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The too many light styles error might be what's causing it. It's caused by having too many differently named lights. Having a lot of switchable lights isn't supported very well by the engine, so I'd recommend having as few as possible (if any at all), and giving lights that are turned on simutaneously the same name.
I have 2 sets of lights (both named to avoid this error, only one is active at a time as well) and a couple special flickering lights and such. When I looked at which brush face was affected, it told me it was a large section of floor, if I split the brush will it change anything? Or do I need to remove some of the special lights?
Splitting the brush can help, if you can split it so that only one or two switchable light sets can shine on each segment. The lightmaps also automatically get split depending on their scale. You can also adjust the Hard falloff of the lights so that the sets don't shine on the same brush.
yea I'm sure that it's the flickering lights, thanks man I'll try splitting the brush and see if that helps. This was the only remaining bug in my otherwise finished map so thanks a bunch man I should be able to get it working soon
too many switchable lights? even if there's only 2 sets and they're all named the same? (eg light1, light2)
http://steamcommunity.com/sharedfiles/filedetails/?id=178825668
ignore the gnome, he's my testing buddy.
oh and that arrow pointing at the door next to the restroom sign will show up through some walls. No idea why or if that's related
The wall behind the overlays are also darker than the others, you could try putting some weak omnidirectional lights at the lamps to properly light them.
that wouldn't make sense unless it was only some of the overlays that can't handle multiple lightmaps. Those blood stains and the grafitti are overlays too, but they show up just fine
hmm well it wont be difficult to test this, I'll try it this afternoon and see how it goes
I just realized I made a rather amateur mistake by making 2 sets of these lights anyway when I could've just had one set start disabled, named them both as the same set and used the toggle input instead of turn on/off
if that doesnt fix it I'll just delete one of the sets and see if it has any effect.
Will post full details later of what it was and how I fixed it.