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rocket2guns  [developer] Oct 9, 2018 @ 9:15pm
Linux Client will be investigated, but no ETA
I posted the following in the FAQ:

Why is it hard for the game to be released on Linux?

We have built the game in Linux and it does run. However, it runs without DirectX and some of our graphics features only run on DirectX (such as volumetric lighting). There is no solution for that so there would be some visual degradation on Linux where there was no equivalent solution that we have on DirectX.

Most importantly though adding another version of the game involves making our already complicated build process even more complicated. One of the reasons we have been able to add so much content to the game is that we rapidly develop, deploy the build, and work with the community to get that implementation working. This has allowed us to adapt and change the game far more rapidly that we could doing it internally. The longer it takes to author a build, the less agile we become. Already adding dedicated server support, for two platforms (windows and linux) is a major development headache for us. Keeping dedicated server windows, dedicated server linux, and windows client, all running is a lot of effort and adding another platform makes it even more problematic.

Recently (October 2018) we upgraded our engine version and that involved an entire week of deep development and many all nighters. Much of that was dealing with the edge cases from so many platforms.

However, it's not all bad news! We do have plans to try and provide a Linux platform of the game. We have tested it, it mostly works. Once the game has become more stable and our build pipeline is not so problematic if it is longer - building and deploying the game on Linux will be explored. We can't 100% confirm it will work and that it will happen - but at the very least I can 100% we are going to try it and, baring no major issues, this would mean officially supporting linux. There is currently not ETA though.

TLDR:

We now have concrete plans to try official linux client support, once the game has become more stable. We can confirm that it has been possible for us to build the game although some DirectX shader coolness might not be supported.
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Showing 1-15 of 16 comments
Sich Oct 9, 2018 @ 11:30pm 
Thx ! Very good news !
For me it's really not a problem to have less graphic detail, I don't care about that.
As long as I can play on Linux !
Did you look on Steam Play ? The game seem to run except this mouse issue.
ArangeL Oct 10, 2018 @ 12:10am 
Thank you! :thumb_up:
Dr_Bicinium Oct 10, 2018 @ 1:05am 
Good news indeed, thanks! I wish you good luck on that!
DirtyCamper Oct 10, 2018 @ 4:11am 
I might get a load of manure over me by stating this:
It might be more interesting to focus support on vulkan instead of linux, and in the next game, with a good base on vulkan, try the native linux support.
Vulkan will give you windows 7+ (Windows 7+ has vulkan support, only Windows 10 has DX12), and it makes support for mac (moltenvk), linux (native vulkan, even through proton) and maybe even android more easy.
Anyway, I am a big Linux lover, I don't own or have windows. It's just my 2 cents.
Either way, you are awesome trying to support Linux.
Last edited by DirtyCamper; Oct 10, 2018 @ 4:48am
[Linux] Ragnar Oct 10, 2018 @ 4:14am 
Pretty sure I already commented here, but something ate it.

Thank you! Really pleased to know Linux support is actually coming. Looks like a game I will have a lot of fun in.
Sich Oct 11, 2018 @ 3:08am 
You should really check Steam Play if it's too much work for you to maintain native linux client.
It's better to have only Windows client but working with steam play and who work fine that a native linux client who can be abandonned because he need too much work.
Thalann Oct 17, 2018 @ 5:29am 
Does this mean you've sold .1M licenses?
Heightmare  [developer] Oct 17, 2018 @ 7:54pm 
Originally posted by Thalann:
Does this mean you've sold .1M licenses?
I Wish! Actually I don't, not yet anyway. The guts of the post was that we'll try run a Linux build and hope that it works without any major issues. If the issues are minor, we'll make it available. If the issues are major and require a bunch of work to fix, then we'll have to limit the resources we put into it until the sales figures justify it.
This is great news.
Originally posted by Heightmare:
Originally posted by Thalann:
Does this mean you've sold .1M licenses?
I Wish! Actually I don't, not yet anyway. The guts of the post was that we'll try run a Linux build and hope that it works without any major issues. If the issues are minor, we'll make it available. If the issues are major and require a bunch of work to fix, then we'll have to limit the resources we put into it until the sales figures justify it.
What was the latest on this? :)
I'm looking forward to this. I changed over to Linux for my main "take everywhere" laptop, because my windows laptop died, which means that I could only play Stationeers on my Desktop when I'm home. Having a Linux build will make things much more convenient.
Heightmare  [developer] Jan 20 @ 7:31pm 
No news yet, but one of our devs is away at a Linux conference this week so maybe he'll come back inspired ;)

I noticed I hadn't mentioned it in this thread yet, but the #linux-discussions group in the Stationeers Discord [discord.gg] is pretty active and if you search through the logs in there you'll see a bunch of discussion on solving issues in WINE or Proton. It's not a replacement for a native Linux client but they seem to have a high degree of success.
Sich Jan 20 @ 11:01pm 
Originally posted by Heightmare:
I noticed I hadn't mentioned it in this thread yet, but the #linux-discussions group in the Stationeers Discord [discord.gg] is pretty active and if you search through the logs in there you'll see a bunch of discussion on solving issues in WINE or Proton. It's not a replacement for a native Linux client but they seem to have a high degree of success.

it's work fine for me with steam play.
Honestly I prefer that you work on a good native version when you have the ressource to do that. As long as we can play with steam play it's not needed to hurry...
It's better to run a good windows version with steam play that a bad native version...
Reiyuka Feb 11 @ 8:51am 
If you don't put out a native Linux version, I think if you went to the effort of testing and patching the program to work against the Steam Proton runtime before every release, it would be acceptable to me personally. The main thing is that it's supported and if I plunk down the money that I have some assurance that it won't break randomly.

I bet Valve would let you put the linux icon on your steam page with that level of support.

Sich Feb 11 @ 9:37am 
Originally posted by Reiyuka:
If you don't put out a native Linux version, I think if you went to the effort of testing and patching the program to work against the Steam Proton runtime before every release, it would be acceptable to me personally. The main thing is that it's supported and if I plunk down the money that I have some assurance that it won't break randomly.

I bet Valve would let you put the linux icon on your steam page with that level of support.

Yep same here, I prefer a good windows version working fine with steam play that a bad linux version that is not well maintened. The perfection will be to have a good native version with a lot of love. But as you have limited ressources you have to make choice.
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Stationeers > General Discussions > Topic Details
Date Posted: Oct 9, 2018 @ 9:15pm
Posts: 16