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번역 관련 문제 보고
>have you ever... MET an "SP" (shilling plebe)?
https://www.youtube.com/watch?v=tsIvmOMiIzs
Objectively, THIS↑
Immaterial!, your onan-- it wasn't an e-sports "streamlined" / homogenised game.
Thanks for posting the wiki description. SC3 Arcade Edition is a fantastic version of that game with superb gameplay vastly superior to SCV, I'm sorry you didn't have the chance to enjoy it.
There's an unofficial project to port that version to the PS2, so you might still have a chance.
"60fps or bust" is an industry meme concocted to facilitate hardware sales. Sure -- fast-paced games can benefit from 60fps (as more "filmic" games can benefit from 24~30fps). However, to imply that a game is "unplayable" in 30fps, is just parroting of an infamous, indu$try talking point.
That's not true.
Games like Metal gear solid 2 ran at 60 FPS per seconds on PS2 back in 2001 (And then by MGS3 Kojima productions went back to 30 frames in order to prioritize graphics quality). In the case of fighting games and specifically the Soul calibur series, both II and III ran at 60 frames per second (You could even change in european versions between PAL, which were 50 frames, or NTSC, which was the 60 FPS option.)
the much later ps3 HD collection MIGHT run at 60, but that's not the product you're talking about.
This is not a matter of belief, is a fact that you can check with your own eyes by booting the game on PS2.
https://www.youtube.com/watch?v=mH2ZVlOLPNI
Min 17:27
https://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered
The point is this:
- MONEY CORRUPTS ALL THAT IT COMES INTO CONTACT WITH -- PERIOD
- IF EVERYTHING REVOLVES AROUND ONLY HOW MUCH MONEY IT CAN FLEECE FROM THE LOWEST CONSUMER DENOMINATOR, IT IS THE VERY DEFINITION OF "A RACE TO THE BOTTOM"
- GAME QUALITY (IN TERMS OF DEPTH AND REWARD) HAVE DIMINISHED AT A LOGARITHMIC RATE SINCE VIDEO GAMING BEING "MAINSTREAM"
- IF THIS EXPRESS CHOO-CHOO TO PERDITION IS NOT ARRESTED, ALL GAMES WILL BECOME A "VISUAL NOVEL" + QTE's
Comprendes?
AND JESUS ENTERED INTO THE TEMPLE AND CAST OUT ALL THOSE BUYING AND SELLING THERE, AND OVERTHREW THE TABLES OF THE MONEY-CHANGERS AND THOSE WHO SOLD DOVES; AND HE SAID UNTO THEM, 'IT IS WRITTEN, MY HOUSE SHALL BE CALLED A HOUSE OF PRAYER, BUT, YE HATH MADE IT A DEN OF THIEVES!'.
(Matthew 12꞉21)
---
Funnier non alternative fact:
"DLC" -- literally, content stripped from the "base" (launch day) product -- is, at the very least, templated at the same time that the rest of the game is. "DLC" is NOT some "app" re-branding of old school expansions -- no matter what for-idiots euphemisms like "$ea$on pa$$", they label it with. "DLC" = ransoming of content.
So, SCVI getting "season-2" DLC means just about diddly squat--beyond the likelihood of the content being more or less ready to ship back when the base game went "gold" 👈
---
I was generalising. Sure, some games might have run at 60fps -- how consistently they ran at that frame rate, is another story. However, most did not; evinced by your own anecdote about MGS reverting to 30fps.
The choice is game producers to make. They can put everything back into the base game and charge everyone base game+Every dlc cost. Is that what you want?
Games or whatever products for sale are for profit, it is fine a customer not buying the product if they think it is overpriced. It is a simple marketing math.
As for now the game is getting a season 2, which means customers are supporting the game with their wallet, it is a fact.
Everything is under inflation over the past 15-20 years, production cost, labour cost etc. Game graphic also advancing, many player said the characters appeared in previous series should included; and you know what every character model, texture have to remake because of game engine and video quality is greatly enhanced every couple weeks. But see the base game cost is roughly the same all these years. So how do you propose to overcome the increased production cost?
You can check Borderland 3 release price, it is so much more expensive than Borderland 2 just released a couple years ago. It is very likely Soul Calibur 6 will become the last in the title if its release price = base game + all DLC, a lot of new comer will not even try and even Vet will stop playing. At least now we have to choice to just buy the base game, try for ourselves and decide whether we want to purchase dlc or not.
No, you weren't generalizing. What you did was assert that "PS2 never ran in 60 FPS", and that's what i've refuted. The fact is that there were games that ran at that framerate. Not every one did of course, but the point of this are fighting games, and Soul calibur in particular. Every single relevant fighting game from that time (Tekken tag, Tekken 4, 5, Soul calibur II and III) did ran at 60 FPS as well. Even Tekken 5 DR did run at 60 FPS on a ♥♥♥♥♥♥♥ PSP!. Fighting games have been running that way even in the 2D era (Because the FPS, frames per second, are related to the amount of frames that a game can show in a second, not with the amount of frames in the sprites animations).
https://i.pinimg.com/originals/6b/2f/87/6b2f87856a466e7827b76b36488d5c05.gif
https://media2.giphy.com/media/XtEkj2luD5sZ2/giphy.gif
Nice bad opinion you got there.