Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Black Lab Games  [developer] Sep 5, 2017 @ 4:18am
Roadmap
First, a MASSIVE thanks from everyone at Black Lab Games and Slitherine to everyone who has bought and played Battlestar Galactica Deadlock. We really appreciate your support and have been thrilled to see the response to our game.

There are a number of threads around with lists of suggestions and ideas for the game. Whilst we feel that the game we released on the 31st is a complete game, we are of course interested in hearing what people would like to see in future updates. We have plenty of ideas too!

We are already working on expanding the content, both thru free updates to the base game and through DLCs. We can’t say much about these though, as it will be part of future announcements.

This post is to talk about some of the things we are planning in the medium term.

We already have a patch (1.0.5) in the works that will fix some issues a number of players are having, and will improve some of the functionality of the game. Details about that patch will be covered in a separate topic when the patch is available.

Below are a number of the features we intend to work on for updates in the medium term.

Fixes
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- Video recorder. Some players have noted issues with recording their Autocam footage. We'll get that fixed up as soon as we can.

Short/Medium Term
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- Campaign configuration. To make the campaign more challenging, we'll look at options for the campaign, such as carrying over damage into subsequent battles, and a system to undertake repairs from the war room. The intention is that you will be able to choose whether you want these options or not, so you can configure the level of challenge from the campaign to suit your play style, and need for punishment.

- Colonial fleets in skirmish. Player created Cylons fleets will be available in offline Skirmish from the next update (1.0.5), and we'd like to make Colonial fleets an option too. Most of the work for this is to write AI for the Colonial specific abilities, like Flak, Sweeper Chaff Clouds, Posture, etc.

- More skirmish modes (MP and Offline). Presently, Skirmish battles - both multiplayer and offline - have a single objective, which is to destroy all of the other players ships. We will look at adding more objectives and modes to make skirmish battles as varied and interesting as possible.

- Battle damage. We'll look into ways to show progressive damage to a ship before it's destroyed.

- Fighter AI improvements. It's been noted that Cylon fighters rarely engage with Vipers once they have a capital ship target. We'll intend to look at ways to make Cylon fighters more of a menace on the battlefield.

- Armour. Some players have asked questions about how the armour system works, with respect to which section is taking damage. We'll look at how we can make that a bit clearer in battles.

- Emergency jump during battles. This has been requested a lot, and is on the radar. It's a function that changes the balance of the game significantly, so requires careful design to avoid unintended consequences.

- Balancing. With any tactical battle game - particularly one with multiplayer - balancing is an ongoing task. We are watching the discussions carefully and will continue to make adjustments to the units to ensure the game is properly balanced.

Again, thanks for playing.

So say we all!
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Showing 1-15 of 111 comments
ramjbjb Sep 5, 2017 @ 5:03am 
excellent news, all sound like exiting additions.

Any thought of also adding some kind of "radiologic sensor" to give an alert if nukes are present on a battlefield?. Lore-consistant idea that I do think would be great to have in the game given how brutal nukes can be (specially if you don't know they are around).
Doctor Hades Sep 5, 2017 @ 5:10am 
Do you have any plans for the user-interface, which I personally think is too big and cluttered even on a 2560x1440 display (and I cannot use 4K since DSR doesn't work in this game due to using Unity's borderless rather than exclusive fullscreen mode)? Even the default text on the U.I. looks oddly blurry and lacks the sharpness you would expect when playing at higher resolutions. Some kind of scaling options would be nice IMO.
Kumitz Sep 5, 2017 @ 5:26am 
What do you have in mind with short/medium term? Are we speaking of days, weeks or months ?
Berserk Smurf Sep 5, 2017 @ 6:08am 
Thank you for the game, and the feedback on our feedback! Can't wait for the updates, and interested to see what you come up with for new content.
Last edited by Berserk Smurf; Sep 5, 2017 @ 6:09am
Riekopo Sep 5, 2017 @ 7:20am 
Here's a similar thread I made on the Battlestar subreddit: https://www.reddit.com/r/BSG/comments/6xseuo/what_would_you_like_to_see_in_battlestar/
Papatim Sep 5, 2017 @ 7:24am 
any fix for the dadalous station taking up a ship slot giving you only 6 ships in your main fleet?
OffensiveDrunk Sep 5, 2017 @ 7:28am 
First off. I like the game. It recreates the feeling i had when watching the 2005 Tv show.

I would however like to see more varied "side-missions" Other than the freighter, rescue civilians etc.

Stranded Frigates and/or Corvettes that needs to be rescued and maybe added to the roster, with a side order of RP and tylium. However during the mission, the cylons will be dropping in more tonnage to prevent this rescue to succed.
Planetary rescue missions, Recon, Searching for Water like in the series, etc.

Infact many of the episodes themselves involving ship combat could be recreated in the mission editor and presented as side missions to give an higher order of varience to the game.

This is just me wanting a more challenging experience in line with the 2005 Series show.
Im impressed with the game as is.

Regards OD
GrimToadstool Sep 5, 2017 @ 7:35am 
A little feedback.I took a look at the coverage of this game, especially TBs and I've got to say that for me the UI has turned me off this game. I find it quite horrible and I don't see any mention on this roadmap for it to improve.
Kumitz Sep 5, 2017 @ 7:41am 
@OffensiveDrunk, not sure that they have the rights to stay so close to the series...

@GrimToadstool, the artistic aspect of the UI ? I like it, simple enough and in the theme.
stevespikermans Sep 5, 2017 @ 7:57am 
That is great news!
I'm really enjoying DEADLOCK. As an avid console gamer, who is a fan or the BATTLESTAR GALACTICA series, that is saying a lot.
Trumanator Sep 5, 2017 @ 8:00am 
Sounds great, excited for the additions.
GrimToadstool Sep 5, 2017 @ 8:21am 
Originally posted by Kumitz:
@OffensiveDrunk, not sure that they have the rights to stay so close to the series...

@GrimToadstool, the artistic aspect of the UI ? I like it, simple enough and in the theme.

The usability. The artstyle doesn't bother me
Kumitz Sep 5, 2017 @ 8:24am 
Originally posted by GrimToadstool:
Originally posted by Kumitz:
@GrimToadstool, the artistic aspect of the UI ? I like it, simple enough and in the theme.

The usability. The artstyle doesn't bother me

There is not enough problems in this regard do steer me away from this great game^^
whitewolfmxc Sep 5, 2017 @ 8:25am 
please add option for players for more ships in a fleet
GrimToadstool Sep 5, 2017 @ 8:25am 
Originally posted by Kumitz:
Originally posted by GrimToadstool:

The usability. The artstyle doesn't bother me

There is not enough problems in this regard do steer me away from this great game^^

This is feedback, you don't need to defend your purchase descision.
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Date Posted: Sep 5, 2017 @ 4:18am
Posts: 111