Deep Rock Galactic

Deep Rock Galactic

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Bjorn - GSG  [developer] Jan 25 @ 8:27am
Changelist for Experimental build 23294
Sound
  • Dual mp reload sound added
  • Infected mule sound update
  • Fixed the infected mules laser sound
  • Fixed medbay banter so it plays the correct amount of times and plays the "psssh" sound locally and not only on the server

Enemies
  • Changes to Mactera Bomber and Grabber resistances and health points (overall increase of their time to die)
  • Creeplouse animation tweaks
  • Fix BET-C not following you around
  • Increase BET-C build time
  • Woodlouse should track the player better now with the lookat animation
  • Added light and sound to wake up BET-C
  • Fixed bug where BET-C teleported
  • BET-C grenade as friendly modified

UI
  • All Zipline upgrade descriptions now added
  • All Upgrades on the Drillers Drills have their description showing

Misc
  • Tweaks on difficulty
  • Work on preventing duplicate classes when latejoining
  • Dual mp reload fix
  • Typo fixes on a few upgrades and a loading tip
  • Remove Health Sharing From Hazard 5 Revives
  • Fixed issues with biomes that had a lot of noise which would generate a lot of small rooms not connected to the rest of the cave system
  • Fix usable animations for clients for very short use durations

Known Issue:
  • We broke the mission icons on the map screen - Robert will be punished Monday
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Showing 1-5 of 5 comments
Gimli Jan 25 @ 8:49am 
Rock and Stone!
Karl Co. Jan 25 @ 8:54am 
Make your art director suffer. That's what he's getting paid for.
kookyluk Jan 25 @ 1:35pm 
Are dreadnoughts bugged? The ones we observed in Point Extraction missions seemed to be immortal - we couldn't inflict any damage. Also two out of three times that we encountered them, two dreadnoughts spawned (observed on the 23294 build as well).
Gimli Jan 26 @ 5:18am 
Originally posted by kookyluk:
Are dreadnoughts bugged? The ones we observed in Point Extraction missions seemed to be immortal - we couldn't inflict any damage. Also two out of three times that we encountered them, two dreadnoughts spawned (observed on the 23294 build as well).

They're not immortal, their shell just doesn't have a health bar. Once you break through it then you'll notice that their health will start draining. I like it. Makes them feel more threatening when you don't know haha

-Rock and Stone
Last edited by Gimli; Jan 26 @ 5:19am
Rich Jan 26 @ 3:37pm 
Originally posted by Gimli:
Originally posted by kookyluk:
Are dreadnoughts bugged? The ones we observed in Point Extraction missions seemed to be immortal - we couldn't inflict any damage. Also two out of three times that we encountered them, two dreadnoughts spawned (observed on the 23294 build as well).

They're not immortal, their shell just doesn't have a health bar. Once you break through it then you'll notice that their health will start draining. I like it. Makes them feel more threatening when you don't know haha

-Rock and Stone

Oh man, I'm with you, The intimidation factor went up with that change.
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Showing 1-5 of 5 comments
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