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Докладване на проблем с превода
the campaigns arent many, neither are they very large; learning and adapting varies on things like where its easy to get pinned and make coordinated attacks, the spawn system will still never change, its simple and the target focus is lax.
where do you set the bar of too little experience and where do you set the bar on "enough" ?
these are the question im confident that youll never answer because itll work against you.
What's taking long for survival is in regards to the competition posed by others, you're not going to get a world record after just a few hundred games in survival, you need to learn the AI pathing, when to use supplies, supporting your team, the map-specific strategies and techniques, how to master each of the 4 respective positions (or just mastering one specific position if you get yourself a set team), plus soloing in survival is quite a challenge as well, with most people not even reaching something as low as the gold medal. And competitive versus is a whole new tier of difficulty in and of itsself.
Good enough of a recap for you?
this is survival in left 4 dead 2 where almost all world records thats been recorded is exploited with these types of pathing problems.
about spawn locations of resources, how long should it take for the average player and why ? considering that the maps are not big and the locations are most often decided with some common sense where theyre the most legitimate and easy to be found
again, i had some questions which you ignored;
where do you set the bar on too little experience and where do you set the bar on "enough" ?
these are the question im confident that youll never answer because itll work against you.
Using the Ai pathing to one's benefit is not against any rules, matter of fact it's basic gameplay.
There's easily up to a thousand diffrent places things can spawn in, and because every playthrough is diffrent and spawns diffrent items in diffrent places, it'll take at least a couple of playthroughs for all campaigns to learn most item locations. The speedrun world record for all campaigns (l4d1 and l4d2) is about 2 hours I believe, and that's with shortcuts, linear-movement, and no exploration. SO we can safely say to completely every campaign while also checking most areas can easily be a 4-5 hour ordeal, and that's playing each campaign once. Playing them multiple times just multiplies that. 3 playthroughs on every single campaign can put you at 15 hours, a 4th playthrough on every single campaign will put you at 20 hours total. Don't forget that at low hours people still go through campaigns slowly, so it automatically takes more time. You should know this, you literally have low hours yourself.
Setting bars is subjective, to me mastering a gamemode is dependant of the gamemode. If you can complete every co-op campaign on expert realism solo, then you've mastered campaign. If you get a world record on every survival map then you've mastered survival. If you compete and win in tournaments, you've mastered versus. Just don't forget that "mastering a gamemode" doesn't mean being finished, since you can always improve and still do better.
Solo'd all campaign in expert realism? Try it without using any weapons.
Got a world record in a survival map? Go for a higher time.
Won a competitive tournament? Keep playing and win even more.
There's no end to improving, what one considers "good enough" is up to that person themself.
considering exploitation as a means of basic gameplay is beyond me, the most games wouldnt aknowledge such gameplay as a legit WR holder.
okay anyway, i think ive got enough info since you cant set the bar of enough and too little after over 2000 hours while you find it legitimate that one has only mastered survival once hes claimed a world record.
And by spawnpoints, I mean items and guns, and not just where they spawn, but also what can spawn there, how to manipulate spawns to spawn medkits instead of pills, how to determine if a tank or witch is ahead by the items spawned, and how to conserve items or know when to save items (a simple example would be dark carnival: bile map 1, you know you'll need it on map 4, so you know to conserve it. This is only something you'd probably pick up on after a full playthrough, and that's one of the more obvious things, there's tons that are less obvious)
if you think the Ai pathing is worthy of disqualification, how would you go about verifying times? no matter what movement you make, you're manipulating the ai pathing in some way, shape, or form, so it is indeed a fundamental.
Ever melee-killed a tank? that's ai manipulation, you exploit the bad targetting from the first punch after a tank rock, and use the predictable punches to melee-kill the tank safely. That would also be exploiting of bad Ai, wouldn't it?
I said mastering the specific gamemode each time, not mastering the game, don't try using strawmen so obviously, especially not by something as simple as replacing a word.
If you had some more experience in the game, you'd know there's a lot of steps to becoming good, but you don't know that of course.
It's like a quote, you use the same words, not other words that fit your agenda
Scroll back up and read through every word, but with both eyes open this time
and no, don't turn off your monitor now
your input is redundant