Deep Rock Galactic
How important is DPS?
Is DPS necessary for all “good” builds? I have a simple high sustain Drak with tlc and it deals decent DPS and works week against most situation. A generalist build. Even though it has less DPS than OPA and impact deflection and thermal exhaust feedback I really like it. What about compact mags? Lowers DPS but gives a lot of total damage? These are just some wxamples I though up of
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Visualizzazione di 31-45 commenti su 56
Messaggio originale di Coach, The Devourer:
Just to clarify, total damage is how much damage you can dish out, right? Like I have this gun that has, say 8000 total damage but taking the ammo mod would give it 8750 compared to taking the damage mod to get 8550 total damage?

yes
Messaggio originale di kestrel:
Messaggio originale di Coach, The Devourer:
Just to clarify, total damage is how much damage you can dish out, right? Like I have this gun that has, say 8000 total damage but taking the ammo mod would give it 8750 compared to taking the damage mod to get 8550 total damage?

yes
Ah, alright! One more thing, about how much more total damage would you consider taking ammo over damage? Like 200? 400? 600? Or Something like that?
Messaggio originale di esturias:
"DPS" in general is a completely useless and misleading stat in every game that doesn't have auto targetting and auto attacks. In a MMORPG, it does matter. In a shooter, it doesn't. Your extreme DPS gun will never yield those damage stats, if you miss half your shots and pause to aim.
Seconded. We've had this discussion before. The term "DPS" doesn't really apply to a game like DRG any more than running speed applies to chess.
Messaggio originale di gungadin22000:
Messaggio originale di esturias:
"DPS" in general is a completely useless and misleading stat in every game that doesn't have auto targetting and auto attacks. In a MMORPG, it does matter. In a shooter, it doesn't. Your extreme DPS gun will never yield those damage stats, if you miss half your shots and pause to aim.
Seconded. We've had this discussion before. The term "DPS" doesn't really apply to a game like DRG any more than running speed applies to chess.
Then hero shooter exist where dps is a class xd ( tf2 paladins ow )
Ultima modifica di blankitosonic; 17 lug 2022, ore 10:06
Messaggio originale di blankitosonic:
Messaggio originale di gungadin22000:
Seconded. We've had this discussion before. The term "DPS" doesn't really apply to a game like DRG any more than running speed applies to chess.
Then hero shooter exist where dps is a class xd ( tf2 paladins ow )
Does tf2 really rely heavily on DPS unless it’s like MVM or something?
Messaggio originale di King Fossil:
How many threads are you going to make about your not very good plasma rifle build? Yeah, we get that you use it, you can stop talking about it now. This is like the fifth one.

Tbh I rather have more discussions about the game mechanics than threads complaining about DCs and how bad other players are. His threads made me look at the less popular weapons and builds again I've been having quite a bit of fun with them.
Messaggio originale di Wakipai Pero #PLAYGG:
Messaggio originale di King Fossil:
How many threads are you going to make about your not very good plasma rifle build? Yeah, we get that you use it, you can stop talking about it now. This is like the fifth one.

Tbh I rather have more discussions about the game mechanics than threads complaining about DCs and how bad other players are. His threads made me look at the less popular weapons and builds again I've been having quite a bit of fun with them.
Aw thanks! Hope you’re enjoying A.S.S build!
Though I do want to say for the record that this thread is NOT about my plasma carbine build, and I don’t find it bad in the slightest.
Messaggio originale di Wakipai Pero #PLAYGG:
Messaggio originale di King Fossil:
How many threads are you going to make about your not very good plasma rifle build? Yeah, we get that you use it, you can stop talking about it now. This is like the fifth one.

Tbh I rather have more discussions about the game mechanics than threads complaining about DCs and how bad other players are. His threads made me look at the less popular weapons and builds again I've been having quite a bit of fun with them.
Yep, I now see how true that is with people just wanting an echo chamber.

Anyways, if you use the scout boltgun, what do you use it for? I tried it when it first came out and it wasn't my cup of tea. I only had 2 OC's at the time, the trifork volley and quick fire so tried to make more damage based builds but it wasn't effective. The retrieving mechanic felt a bit to stiff and I wished the detection box was bigger, or there was button to auto collect them as it slowed me down too much to care to get them back. I had never used pheromones before and learned the hard way it's not really effective against swarmers. Now that I have more mods for it, I want to try it again.
Is it more effective as a CC weapon? I'm thinking of using the Taser with the mods and Specialist OC for duration for a generalist kind of build. Is there some crazy Cryo bolt build effective in eliminations? I just don't use it so I would like to hear from people that do.
You got trifork and quickfire for your first OCs? Lucky you! Those happen to be my favorite aside from bodkin
11111 quickfire or bodkin
31112 trifork volley is my favorite
Pheromone bolts are great for CC
Tasers for direct damage and slow
Ultima modifica di Torres, The Devourer; 17 lug 2022, ore 19:19
I just use x1112 Trifork Boltshark and the Drak w/ Overcharged PCF (whatever build plus that mod tbh) to delete high value targets. Whatever first mod you want because it doesn't really matter. I picked the taser bolts because they make Rival robots easy pickings.
Ultima modifica di Wakipai Pero #PLAYGG; 17 lug 2022, ore 19:25
Messaggio originale di Coach, The Devourer:
You got trifork and quickfire for your first OCs? Lucky you! Those happen to be my favorite aside from bodkin
11111 quickfire or bodkin
31112 trifork volley is my favorite
Pheromone bolts are great for CC
Tasers for direct damage and slow
I just checked what I was using and it was 11222 quick fire. I'm going to try out your suggestions. I have to try this Bodkin 11111 first. Is it good for swarmers or just stick with a plasma carbine?
Messaggio originale di Cosmic Puffycombs:
Messaggio originale di Coach, The Devourer:
You got trifork and quickfire for your first OCs? Lucky you! Those happen to be my favorite aside from bodkin
11111 quickfire or bodkin
31112 trifork volley is my favorite
Pheromone bolts are great for CC
Tasers for direct damage and slow
I just checked what I was using and it was 11222 quick fire. I'm going to try out your suggestions. I have to try this Bodkin 11111 first. Is it good for swarmers or just stick with a plasma carbine?
Also side note, always take damage, it helps reach many breakpoints and allows bodkin points to one shot bugs. Bodkins can be great for swarmers, but use you Drak instead.
Messaggio originale di Coach, The Devourer:
Ah, alright! One more thing, about how much more total damage would you consider taking ammo over damage? Like 200? 400? 600? Or Something like that?

i cant really answer that because it varies strongly on the gun and what role it serves

stuff like minigun, flamethrower, engi primaries benefit more from extra ammo because these guns are going to be used constantly against waves of enemies
conversely spike damage weapons like the M1K, boomstick, bulldog benefit from extra damage mods so they can hit breakpoints and be more efficient

there are some exceptions; GK2 needs max damage, autocannon should always take T1C because of the immense boost, cryo varies depending on how much you use radiance, but its usually best to mod a weapon to increase its strengths rather than cover its weaknesses
Messaggio originale di Wakipai Pero #PLAYGG:
I just use x1112 Trifork Boltshark and the Drak w/ Overcharged PCF (whatever build plus that mod tbh) to delete high value targets. Whatever first mod you want because it doesn't really matter. I picked the taser bolts because they make Rival robots easy pickings.
Thanks for the quick reply. You guys are awesome. Setting that up too. Always ran with plasma splash on the Drak for no particular reason.
Messaggio originale di kestrel:
Messaggio originale di Coach, The Devourer:
Ah, alright! One more thing, about how much more total damage would you consider taking ammo over damage? Like 200? 400? 600? Or Something like that?

i cant really answer that because it varies strongly on the gun and what role it serves

stuff like minigun, flamethrower, engi primaries benefit more from extra ammo because these guns are going to be used constantly against waves of enemies
conversely spike damage weapons like the M1K, boomstick, bulldog benefit from extra damage mods so they can hit breakpoints and be more efficient

there are some exceptions; GK2 needs max damage, autocannon should always take T1C because of the immense boost, cryo varies depending on how much you use radiance, but its usually best to mod a weapon to increase its strengths rather than cover its weaknesses
Good to know. I appreciate the reply. I am definitely going to take this into consideration. (like How I always take the other non ammo options for T1 on the hurricane but for something like the Breech cutter I always take ammo)
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Data di pubblicazione: 16 lug 2022, ore 16:42
Messaggi: 56