Warhammer: Vermintide 2

Warhammer: Vermintide 2

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LordoftheSalt May 8, 2018 @ 7:04am
Why is there no multi-gpu support?
Here's my specs
8300 4.2ghz + Hyper 212 EVO
16gb Ram
MSI 970 chipset MOBO
Sapphire Nitro 480 4gb overclocked/Asus RoG 570 4gb overclocked
240gb+120gb SSD
Seasonic Focus Plus 750 80+ Platinum PSU
5760x1080p freesync 75hz + a secondary 1080p monitor in order to monitor performance. (pun intended)

I've checked my thermals and nothing is even remotely getting hot enough to cause a performance drop. My CPU doesn't go above 49C and my GPU's doesn't go above 75C. I have 360MM fans pulling air in the front and 240MM blowing out the back so thermals are not an issue. I've changed settings and googled responses yet found nothing so I am taking this to steam. I've changed it between AFR friendly, AFR compatible, and Optimize 1x1. I've overriden every game setting and vice versa and nothing will make crossfire increase my performance. I've gone between DX11/12 settings yet see no difference in crossfire performance. I'm truly at a loss here.

Can we please get multi-gpu support? I've noticed other Warhammer Titles which do have Multi-GPU support and was wondering if the same can be done for this one preferably multi-gpu support in the Dx12 environment as DX12 is one of the big reasons I play this game. I don't normally feel BN'd by my CPU however in DX12 I don't even think about changing the shadow settings unless I'm on extreme.

An example of what I am looking for in settings would be rocket league. That game can essentially be played on any IGPU/computer launched in the last 1-2 years that supports DX9, has crossfire support, eyefinity support, dx9/11, and is delivers a very rewarding co op experience similar to this game.

Vermintide II is very easy to get running just like rocket league, has eyefinity support, DX11/12, delivers a rewarding experience, and yet is missing the multi-gpu support. Obviously both games are different especially the engines used, however the above is to identify my expectation not in the slightest way meant to detract from the value of vermintide II.

I'm still going to be playing this title regardless of support whatever Dev is reading this, however if support is added I'll be playing it a lot more then I do now. Vermintide II is well done and gives me feelings of vanilla WoW which is what I look for in a game every day of the week. A game that is broken in some respects (many times due to RNG which is what I am in love with) yet we all keep playing because the experience is just that enjoyable. Random patrol spawns aggro'ing with a horde along with 2-3 special mobs to incapacitate your team? Keep it going guys, the challenge is there and I cannot get enough of the "broken" RNG. Good job Dev team on the video game, let's try getting multi-gpu support included so many users including myself do not feel alienated in your product that has been brought before God and ordained as an amazing RPG lacking multi-GPU support.
Last edited by LordoftheSalt; May 8, 2018 @ 7:07am
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Showing 1-15 of 31 comments
LinkZeppeloyd May 8, 2018 @ 7:06am 
I know this isn’t what you want to hear, but the quickest way to get FS to support dual GPU is:

1) sell your gpus
2) buy one powerful gpu

I gave up on SLI after three straight SLI rigs and practically every game not supporting it, having constant driver issues, heat etc. Devs gave up on it.
LordoftheSalt May 8, 2018 @ 7:12am 
What made PC gaming so great is that I could utilize these features in contrast to other consoles/rigs. I understand only a very small percentage of gamers use multi-GPU setups, however with GPU prices skyrocketting, I believe a viable solution to avoid chunking about 700-900 for a 1080TI used of course, is to allow multi-gpu support. I remember when people would opt for a 660 SLI or 7870 xfire in contrast to a 7950/680 because the performance and cost was so much better. I don't understand why support would die when it was a PC exclusive to have multiple graphics and monitors to begin with.
Last edited by LordoftheSalt; May 8, 2018 @ 7:13am
LinkZeppeloyd May 8, 2018 @ 7:19am 
Originally posted by Squadalah:
What made PC gaming so great is that I could utilize these features in contrast to other consoles/rigs. I understand only a very small percentage of gamers use multi-GPU setups, however with GPU prices skyrocketting, I believe a viable solution to avoid chunking about 700-900 for a 1080TI used of course, is to allow multi-gpu support. I remember when people would opt for a 660 SLI or 7870 xfire in contrast to a 7950/680 because the performance and cost was so much better. I don't understand why support would die when it was a PC exclusive to have multiple graphics and monitors to begin with.

Yep, 670s were the last SLI i did. It was at that point (Company of Heroes 2, BF4, Rome 2 TW) that I just gave up on devs.

Think of it this way, if FS hasn’t gotten around to the million known bugs, how are they going to make time for dual? They just don’t. Some devs get around to it eventually (BF4 can do dual gpu even tho EA still says its not officially supported), but most dont even bother now.

Plus, its a perfect run-around situation. Dev says “dont look at us, ask Nv and Amd if you want dual gpu drivers” and then Nv and Amd say “dont look at us, its the dev that has to make it work” and nothing gets done.

Same for widescreen btw, I would never go widescreen just because practically every game forum has people asking when WS will be fixed/enabled etc.

Its annoying because this tech COULD work, but devs are ALWAYS putting out much bigger fires.
Rocket Surgery MD (Banned) May 8, 2018 @ 7:24am 
you are talking about a company that has known about the green dust problem for months and can't change a simple button in the game to take 2 of any color dust for a stat re-roll. I think they started development on this game in 1985 since it seems to take over half a year to code a button. Going by this precedent, they will likely add multi-gpu support when the sun sets in the east.
bpais008 May 8, 2018 @ 7:35am 
Multi-GPU support has to be taken into consideration at the very birth of a game, and hardcoded in at the beginning with that aim. Thats time consuming and only caters to <1% of the gamers who are going to be buying the game.

Adding multi-GPU support later after completely coding for single core is not something Ive ever heard any game team ever doing. Its not practical, and honestly, multiple GPUs for games is not generally practical either for the average gamer and average dev both, given the price of just a single good GPU, and the time and difficulty in programming more than one GPU to syncronize usefully.

I can only see this changing when/if video cards start to commonly incorporate multiple GPU cores onto the same card, like how CPUs started to do this in the early 2000s. Of course, for those of us who remember, it took many, many years for games to get their♥♥♥♥♥♥together to start using multiple CPU cores at once. Like that didnt start to become common until like 2010 there abouts, and then it was only double threading games, and by that time we were already on the verge of 8 core CPUs, and still, in 2018, what game has been programmed to utilize 8 or more cores? Honestly with VT2 using up to 6, thats the highest Ive ever seen personally, though Im sure thats not some first in the gaming world.

And when/if video cards start commonly incorporating multiple cores onto the same board, except there to be massive delays in games actually utilizing them. Unfortunate, but probable
Last edited by bpais008; May 8, 2018 @ 7:42am
LordoftheSalt May 8, 2018 @ 7:47am 
I was hoping they could release an optional patch or mod possibly to be honest.
Pungent May 8, 2018 @ 8:50am 
OP, there was no need for this wall of text; this is an AMD issue at the moment, not one with the game. I say this because the game supports SLI just fine on the latest NV drivers. You'll probably just have to wait for a driver update, because this game doesn't work quite like V1 which could be forced to work with other multi-GPU compatibility options, while the same options no longer work for V2 (for example, V1 can be made to work decently with the Witcher 3 SLI bits while doing the same for V2 introduces stutter and some lighting flicker).
Last edited by Pungent; May 8, 2018 @ 8:55am
kartelusm May 8, 2018 @ 9:30am 
Actually it does not work just fine. Along with the aformentioned flickering if you set SSAO to extreme the shadows are blyrry and are ghosting when you move. Puting it to high resolves the issue but it kinda defeats the purpose of having SLI.
[Fatshark] Hedge  [developer] May 8, 2018 @ 9:37am 
The work required to deliver SLI/XF support from the ground up, vs the volume of users who have SLI/XF makes implementation very costly. When it was first on the scene, there was both more uptake and more benefit from having two cards, but the sheer power of single cards (and their affordability in general) these days makes it largely 'dying' tech - this is why fewer and fewer developers develop with SLI/XF in mind.
Last edited by [Fatshark] Hedge; May 8, 2018 @ 9:39am
OldSnake May 8, 2018 @ 9:50am 
Um...the latest Geforce drivers 397.31 do provide a flawlessly working SLI profile for the game ?
Mazter_Sienna May 8, 2018 @ 9:50am 
Originally posted by leviathan:
you are talking about a company that has known about the green dust problem for months and can't change a simple button in the game to take 2 of any color dust for a stat re-roll. I think they started development on this game in 1985 since it seems to take over half a year to code a button. Going by this precedent, they will likely add multi-gpu support when the sun sets in the east.
^This
OldSnake May 8, 2018 @ 9:51am 
Originally posted by Fatshark Hedge:
The work required to deliver SLI/XF support from the ground up, vs the volume of users who have SLI/XF makes implementation very costly. When it was first on the scene, there was both more uptake and more benefit from having two cards, but the sheer power of single cards (and their affordability in general) these days makes it largely 'dying' tech - this is why fewer and fewer developers develop with SLI/XF in mind.

Not valid regarding people who want to play in 4k 60fps - end of line.
I mean, you're using 2 different models from 2 different manufacturers, with 2 different architectures, 2 different ventilation profiles, 2 different required drivers (sure, it's both AMD, but it's not the same card), and you expect it to work?
tizeY May 8, 2018 @ 9:58am 
the man has a crossfire setup and people are saying the newest nvidia drivers offer a working sli profile , bloody hell we've truly come far regarding value posts.

well anyway , seeing as you play/want to play a title that relies on heavy on physx i would really recommend selling both cards and picking up an nvidia card with a decent amount of gddr5.

also , the fx series cpu's are a little outdated and technically sandbagging your system into oblivion with the 970 chipsets not even allowing for proper overclocking.

If you have the means in the near future you might want to consider upgrading to ryzen/coffee lake with some ddr4 and an appropriate gpu depending on the resolution that you're aiming for.
Pungent May 8, 2018 @ 10:13am 
Originally posted by tizeY:
the man has a crossfire setup and people are saying the newest nvidia drivers offer a working sli profile , bloody hell we've truly come far regarding value posts.

Old Snake's comment was utterly worthless, but at least for my post, I was just countering OP's claim that the game has NO multi-GPU support, which is wrong.
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Date Posted: May 8, 2018 @ 7:04am
Posts: 31