicated server
Still a work in progress. As noted a few times we met with some pretty nasty blockers during production but sadly too late in process to get them in for launch and work beyond launch has let this continue to be problematic. That said, as said before, hasn't stop us working on them and we continue to. We just don't have much more we can share right now.

Is Martin the CEO dude? Is he secretly scheming with Tzeentch? :steamhappy:

Also, please define "cool". Is it WoW like cool or grounded cool? Meaning, over the top or not.
Last edited by Gorwe; Sep 13, 2018 @ 5:34am
BrutalBeast Sep 13, 2018 @ 5:34am 
I think it is more that the CEO doesn't have the money or the manpower to make something as polished as a AAA game.
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Date Posted: Sep 13, 2018 @ 2:57am
Posts: 40