Stationeers

Stationeers

View Stats:
GrungeBro Aug 2, 2023 @ 9:19pm
Air lock and Green house help
Yeah i have no clue what im doing. i dont even know what a good starter base should even be size wise. Anyone have a good written guide on how to begin in the game?
< >
Showing 1-14 of 14 comments
Pear Aug 2, 2023 @ 9:42pm 
although not written and it depends on the world you are starting on but youtube has a few guides on starting. Here is one for the moon https://www.youtube.com/watch?v=I6-KjreXlh8
GrungeBro Aug 2, 2023 @ 9:53pm 
Originally posted by Pear:
although not written and it depends on the world you are starting on but youtube has a few guides on starting. Here is one for the moon https://www.youtube.com/watch?v=I6-KjreXlh8
Thank you very much for this. Hope it will help me learn
Build minimal, job one is to Not Die. Work out how to get that done.

That first moment when you realize you might actually not die? That's golden. Don't ruin it by following walkthroughs.

'course, there are other schools of thought.
GrungeBro Aug 2, 2023 @ 10:02pm 
Originally posted by Blueberry Muffins!:
Build minimal, job one is to Not Die. Work out how to get that done.

That first moment when you realize you might actually not die? That's golden. Don't ruin it by following walkthroughs.

'course, there are other schools of thought.
So just play around and restart if needed and learn from the failure?
Pear Aug 2, 2023 @ 10:10pm 
Originally posted by Jarl Nicholas:
Originally posted by Blueberry Muffins!:
Build minimal, job one is to Not Die. Work out how to get that done.

That first moment when you realize you might actually not die? That's golden. Don't ruin it by following walkthroughs.

'course, there are other schools of thought.
So just play around and restart if needed and learn from the failure?
always the best way to learn and understand. Start on easy so you do not need to open your helmet to eat and drink. You quickly need power and the arc furnace up and running and the autolathe
Last edited by Pear; Aug 2, 2023 @ 10:12pm
GrungeBro Aug 2, 2023 @ 10:25pm 
Originally posted by Pear:
Originally posted by Jarl Nicholas:
So just play around and restart if needed and learn from the failure?
always the best way to learn and understand. Start on easy so you do not need to open your helmet to eat and drink. You quickly need power and the arc furnace up and running and the autolathe
Alright thanks much for the tips.
mazrados Aug 2, 2023 @ 10:34pm 
@Pear

This way one may only learn bad habits with this magic.
At least it works for me - to start on the hardest difficulty and try until I get it right. But this of course requires a lot of patience.
ulzgoroth Aug 2, 2023 @ 11:55pm 
Basically, there's a few things you need to solve that can kill you relatively fast. Roughly in order of urgency, though I might have the first two switched maybe.

-A place to drink. Weirdly enough, this is likely priority number one. You can't eat or drink with your helmet closed, and you'll die of thirst long before you have any other problem. So you need to make a place where you can drink from your handy water bottles without killing yourself in the process.

-Suit battery charging. This is really easy to handle, but you do need to handle it fairly soon otherwise your suit will run out of power and you'll probably freeze to death?

-Refilling water bottles. You've got a few of them in your starting kit but they don't last all that long, so you need to find a way to top them up.

-Compressing oxygen. You've got a tank to refill your oxy bottle from, but the pressure is limited and only going down. You really want your oxy tank as pressurized as you can get it, and you want to do that for yourself before the tank gets too low.

-Farming. Your initial food can last quite a long time, TBH, but it does eventually run down and you'll need to start growing more.
Khaylain Aug 3, 2023 @ 2:53am 
Originally posted by ulzgoroth:
Basically, there's a few things you need to solve that can kill you relatively fast. Roughly in order of urgency, though I might have the first two switched maybe.

-A place to drink. Weirdly enough, this is likely priority number one. You can't eat or drink with your helmet closed, and you'll die of thirst long before you have any other problem. So you need to make a place where you can drink from your handy water bottles without killing yourself in the process.

-snip-
You can eat or drink with your helmet closed. Your statement needs the qualifier of "in Stationeers difficulty".
For new people I would never recommend Stationeers difficulty, since you're generally going to make enough errors that you'll have to restart more than once even on the easiest difficulty. In general I think of this game as incorporating some parts of Roguelikes with the possibility of reaching a state of "permadeath" where you simply cannot get to a steady state and have to restart. The longer that takes the less annoying and irritating it can be for most new players (yes, of course there are people who think it's great having to start anew after 2 hours, 5 hours, 16 hours, et cetera).

Also; not being able to drink through your suit is actually weird; it's easy to install ports in a suit where you could place your water and have a straw into your helmet you could suck the water in through. You could even have food that can be delivered in about the same way, but that requires more preparation and makes a lot more sense to require helmet off for (although I still think there should be some foods in the game that is specifically made for being consumable through the suit, there are options to let the straw of such food pouches go into a sealed suit).

EDIT: formatted an incorrect statement with a strikethrough
Last edited by Khaylain; Aug 3, 2023 @ 7:33am
mazrados Aug 3, 2023 @ 3:20am 
@KhayLain

Starting on easier difficulty has one maor downside. It teaches bad habit of eating and drinking with helmet closed.

If for someone it is ok, then go ahad, play this way. Otherwise you should give up this nonsense and play stationeer difficulty right away.

By the way, it is not very hard, at least on the Moon or Mars. I don't know about other planets and moons, didn't try it yet.
ulzgoroth Aug 3, 2023 @ 7:26am 
Originally posted by Khaylain:
Originally posted by ulzgoroth:
Basically, there's a few things you need to solve that can kill you relatively fast. Roughly in order of urgency, though I might have the first two switched maybe.

-A place to drink. Weirdly enough, this is likely priority number one. You can't eat or drink with your helmet closed, and you'll die of thirst long before you have any other problem. So you need to make a place where you can drink from your handy water bottles without killing yourself in the process.

-snip-
You can eat or drink with your helmet closed. Your statement needs the qualifier of "in Stationeers difficulty".
For new people I would never recommend Stationeers difficulty, since you're generally going to make enough errors that you'll have to restart more than once even on the easiest difficulty. In general I think of this game as incorporating some parts of Roguelikes with the possibility of reaching a state of "permadeath" where you simply cannot get to a steady state and have to restart. The longer that takes the less annoying and irritating it can be for most new players (yes, of course there are people who think it's great having to start anew after 2 hours, 5 hours, 16 hours, et cetera).

Also; not being able to drink through your suit is actually weird; it's easy to install ports in a suit where you could place your water and have a straw into your helmet you could suck the water in through. You could even have food that can be delivered in about the same way, but that requires more preparation and makes a lot more sense to require helmet off for (although I still think there should be some foods in the game that is specifically made for being consumable through the suit, there are options to let the straw of such food pouches go into a sealed suit).
I'm pretty sure I'm not playing on Stationeers difficulty? Yeah, quite sure my game is on Normal difficulty and that's the perspective I was writing from. Stationeer difficulty I filed under "I am not a masochist gamer" and ignored.
Last edited by ulzgoroth; Aug 3, 2023 @ 7:29am
Khaylain Aug 3, 2023 @ 7:31am 
Originally posted by ulzgoroth:
Originally posted by Khaylain:
You can eat or drink with your helmet closed. Your statement needs the qualifier of "in Stationeers difficulty".
For new people I would never recommend Stationeers difficulty, since you're generally going to make enough errors that you'll have to restart more than once even on the easiest difficulty. In general I think of this game as incorporating some parts of Roguelikes with the possibility of reaching a state of "permadeath" where you simply cannot get to a steady state and have to restart. The longer that takes the less annoying and irritating it can be for most new players (yes, of course there are people who think it's great having to start anew after 2 hours, 5 hours, 16 hours, et cetera).

Also; not being able to drink through your suit is actually weird; it's easy to install ports in a suit where you could place your water and have a straw into your helmet you could suck the water in through. You could even have food that can be delivered in about the same way, but that requires more preparation and makes a lot more sense to require helmet off for (although I still think there should be some foods in the game that is specifically made for being consumable through the suit, there are options to let the straw of such food pouches go into a sealed suit).
I'm pretty sure I'm not playing on Stationeers difficulty?
No, you're right, my bad. It's only Easy difficulty that allows that. I was under the impression that anything other than Stationeers difficulty allowed it. I may have confused it with the fact that the only difficulty in which you respawn without a suit is Stationeers difficulty while the other two lower give some form of suit https://stationeers-wiki.com/Game_Settings

I'll try to be mindful of making sure I make the qualifier of "on easy difficulty" going forward since it's the exception.
LoboFH Aug 3, 2023 @ 7:32am 
Build a 3x3 greenhouse, in an orientation so there is always sun light for your plants during day. This means the airlock needs to be in the south or north side of your base. Place your starter solar pannel over the airlock frame, conected to your APC's for early energy. Keep your coal generator around for emergencies.

On Moon, Mars, Mimas or Europa this starter base will work...on Venus or Vulcan you need a totally different starter base, so don't try a 3x3 there if you want to se the next sunrise.

Build airlock with manual hatch doors, don't bother with automatic airlocks early, they need energy and you are still not there. On Mars or the Moon it's not big problem, On Venus or Vulcan use manual doors or you die. If the starter kit only has one active vent you place some pipes to the exterior and some to the interior, with some size so you can store enough gas inside before you build the pipe bender and get all the vents you need. Then you use your only active vent swapping it between both pipe lines to do a manual handling of the airlock cycles.

Now, on the Moon, open your oxygen tank inside the closed room to 25-30KPa and soon you will have a breathable atmosphere and can drink and eat inside. On Mars close the base in daytime so you get some Nitrogen and CO2 at 20ºC, open the Oxygen tank here too, and get rid of the pollutants with a portable scrubber.

Mine some iron, copper and gold and smelt it in your Arc Furnace outside the base. Build a pipe bender, get the active and pasive vents to finish properly the airlock, craft a pollutants filter for your scrubber, build the electronics printer, a couple basic solars more to get energy, facing the morning and evening angles. If you cycle with your middle mouse you will see that the basic pannel kit has two different shapes.

Build an ice crusher to get water and Nitrogen for your propellent. Start an initial hydroponics system with a couple of potatoes for food and a heap of ferns for oxygen. You will need a system to get CO2 for the plants or they will die.

Build the Furnace and get steel asap. With it you can build some very important things: station battery to store more energy and more efficiently, solar pannels (these ones support automatization), etc.

This is the starter base, with all the basics on track you can develope more sofisticated things without an imminent death on the horizon.
Last edited by LoboFH; Aug 3, 2023 @ 5:08pm
Tux Aug 3, 2023 @ 7:39am 
Originally posted by Jarl Nicholas:
Yeah i have no clue what im doing. i dont even know what a good starter base should even be size wise. Anyone have a good written guide on how to begin in the game?

As a noob I would suggest creating a 'playtest file' set it to creative with 'easy' setting. I have done this because I havent played in 2 years and kept failing.

My current 'playtest file' has a 3 by 2 greenhouse with everything I would want (but not need) in it. The walls by the way are on the 2 side. Although given how the airlock works might as well make it 3x3 to be frank.
Moon:
small water filler set up with crusher outside.
wall cooler
wall heater (using Co2 from tank outside)
Table with microwave
locker for food
gas sensor with consoles outside to see temp and pressure.
active vent in, active vent out.
In is to pump Co2 in
out will link up with my atmospherics

I think a 3x3 one could grow all the food and plants they would want for a long time.

EDIT: given the Phase changes do NOT use POL for cooling until you get a solid understanding of Phase changes which for me has taken about 2 full working days. I am currently working on a text file that explains it all (well mostly) in terms us Atmo dummies can understand. I will post it later today and hope its right.
oh and the new mini tanks (I forget the actual in game name) is perfect for a water holding tank inside.
Last edited by Tux; Aug 3, 2023 @ 7:43am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Aug 2, 2023 @ 9:19pm
Posts: 14