Stationeers

Stationeers

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Multiplayer - ???
Multiplayer dosent work? tryed everythink
dedi.... Hamatchi....
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Showing 1-3 of 3 comments
Rocket  [developer] Sep 11 @ 4:41pm 
Current state is the game is sensitive to network adapter settings. Making sure the external network adapter is set as default (and potentially others disabled) maximizes chances of success, along with port forwarding.

We have several team members are devoted to redeveloping how network connections are made, and afterwards will be looking at reimplementing steam peer-to-peer.

I posted this reply in another comment, which describes what we are working on as a solution for those having connection issues:
Originally posted by Rocket:
We redeveloped the entire multiplayer messaging system (how you receive a synchronized state in multiplayer), and it's been enormously successful in that regard with reduced memory usage (memory cleanup causes the dreaded stuttering), bandwidth usage, and increased performance (singleplayer used to always run as a host, and send itself messages).

However, we are still using the UNET low-level (unity multiplayer system, that is depreciated) for establishing the connections. We tried to solve some connection issues by adapting how connections were made and managed, but that ended up causing others who could connect to have issues.

So, to solve the issues once and for all, we have been working on a complete replacement for the way the game makes connections between clients. This is substantially less work that the multiplayer refactor itself. We have completed the initial work and are testing this. We have taken a relatively old technology (RakNET) which we chose specifically because it is old, but extensively tested. It does exactly what we need and no more. We have ported this across for use.

Can appreciate the multiplayer, and other bugs, are very frustrating. This is just one of those situations where we reached a limit of trying to fix the bugs around the problem, and needed to stop and take the time to properly redo the underlying basis and avoid all those issues all together.
Last edited by Rocket; Sep 11 @ 4:46pm
Rocket  [developer] Sep 11 @ 4:44pm 
Note: I deleted one reply in this thread that stated the game was "abandoned" and only focusing on singleplayer, as this is untrue and very unhelpful - especially to users having trouble.

I will post the warning issued here for transparency:
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.
Kortak Oct 27 @ 3:20am 
Originally posted by Rocket:
Note: I deleted one reply in this thread that stated the game was "abandoned" and only focusing on singleplayer, as this is untrue and very unhelpful - especially to users having trouble.

I will post the warning issued here for transparency:
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.

How is it misleading if i install the game and i get a red error with 0% status bar and you cant play the game and this reply from you was the last one sinds 12 sep and its now 27 oktober.
That looks like its abandoned, probably for Icarus (which i also have and waiting for you to make the game perisistent with missions, the majority waits for that)

Can you plz fix the latest bug in stationeers where if you want to start a game you get some null exception error.. I start with the tutorial - basic skills because i need to learn the game again.

thank you
Last edited by Kortak; Oct 27 @ 3:21am
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