Survive the Nights

Survive the Nights

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Next update
Just wondering, when will your next update - graphics, gameplay, interface and miscellaneous content - come out?

Keen to see more out of this game, especially in its world/level expansion.

Will we see anything anytime soon?
Originally posted by a2z Interactive:
Our next update v1.24 is the biggest game changing update we've done, likely the biggest update we've done since release. Here's the changelog [changelog.survivethenights.net] so far:

Base Claiming
  • Fence barricades adjusted for easier placement at 90-degree angles when side by side.
  • Added various new free placed storage solutions like tables and shelves.
  • Pegboard system added to allow weapons and tools to be placed on new pegboard items
  • Added building system for free placed barricades
  • Removed all fixed player storage locations! To make way for improved systems
  • Claiming a structure now places a sound.
  • Claiming a structure now cleans up all decal type rubbish.
  • Added smaller craftable storage variant. 20 item capacity.
  • Adjusted the large craftable storage variant to hold 40 items.

Fortifications
  • Fortifications now start with full strength when placed.

Crafting
  • Added craftable large work bench variant
  • Crafting recipes where produced item is disabled are now automatically removed from the recipe list.

Weapons
  • R-6804 Sniper rifle now accepts all scope types.
  • Reduced spread on the FRKS
  • Added multiple scopes for the crossbow.

Hordes
  • Fix for horde difficulty not progressing

Zombies
  • Improvements to how zombies interact with free placed fortifications.

Traps
  • Added nail bomb pressure trap
  • Bear traps will now hold zombies and players in place for an extended period, until the trap is released.
  • Propane fire trap will snap and change to fit the window dynamically when looking at it in placement mode.
  • Propane fire trap has a tripwire when attached to a window and will trigger when a zombie/player enters through the window.
  • Normal shotgun trap now uses double barrel and can fire 2 bullets
  • FRKS shotgun trap can fire 5 bullets in a row and it uses 18g ammunition
  • Shotgun trap will snap and change to fit the window dynamically when looking at it in placement mode
  • Fix for traps losing their resources when being picked up.
  • Created automatic shotgun trap variant
  • Added explosion chaining
  • Jerry cans now explode and can be shot

Props
  • New large workbench prop.
  • New small workbench model.
  • Sleeping bag model is now cleaner.
  • Improved Jerrycan model.
  • Added pegboard model.
    Added various free placed storage solutions.

QoL
  • XP bar now animates and updates correctly.
  • Seed packets can now be found in hardware stores.
  • Fixed issue that could cause zombies to respawn after death.
  • Traps and free placed barricades now stack in the inventory.
  • Raised the overall ambient light to improve visibility in structures.
  • Faster interaction for picking up items and general interactions
  • Ground placement only object no longer had the 'drop' button
  • Disabled quickplay and renamed “Join” to “Servers” to avoid confusion.
  • Fix for glass particles when punching empty window frame and inside open door

Server Config
  • Added new server configuration option for level locked crafting

Other players
  • Fix for muzzle flashes on proxies shooting up

UI
  • Placement mode now has UI explaining all inputs.
  • Fix for scenario workshop thumbnails not showing when one of the images is a broken link
  • Fix for small text in scenario workshop descriptions
  • Tallies on continuous hordes no longer gets cut off.
  • Windows now longer have incorrect "coming soon" message.
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Showing 1-3 of 3 comments
A developer of this app has indicated that this post answers the original topic.
a2z Interactive  [developer] Sep 18 @ 7:40am 
Our next update v1.24 is the biggest game changing update we've done, likely the biggest update we've done since release. Here's the changelog [changelog.survivethenights.net] so far:

Base Claiming
  • Fence barricades adjusted for easier placement at 90-degree angles when side by side.
  • Added various new free placed storage solutions like tables and shelves.
  • Pegboard system added to allow weapons and tools to be placed on new pegboard items
  • Added building system for free placed barricades
  • Removed all fixed player storage locations! To make way for improved systems
  • Claiming a structure now places a sound.
  • Claiming a structure now cleans up all decal type rubbish.
  • Added smaller craftable storage variant. 20 item capacity.
  • Adjusted the large craftable storage variant to hold 40 items.

Fortifications
  • Fortifications now start with full strength when placed.

Crafting
  • Added craftable large work bench variant
  • Crafting recipes where produced item is disabled are now automatically removed from the recipe list.

Weapons
  • R-6804 Sniper rifle now accepts all scope types.
  • Reduced spread on the FRKS
  • Added multiple scopes for the crossbow.

Hordes
  • Fix for horde difficulty not progressing

Zombies
  • Improvements to how zombies interact with free placed fortifications.

Traps
  • Added nail bomb pressure trap
  • Bear traps will now hold zombies and players in place for an extended period, until the trap is released.
  • Propane fire trap will snap and change to fit the window dynamically when looking at it in placement mode.
  • Propane fire trap has a tripwire when attached to a window and will trigger when a zombie/player enters through the window.
  • Normal shotgun trap now uses double barrel and can fire 2 bullets
  • FRKS shotgun trap can fire 5 bullets in a row and it uses 18g ammunition
  • Shotgun trap will snap and change to fit the window dynamically when looking at it in placement mode
  • Fix for traps losing their resources when being picked up.
  • Created automatic shotgun trap variant
  • Added explosion chaining
  • Jerry cans now explode and can be shot

Props
  • New large workbench prop.
  • New small workbench model.
  • Sleeping bag model is now cleaner.
  • Improved Jerrycan model.
  • Added pegboard model.
    Added various free placed storage solutions.

QoL
  • XP bar now animates and updates correctly.
  • Seed packets can now be found in hardware stores.
  • Fixed issue that could cause zombies to respawn after death.
  • Traps and free placed barricades now stack in the inventory.
  • Raised the overall ambient light to improve visibility in structures.
  • Faster interaction for picking up items and general interactions
  • Ground placement only object no longer had the 'drop' button
  • Disabled quickplay and renamed “Join” to “Servers” to avoid confusion.
  • Fix for glass particles when punching empty window frame and inside open door

Server Config
  • Added new server configuration option for level locked crafting

Other players
  • Fix for muzzle flashes on proxies shooting up

UI
  • Placement mode now has UI explaining all inputs.
  • Fix for scenario workshop thumbnails not showing when one of the images is a broken link
  • Fix for small text in scenario workshop descriptions
  • Tallies on continuous hordes no longer gets cut off.
  • Windows now longer have incorrect "coming soon" message.
Last edited by a2z Interactive; Sep 18 @ 7:43am
When is the new updated version coming out? Any timeframe?
RODE85 Sep 26 @ 4:32am 
Originally posted by ccwebber10:
When is the new updated version coming out? Any timeframe?

TARGET RELEASE: October 30, 2023
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