Stationeers

Stationeers

View Stats:
Performance Tuning (Flash vs Spindisk
Does stationeers dynamically load data from the disk? Does it benefit hugely from running on flash above and beyond the normal performance expections?

For context: I am wanting to run a stationeers dedicated server. I'm curious if I need flash memory for acceptable performance or if disks will work. For example: while every game and program benefits from being backed by flash memory, there is a clear and stark difference in minecraft performance compared between loading the map from spinning disks and loading it from flash memory. But this isn't true for every game. Arma for example runs fine on spinning disks because it does all it's loading up front rather than streaming the map from the disks. There's still a benefit to running it on flash, but it's not going to affect moment to moment gameplay like minecraft would.

Does stationeers get the same enormous benefit from running on flash?
< >
Showing 1-2 of 2 comments
Rocket  [developer] Jun 15 @ 6:01pm 
A really good question.

Generally speaking the major disk loading occurs during game boot.

Because Stationeers doesn’t use a lot of textures, there also is not a need to load and unload textures.

The exception to this is file loading and saving for worlds, and given world saves can be quite large they could cause issues during auto saving in slower disks.

Having said that the game itself loads all its resources into RAM and doesn’t do further loading during game execution
Originally posted by Rocket:
A really good question.

Generally speaking the major disk loading occurs during game boot.

Because Stationeers doesn’t use a lot of textures, there also is not a need to load and unload textures.

The exception to this is file loading and saving for worlds, and given world saves can be quite large they could cause issues during auto saving in slower disks.

Having said that the game itself loads all its resources into RAM and doesn’t do further loading during game execution

This is an excellent answer, thank you. I understand that the server freezes the action during saves. So, given what you've told me, if those freezes become an issue in the later stages of the game, then moving to flash memory would give a benefit in that specific case. Otherwise the moment-to-moment benefit of flash memory is trivial.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jun 15 @ 1:41pm
Posts: 2