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Maybe thats one of the reason why there was no dynamic events in Last Stand game mod from VT1.
Out of curiousity: Did you read further than .... um .... Halescourge? It is true that parts of this can be covered by the deed system. But stuff like replacing the final of Screaming Bell with an arena fight on the plaza, replacing the farm and grain fields against burned out versions or Skraknik appearing much earlier in the Level and ambushing you at the Rat Ogre's Den together with a patrol or a Rat Ogre would need some additional coding and changes in the map design which is not covered by deeds.
It shall just give the possibility to play the same map twice and feel more different. How different is depending on how much work one will invest. In "Into the Dark" you could lead ways upon complete new tunnels. Either as alternative parts (for example you could follow the tracks near the second grim) or completely new ending (like being chased by a pack of Bile Trolls and searching for an alternate waystone; there could be a final where you have to flood to lower levels of the mine with an underground river and then run to the waystone before the water rises to much).