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I also seem to be spawining well separated from the opposing forces which is great.
Engaged a surface fleet and the number of torps on the water is a lot higher which is good and I am not automatically detected when launching. My attack pattern for surface fleets is get 4 or 6 65s loaded and fire them in a spread and GTFO at about 1800 feet.
Then slowly creep back to the surface and regain contacts and see what needs polishing off. The torps are not as reliable to hit as wire guided but their range, speed and huge payload make up for it.
Also had a duel with a Sturgeon... WOW! Boat noise levels seem to be a tad low overall (like a skipjack under 130dB?!?) but it was tense. I never knew exactly where the Sturgeon was and he also didn't know exactly where I was but I think he had a much better clue. then he pinged me with active sonar, fired a spread of torps and moved away. I was able to get him with a spread of 80s but I must say, the difference in passive equipment between american and soviet forces is quite telling. I was very pleasently surprised by it. But i was also very hard to detect which is how it should be. Cmon, the Soviets weren't sleeping on duty. They had very smart and talented people developing these weapon systems.
This reminds me of a story I read about the engagement between an American LA class (iirc) and a Soviet Akula. If you read the American version of the story, the LA class was in position and pinged the Akula to say "I killed you" and the Soviet Submarine was totally caught by surprise.
If you read the Soviet Akula side of the story, they knew that something was out there and when the LA pinged them, they knew where it was and could have fired back.
This tells a completely different story! One is a tale of complete defeat the other is of a defeat (the soviet sub was at a worse position) but defeat while knowing what was happening and probably able to return fire would they have come to blows. That is a huge difference.
This game felt like the story from the soviet side... Well done!
Overall, this mod reminded me of playing Dangerous Waters in the Akula and there is no better compliment I can give.
One question, have you guys tried that other chap's realism mod? It could bring some nice changes (especially in torp reload time and target acquisition time).
Also
What difficulties did you have with weapon descriptions? Description text is mostly flavour and stats fields are translated, so we've decided that it is low priority.
Which mod are you talking about?
Thanks for report!
He changes torpedo reload and boat inertia. It is quite good. Now it takes time to do stuff.
I mean, this mod is very good already. Just a suggestion for somethings to add.
It was mostly that the 80 torpedoes in the 80s are not wire guided. I loaded too many of them. Had to go to port after having a surprise torpedo hit me in the aft so it was all good.
Really enjoying this mod. Oh and the reduced underwater visibility! Perfection!
Going to try a Kilo campaign too. Those boats are awesome. We have to pretend that they installed an AIP system on the diesel boats but other than that they are awesome to play. You clearly see what they are suited for and what they aren't!
But right now really enjoying the Akula experience.
One question though, why is the Akula seemingly without anechoic tile cover? It should have the black rubber colour instead of the metalic finishing no?
ahh.. that.. Guess we here just used that the only wire-guided torpedoes are TEST-71 and UGSTs... I've added info if torpedo wire guided, but cant remember if it in this version.
Will try to post sa screenshot: https://prnt.sc/sjuend
Dunno about Akula, probably forgot to change or just left it like in original...
Does that setting effect all units (player and AI) or just the player, reference load times? Before I changed them all manually to ensure that both the human and AI controlled units would be effected by the same reload rules. And in case anyone was wondering about the time different between US and RUS reloads, the realism mod in question was trying to simulate the difference between the more common autoloaders found on RUS submarines vs the more manual torpedo reload systems found on US boats.
@Badger343rd External tubes are for decoys. Dont know about decoy guidance.
https://www.youtube.com/watch?time_continue=11&v=DVbqJOsrYPI&feature=emb_logo
Would be good to have both