Left 4 Dead 2

Left 4 Dead 2

Left 4 Dead 2 > 一般討論 > 主題細節
Bulte 2013 年 1 月 1 日 上午 6:20
Final Salvation Demo released
Dear Community,

I've been working on a custom campaign for L4D2, together with aaWee, Goudvis and Doctor, which we're developing for more than a year now. We're in the stage where we're in need of feedback from the community, so we've put up a demo for the first out of five maps. Therefor, may I please ask all willing souls to test the map and let us know what you think about it? Everything helps at the moment.
We're happy to see that people like the map, but we love negative feedback even more because then we know what to improve.

Here's a short description of the campaigns back-story:
After travelling along the river for a few days, the four survivors tie their boat to a small dock along a canal in an unknown city. They are drawn here by radio messages indicating a possible military controlled outpost within the city. As they move deeper into the city, the military's plan becomes clear. Their only hope for salvation is to reach the outpost. They need to move fast, because when the clock stops ticking, the worldwide bombing of infected areas begins.

Practical info:
Game: Left 4 Dead 2
GameType: Co-op / Versus
Servers: Local servers or Nzambi dedicated servers
Download: http://www.l4dmaps.com/details.php?file=22464
More info: http://final-salvation.tumblr.com/

I might put some more updates here when development progresses. Happy gaming and merry Christmas to everyone!

Kind regards
Final Salvation Development team
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目前顯示第 1-5 則留言,共 5
zeroxxx 2013 年 1 月 1 日 上午 6:37 
Nzambi I thought it's out of business already? I'll download this tomorrow in the office.
Bulte 2013 年 1 月 2 日 上午 2:11 
If you could tell me why I'd be happy to hear it. If not, your comment is very inappropriate.
zivi7 2013 年 1 月 2 日 上午 2:57 
Always good to have new custom maps, thanks for making this!

However, I think there's some work needed in this map. Some thoughts:

- The intro was too long and slow. You probably want to add credits here later. I would recommend to either make it shorter while keeping the current pace or keep the length but use different speeds for the camera movements (like in Back To School for example).

- In the first bar you can enter, at the tipped over stool the player sinks into the floor. Not gamebreaking since you get back out one step further, but surely not intended.

- The bridge event is very easy because of the narrow space. One player with a melee weapon in the entrance of that control room can slash away while the others relax inside.

- The buildings on the other side of the river lacked details. Many areas felt rather lifeless.

- I had a significant framerate drop on the roof top, maybe that area can be optimized?

That's it for now. Looking forward to play the final version. ;)
Bulte 2013 年 2 月 3 日 下午 2:16 
Campaign updated and is now available on Steam Workshop!
Bikes 2013 年 2 月 3 日 下午 7:02 
Ok my notes from playing through (Campaign advanced):
1. The first horde event is pointlessly early, and it's not difficult so it's just kind of a time sink. On that note there's too many horde events, The car alarm, the boom box, the crows, witch and the bridge, it's a bit overkill and most of them aren't particularly difficult.
2. At the roof part get rid of the tent near it, I was looking for a way to continue and since the stair well was blocked I tried that since it was a small jump, cheap insta death to people who don't know the map. And make the real exit more visible, I passed it like 3 times, I admit exploration is good but it's kinda in a odd place, maybe have a arrow pointing it's way.
3.Make the boom box louder if you can I had to crank up my music to hear it from more than a foot away.
4. Make going by the witch mandatory, I went around it the first time (because I went the other way) and never ran into and it wouldn't shut up for a bit, just force us to go by it or don't always spawn it.
5. I was in one shop where the bots suddenly found a shot gun, thing is I couldn't see it anywhere, but all 3 got it there so I dunno if it's a bug or what, I had one from earlier that I found in a closet though, but still it's weird
6.The 2 tank fights I had where too easy, there's a abundance of fire around and the first one I just ran up the stairs while it burned and the 2nd one was in such a wide open area that I had no problem dodging it.
7. For the opening a real poster would be nice (although I assume that's probably the last thing you worry about) and could you also remove the title during the opening camera pan, I just stared at it for like 10-20 seconds while I loaded I don't need to see it by itself again, just do something like Cold stream did if anything at all.
8.Some doors have no indication that they don't open (look the same as the others instead of having no knob like most locked doors) A minor grip but a visual indicator for that is nice instead of having to try the door a few times to make sure I didn't miss press.

no problems dodging it.
Minor noticed glitches:
I saw a infected trying to climb one of the indoor walls.
Safe room doors don't work (I assume that's because of the demo)

Overall a decent map, but it could use some work. It could also use something to make it more unique, thematically it feels way to much like the Parish (probably since most of the assets are from it) Try to find something to make the map a bit more unique.
最後修改者:Bikes; 2013 年 2 月 3 日 下午 9:20
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Left 4 Dead 2 > 一般討論 > 主題細節
張貼日期: 2013 年 1 月 1 日 上午 6:20
回覆: 5