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That first moment when you realize you might actually not die? That's golden. Don't ruin it by following walkthroughs.
'course, there are other schools of thought.
This way one may only learn bad habits with this magic.
At least it works for me - to start on the hardest difficulty and try until I get it right. But this of course requires a lot of patience.
-A place to drink. Weirdly enough, this is likely priority number one. You can't eat or drink with your helmet closed, and you'll die of thirst long before you have any other problem. So you need to make a place where you can drink from your handy water bottles without killing yourself in the process.
-Suit battery charging. This is really easy to handle, but you do need to handle it fairly soon otherwise your suit will run out of power and you'll probably freeze to death?
-Refilling water bottles. You've got a few of them in your starting kit but they don't last all that long, so you need to find a way to top them up.
-Compressing oxygen. You've got a tank to refill your oxy bottle from, but the pressure is limited and only going down. You really want your oxy tank as pressurized as you can get it, and you want to do that for yourself before the tank gets too low.
-Farming. Your initial food can last quite a long time, TBH, but it does eventually run down and you'll need to start growing more.
For new people I would never recommend Stationeers difficulty, since you're generally going to make enough errors that you'll have to restart more than once even on the easiest difficulty. In general I think of this game as incorporating some parts of Roguelikes with the possibility of reaching a state of "permadeath" where you simply cannot get to a steady state and have to restart. The longer that takes the less annoying and irritating it can be for most new players (yes, of course there are people who think it's great having to start anew after 2 hours, 5 hours, 16 hours, et cetera).
Also; not being able to drink through your suit is actually weird; it's easy to install ports in a suit where you could place your water and have a straw into your helmet you could suck the water in through. You could even have food that can be delivered in about the same way, but that requires more preparation and makes a lot more sense to require helmet off for (although I still think there should be some foods in the game that is specifically made for being consumable through the suit, there are options to let the straw of such food pouches go into a sealed suit).
EDIT: formatted an incorrect statement with a strikethrough
Starting on easier difficulty has one maor downside. It teaches bad habit of eating and drinking with helmet closed.
If for someone it is ok, then go ahad, play this way. Otherwise you should give up this nonsense and play stationeer difficulty right away.
By the way, it is not very hard, at least on the Moon or Mars. I don't know about other planets and moons, didn't try it yet.
I'll try to be mindful of making sure I make the qualifier of "on easy difficulty" going forward since it's the exception.
On Moon, Mars, Mimas or Europa this starter base will work...on Venus or Vulcan you need a totally different starter base, so don't try a 3x3 there if you want to se the next sunrise.
Build airlock with manual hatch doors, don't bother with automatic airlocks early, they need energy and you are still not there. On Mars or the Moon it's not big problem, On Venus or Vulcan use manual doors or you die. If the starter kit only has one active vent you place some pipes to the exterior and some to the interior, with some size so you can store enough gas inside before you build the pipe bender and get all the vents you need. Then you use your only active vent swapping it between both pipe lines to do a manual handling of the airlock cycles.
Now, on the Moon, open your oxygen tank inside the closed room to 25-30KPa and soon you will have a breathable atmosphere and can drink and eat inside. On Mars close the base in daytime so you get some Nitrogen and CO2 at 20ºC, open the Oxygen tank here too, and get rid of the pollutants with a portable scrubber.
Mine some iron, copper and gold and smelt it in your Arc Furnace outside the base. Build a pipe bender, get the active and pasive vents to finish properly the airlock, craft a pollutants filter for your scrubber, build the electronics printer, a couple basic solars more to get energy, facing the morning and evening angles. If you cycle with your middle mouse you will see that the basic pannel kit has two different shapes.
Build an ice crusher to get water and Nitrogen for your propellent. Start an initial hydroponics system with a couple of potatoes for food and a heap of ferns for oxygen. You will need a system to get CO2 for the plants or they will die.
Build the Furnace and get steel asap. With it you can build some very important things: station battery to store more energy and more efficiently, solar pannels (these ones support automatization), etc.
This is the starter base, with all the basics on track you can develope more sofisticated things without an imminent death on the horizon.
As a noob I would suggest creating a 'playtest file' set it to creative with 'easy' setting. I have done this because I havent played in 2 years and kept failing.
My current 'playtest file' has a 3 by 2 greenhouse with everything I would want (but not need) in it. The walls by the way are on the 2 side. Although given how the airlock works might as well make it 3x3 to be frank.
Moon:
small water filler set up with crusher outside.
wall cooler
wall heater (using Co2 from tank outside)
Table with microwave
locker for food
gas sensor with consoles outside to see temp and pressure.
active vent in, active vent out.
In is to pump Co2 in
out will link up with my atmospherics
I think a 3x3 one could grow all the food and plants they would want for a long time.
EDIT: given the Phase changes do NOT use POL for cooling until you get a solid understanding of Phase changes which for me has taken about 2 full working days. I am currently working on a text file that explains it all (well mostly) in terms us Atmo dummies can understand. I will post it later today and hope its right.
oh and the new mini tanks (I forget the actual in game name) is perfect for a water holding tank inside.