SOULCALIBUR VI

SOULCALIBUR VI

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Shaoh_Kahn 2019년 9월 14일 오전 5시 20분
What a downgrade (...and where's Setsuka?)
Having gotten Soul Calibur IV (*why is the title of the game spelt as "oneword" here?!) working on the PS3 emulator, at 60fps and HD, it really puts into context just how much of hash job SCVI is. SCV was bad -- to be sure -- but, 'VI' is just a lazy cash-in:

• arenas seem like they're from each other's generation (SCIV was released in 2008!)
• SCVI's roster is a joke compared to SCIV's -- even IV's dumb boss is better that VI's joke character
• cameos are pathetic also (nothing compares to Vader, but, even Spunkspiller is better than Geralt or that weeb titillator sexbot)
• the music... my lord, the music -- SCIV's is sublime, while SCIV deserves only to be muted (other than Geralt's theme, which does not count)
THE GAMEPLAY:
- guard impacting destroyed (GI'ing high = GI'ing low!? 🤨...😂... ♿... and no parries?! 🙄);
- super moves on teat and tailored for the Smash Brothers demographic;
- dumbed-down command inputs, with no option for the old school style;
- mindless combo system;
- all the same hit-box issues still present in SC's infamous pseudo 3-D game engine...

• customisation is wack -- they should have spent the time on fleshing out the roster, than on worthless dress-ups
• no attribute customisation (yeah -- it might not have been "balanced", but, it was still fun to experiment with)
• story might as well have been skipped over entirely in this game, it's just that embarrassing when compare to the decade-old game
• no decent additional game modes, like SCIV's Tower of Souls
• online match-making is literally non-existent...

Really, the only thing SCVI did better than IV, was it added automatic match-making in training mode... Other than that, it's the worst game in the series besides 'V'... AND WTF IS SETSUKA?!
Shaoh_Kahn 님이 마지막으로 수정; 2019년 9월 14일 오전 5시 23분
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Shaoh_Kahn 2019년 9월 17일 오후 4시 03분 
Habaduba님이 먼저 게시:
the game is better then 3,4
If that were true, the developers would not have issued a "pre-order" threat to can the entire franchise, if 'VI' did not sell well enough.
>have you ever... MET an "SP" (shilling plebe)?

https://www.youtube.com/watch?v=tsIvmOMiIzs

Byros님이 먼저 게시:
SC6 is far from being better than SC3, it is better than SC5, but that game was crap to begin with.
Byros님이 먼저 게시:
Reversal Edge & Critical Edge are the worst mechanics in the franchise, a waste of development time & resources.
Objectively, THIS↑

Zelph님이 먼저 게시:
Only thing better about 3 was the story mode. The game was a mess balance wise.
Immaterial!, your onan-- it wasn't an e-sports "streamlined" / homogenised game.
Byros 2019년 9월 17일 오후 4시 58분 
Sown-Laughter님이 먼저 게시:
Byros님이 먼저 게시:

The original PS2 release had balance issues, those were fixed in SC3 Arcade Edition.

Soulcalibur III: Arcade Edition is a re-tuned and glitch-fixed version of Soulcalibur III that was first released in the arcades on April 3, 2006. Almost the entire cast from the home version returns as playable characters except Abyss, who is now a non-playable boss character alongside Night Terror. From the 17 bonus characters only three made it into the arcade: Hwang Seong-gyeong, Li Long and Amy Sorel, who have been reworked and expanded into more deep playing styles. The total roster of the arcade ascends to 27 selectable characters.

https://en.wikipedia.org/wiki/Soulcalibur_III#Soulcalibur_III:_Arcade_Edition
The game has three different modes: Training Mode, where one can try the characters' moves for a set time; Standard Mode, which is a traditional arcade mode with nine battles in a row, without cut scenes or endings; and Legends Mode, a complex eight-round mode based upon the creation of and competition between customized characters with accumulated skills taken from the home version's Chronicles of the Sword mode, such as increased stamina or the ability to automatically escape grapples.

https://soulcalibur.fandom.com/wiki/Soulcalibur_III
So what does PS2 to arcade have to do with fixing the home experience.
most of us were playing the Exclusive on ps2 back when it was 60$ not Arcade machines which can be an easy 2x that 60$. Incomplete game un-patched Best game experience?

Thanks for posting the wiki description. SC3 Arcade Edition is a fantastic version of that game with superb gameplay vastly superior to SCV, I'm sorry you didn't have the chance to enjoy it.

There's an unofficial project to port that version to the PS2, so you might still have a chance.
Shaoh_Kahn 2019년 9월 17일 오후 5시 31분 
Byros님이 먼저 게시:
SC3 Arcade Edition is a fantastic version of that game with superb gameplay vastly superior to SCV, I'm sorry you didn't have the chance to enjoy it.
PCSX2 and RPCS3 are a Soul Calibur fan's friends.
Shaoh_Kahn 2019년 9월 17일 오후 5시 50분 
Sown-Laughter님이 먼저 게시:
I cant get a steady 60fps on SCIII when things get Maxi crazy the lag is unreal on ps2.
PS2 never ran in 60fps, and all older (read: the pinnacle of) fighting games were played in 30fps.

"60fps or bust" is an industry meme concocted to facilitate hardware sales. Sure -- fast-paced games can benefit from 60fps (as more "filmic" games can benefit from 24~30fps). However, to imply that a game is "unplayable" in 30fps, is just parroting of an infamous, indu$try talking point.
Shaoh_Kahn 님이 마지막으로 수정; 2019년 9월 17일 오후 5시 50분
Habaduba 2019년 9월 18일 오전 1시 31분 
Shaoh_Kahn님이 먼저 게시:
Habaduba님이 먼저 게시:
the game is better then 3,4
If that were true, the developers would not have issued a "pre-order" threat to can the entire franchise, if 'VI' did not sell well enough.
>have you ever... MET an "SP" (shilling plebe)?

https://www.youtube.com/watch?v=tsIvmOMiIzs

Byros님이 먼저 게시:
SC6 is far from being better than SC3, it is better than SC5, but that game was crap to begin with.
Byros님이 먼저 게시:
Reversal Edge & Critical Edge are the worst mechanics in the franchise, a waste of development time & resources.
Objectively, THIS↑

Zelph님이 먼저 게시:
Only thing better about 3 was the story mode. The game was a mess balance wise.
Immaterial!, your onan-- it wasn't an e-sports "streamlined" / homogenised game.
I can't belive you don't understand that sales matter, not how good a game is. Every game before also would not have sequels if it flopped hard...
Habaduba 2019년 9월 18일 오전 1시 50분 
Shaoh_Kahn님이 먼저 게시:
Habaduba님이 먼저 게시:
the game is better then 3,4
If that were true, the developers would not have issued a "pre-order" threat to can the entire franchise, if 'VI' did not sell well enough.
>have you ever... MET an "SP" (shilling plebe)?

https://www.youtube.com/watch?v=tsIvmOMiIzs

Byros님이 먼저 게시:
SC6 is far from being better than SC3, it is better than SC5, but that game was crap to begin with.
Byros님이 먼저 게시:
Reversal Edge & Critical Edge are the worst mechanics in the franchise, a waste of development time & resources.
Objectively, THIS↑

Zelph님이 먼저 게시:
Only thing better about 3 was the story mode. The game was a mess balance wise.
Immaterial!, your onan-- it wasn't an e-sports "streamlined" / homogenised game.
Also, fun fact, SC 6 is getting Season 2... If a game is bad and it is not widelly popullar so its not like its gonna sell much more, then why pour more money and effort into it ? The game has potentiall and there are fanns who care enough to make the game keep going... unlike... some prequels that kinda just.... you know, died really fast.
Rinku 2019년 9월 18일 오전 7시 10분 
Shaoh_Kahn님이 먼저 게시:
PS2 never ran in 60fps, and all older (read: the pinnacle of) fighting games were played in 30fps.

That's not true.

Games like Metal gear solid 2 ran at 60 FPS per seconds on PS2 back in 2001 (And then by MGS3 Kojima productions went back to 30 frames in order to prioritize graphics quality). In the case of fighting games and specifically the Soul calibur series, both II and III ran at 60 frames per second (You could even change in european versions between PAL, which were 50 frames, or NTSC, which was the 60 FPS option.)
Thundercracker 2019년 9월 18일 오전 11시 58분 
Rinku님이 먼저 게시:
Shaoh_Kahn님이 먼저 게시:
PS2 never ran in 60fps, and all older (read: the pinnacle of) fighting games were played in 30fps.

That's not true.

Games like Metal gear solid 2 ran at 60 FPS per seconds on PS2 back in 2001 (And then by MGS3 Kojima productions went back to 30 frames in order to prioritize graphics quality). In the case of fighting games and specifically the Soul calibur series, both II and III ran at 60 frames per second (You could even change in european versions between PAL, which were 50 frames, or NTSC, which was the 60 FPS option.)
with how choppy MGS games are, especially, i do not believe MGS2 ran at 60 fps. mgs2 also ran at 480p

the much later ps3 HD collection MIGHT run at 60, but that's not the product you're talking about.
Rinku 2019년 9월 18일 오후 2시 09분 
Dr Gori님이 먼저 게시:
with how choppy MGS games are, especially, i do not believe MGS2 ran at 60 fps. mgs2 also ran at 480p

the much later ps3 HD collection MIGHT run at 60, but that's not the product you're talking about.

This is not a matter of belief, is a fact that you can check with your own eyes by booting the game on PS2.

https://www.youtube.com/watch?v=mH2ZVlOLPNI

Min 17:27

https://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered
Shaoh_Kahn 2019년 9월 18일 오후 6시 36분 
Habaduba님이 먼저 게시:
I can't belive you don't understand that sales matter, not how good a game is. Every game before also would not have sequels if it flopped hard...
I do know $ale$ "matter". Heck, the U.S. presidency is "sold" every four years, to the highest bidder / gib$ provider!... Why would video games be immune to the malignancy of money? 🙄

The point is this:
- MONEY CORRUPTS ALL THAT IT COMES INTO CONTACT WITH -- PERIOD
- IF EVERYTHING REVOLVES AROUND ONLY HOW MUCH MONEY IT CAN FLEECE FROM THE LOWEST CONSUMER DENOMINATOR, IT IS THE VERY DEFINITION OF "A RACE TO THE BOTTOM"
- GAME QUALITY (IN TERMS OF DEPTH AND REWARD) HAVE DIMINISHED AT A LOGARITHMIC RATE SINCE VIDEO GAMING BEING "MAINSTREAM"
- IF THIS EXPRESS CHOO-CHOO TO PERDITION IS NOT ARRESTED, ALL GAMES WILL BECOME A "VISUAL NOVEL" + QTE's


Comprendes?

AND JESUS ENTERED INTO THE TEMPLE AND CAST OUT ALL THOSE BUYING AND SELLING THERE, AND OVERTHREW THE TABLES OF THE MONEY-CHANGERS AND THOSE WHO SOLD DOVES; AND HE SAID UNTO THEM, 'IT IS WRITTEN, MY HOUSE SHALL BE CALLED A HOUSE OF PRAYER, BUT, YE HATH MADE IT A DEN OF THIEVES!'.
(Matthew 12꞉21)
---

Habaduba님이 먼저 게시:
fun fact, SC 6 is getting Season 2... If a game is bad and it is not widelly popullar so its not like its gonna sell much more, then why pour more money and effort into it ?
Funnier non alternative fact:
"DLC" -- literally, content stripped from the "base" (launch day) product -- is, at the very least, templated at the same time that the rest of the game is. "DLC" is NOT some "app" re-branding of old school expansions -- no matter what for-idiots euphemisms like "$ea$on pa$$", they label it with. "DLC" = ransoming of content.

So, SCVI getting "season-2" DLC means just about diddly squat--beyond the likelihood of the content being more or less ready to ship back when the base game went "gold" 👈
---

Rinku님이 먼저 게시:
Shaoh_Kahn님이 먼저 게시:
PS2 never ran in 60fps, and all older (read: the pinnacle of) fighting games were played in 30fps.
That's not true.
Games like Metal gear solid 2 ran at 60 FPS per seconds on PS2 back in 2001 (And then by MGS3 Kojima productions went back to 30 frames in order to prioritize graphics quality).
I was generalising. Sure, some games might have run at 60fps -- how consistently they ran at that frame rate, is another story. However, most did not; evinced by your own anecdote about MGS reverting to 30fps.
Shaoh_Kahn 님이 마지막으로 수정; 2019년 9월 18일 오후 6시 44분
Crossaber 2019년 9월 18일 오후 7시 16분 
Shaoh_Kahn님이 먼저 게시:
Habaduba님이 먼저 게시:
fun fact, SC 6 is getting Season 2... If a game is bad and it is not widelly popullar so its not like its gonna sell much more, then why pour more money and effort into it ?
Funnier non alternative fact:
"DLC" -- literally, content stripped from the "base" (launch day) product -- is, at the very least, templated at the same time that the rest of the game is. "DLC" is NOT some "app" re-branding of old school expansions -- no matter what for-idiots euphemisms like "$ea$on pa$$", they label it with. "DLC" = ransoming of content.

So, SCVI getting "season-2" DLC means just about diddly squat--beyond the likelihood of the content being more or less ready to ship back when the base game went "gold" 👈

The choice is game producers to make. They can put everything back into the base game and charge everyone base game+Every dlc cost. Is that what you want?

Games or whatever products for sale are for profit, it is fine a customer not buying the product if they think it is overpriced. It is a simple marketing math.

As for now the game is getting a season 2, which means customers are supporting the game with their wallet, it is a fact.

Everything is under inflation over the past 15-20 years, production cost, labour cost etc. Game graphic also advancing, many player said the characters appeared in previous series should included; and you know what every character model, texture have to remake because of game engine and video quality is greatly enhanced every couple weeks. But see the base game cost is roughly the same all these years. So how do you propose to overcome the increased production cost?

You can check Borderland 3 release price, it is so much more expensive than Borderland 2 just released a couple years ago. It is very likely Soul Calibur 6 will become the last in the title if its release price = base game + all DLC, a lot of new comer will not even try and even Vet will stop playing. At least now we have to choice to just buy the base game, try for ourselves and decide whether we want to purchase dlc or not.
Crossaber 님이 마지막으로 수정; 2019년 9월 18일 오후 7시 30분
Rinku 2019년 9월 18일 오후 7시 28분 
Shaoh_Kahn님이 먼저 게시:
I was generalising. Sure, some games might have run at 60fps -- how consistently they ran at that frame rate, is another story. However, most did not; evinced by your own anecdote about MGS reverting to 30fps.

No, you weren't generalizing. What you did was assert that "PS2 never ran in 60 FPS", and that's what i've refuted. The fact is that there were games that ran at that framerate. Not every one did of course, but the point of this are fighting games, and Soul calibur in particular. Every single relevant fighting game from that time (Tekken tag, Tekken 4, 5, Soul calibur II and III) did ran at 60 FPS as well. Even Tekken 5 DR did run at 60 FPS on a ♥♥♥♥♥♥♥ PSP!. Fighting games have been running that way even in the 2D era (Because the FPS, frames per second, are related to the amount of frames that a game can show in a second, not with the amount of frames in the sprites animations).

https://i.pinimg.com/originals/6b/2f/87/6b2f87856a466e7827b76b36488d5c05.gif

https://media2.giphy.com/media/XtEkj2luD5sZ2/giphy.gif
Habaduba 2019년 9월 19일 오전 5시 08분 
Shaoh_Kahn님이 먼저 게시:
Habaduba님이 먼저 게시:
I can't belive you don't understand that sales matter, not how good a game is. Every game before also would not have sequels if it flopped hard...
I do know $ale$ "matter". Heck, the U.S. presidency is "sold" every four years, to the highest bidder / gib$ provider!... Why would video games be immune to the malignancy of money? 🙄

The point is this:
- MONEY CORRUPTS ALL THAT IT COMES INTO CONTACT WITH -- PERIOD
- IF EVERYTHING REVOLVES AROUND ONLY HOW MUCH MONEY IT CAN FLEECE FROM THE LOWEST CONSUMER DENOMINATOR, IT IS THE VERY DEFINITION OF "A RACE TO THE BOTTOM"
- GAME QUALITY (IN TERMS OF DEPTH AND REWARD) HAVE DIMINISHED AT A LOGARITHMIC RATE SINCE VIDEO GAMING BEING "MAINSTREAM"
- IF THIS EXPRESS CHOO-CHOO TO PERDITION IS NOT ARRESTED, ALL GAMES WILL BECOME A "VISUAL NOVEL" + QTE's


Comprendes?

AND JESUS ENTERED INTO THE TEMPLE AND CAST OUT ALL THOSE BUYING AND SELLING THERE, AND OVERTHREW THE TABLES OF THE MONEY-CHANGERS AND THOSE WHO SOLD DOVES; AND HE SAID UNTO THEM, 'IT IS WRITTEN, MY HOUSE SHALL BE CALLED A HOUSE OF PRAYER, BUT, YE HATH MADE IT A DEN OF THIEVES!'.
(Matthew 12꞉21)
---

Habaduba님이 먼저 게시:
fun fact, SC 6 is getting Season 2... If a game is bad and it is not widelly popullar so its not like its gonna sell much more, then why pour more money and effort into it ?
Funnier non alternative fact:
"DLC" -- literally, content stripped from the "base" (launch day) product -- is, at the very least, templated at the same time that the rest of the game is. "DLC" is NOT some "app" re-branding of old school expansions -- no matter what for-idiots euphemisms like "$ea$on pa$$", they label it with. "DLC" = ransoming of content.

So, SCVI getting "season-2" DLC means just about diddly squat--beyond the likelihood of the content being more or less ready to ship back when the base game went "gold" 👈
---

Rinku님이 먼저 게시:
That's not true.
Games like Metal gear solid 2 ran at 60 FPS per seconds on PS2 back in 2001 (And then by MGS3 Kojima productions went back to 30 frames in order to prioritize graphics quality).
I was generalising. Sure, some games might have run at 60fps -- how consistently they ran at that frame rate, is another story. However, most did not; evinced by your own anecdote about MGS reverting to 30fps.
S2 wasn't even planned to be a thing, but sure, your assumptions must always be right and you needn't look into anything to tell the absolute truth about it...
Rikuto01 2019년 9월 19일 오전 6시 23분 
Shaoh_Kahn님이 먼저 게시:
Having gotten Soul Calibur IV (*why is the title of the game spelt as "oneword" here?!) working on the PS3 emulator, at 60fps and HD, it really puts into context just how much of hash job SCVI is. SCV was bad -- to be sure -- but, 'VI' is just a lazy cash-in:

• arenas seem like they're from each other's generation (SCIV was released in 2008!)
• SCVI's roster is a joke compared to SCIV's -- even IV's dumb boss is better that VI's joke character
• cameos are pathetic also (nothing compares to Vader, but, even Spunkspiller is better than Geralt or that weeb titillator sexbot)
• the music... my lord, the music -- SCIV's is sublime, while SCIV deserves only to be muted (other than Geralt's theme, which does not count)
THE GAMEPLAY:
- guard impacting destroyed (GI'ing high = GI'ing low!? 🤨...😂... ♿... and no parries?! 🙄);
- super moves on teat and tailored for the Smash Brothers demographic;
- dumbed-down command inputs, with no option for the old school style;
- mindless combo system;
- all the same hit-box issues still present in SC's infamous pseudo 3-D game engine...

• customisation is wack -- they should have spent the time on fleshing out the roster, than on worthless dress-ups
• no attribute customisation (yeah -- it might not have been "balanced", but, it was still fun to experiment with)
• story might as well have been skipped over entirely in this game, it's just that embarrassing when compare to the decade-old game
• no decent additional game modes, like SCIV's Tower of Souls
• online match-making is literally non-existent...

Really, the only thing SCVI did better than IV, was it added automatic match-making in training mode... Other than that, it's the worst game in the series besides 'V'... AND WTF IS SETSUKA?!

Nice bad opinion you got there.
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