Cold Waters

Cold Waters

This topic has been locked
Killerfish Games  [developer] 20 Apr, 2018 @ 4:53am
South China Sea Open Beta Now Available
To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.14.

Good hunting!

Version 1.15
14 May 2018

General
PersicopeDpethinFeet variable now applied to the auto dropping of masts
Fixed the <n> in event headers
Helo and aircraft now support 0 sonobuoys and 0 depth bombs
Helo torpedo hardpoints added
CIWS particle now specified in ship txt file: Anti-MissileGunParticle=ships/particles/tracers_burst
Tree density now specified by biome
New terrain shader and textures for better visuals and performance
Fixed an offset bug with Scenery object spawn locations
Fixed a bug where terrain tiles could be missing
Added glow maps for urban area lighting to be enabled at night
Fixed text overlap for VLS stores in rearm panel
Corrected numerous typos
Corrected trawler tonnages
Adjusted VLS default loadout to 8 TLAM and 4 TASM on LA flt 2 and 3
Fixed Seawolf tube positions

New vessels added:
usn_ssn_seawolf usn_ssn_los_angeles_flt3 usn_ssn_los_angeles_flt2 plan_ssbn_xia plan_ssn_han plan_ssk_song plan_ss_kilo plan_ss_ming plan_ss_romeo plan_ddg_sovremenny plan_ddg_luhu plan_ddg_luda3 plan_ddg_luda plan_ffg_jiangwei plan_ff_jianghu3 plan_ff_jianghu plan_ff_chengdu plan_ptg_huangfeng plan_lst_yukan plan_lst_yuting plan_as_daijiang ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ plan_ap_qiongsha wp_ssb_golf wp_ssn_akula1 civ_ms_medium_tanker civ_ms_roro civ_ms_mercur civ_ms_qiongsha

New weapons added:
wp_set-65m wp_test-71m wp_test-71mke plan_yu-1 plan_yu-5 plan_yu-7 plan_cy-1 plan_fqf2500_mortar plan_type81_mortar plan_type87_mortar plan_type_79a_shell

New aircraft added:
plan_z-9 plan_y-8x

Combat
Torpedoes launched from surface ships should run deeper to avoid hitting the launching ship
Added support for rear facing CIWS guns
Player sub active sonar no longer pings if sinking
Enemy vessels no longer counter fire with both torpedoes and missiles (just one at a time)
Flooding no longer resumes in a compartment once it has been cleared of water, unless damaged again
Firing TLAMs in non-land strike missions no longer displays land strike status messages
Oil rigs no longer count as nearby vessels when trying to leave combat
Added a range readout when setting sub heading to assist with range measurements on the tactical map

Campaign
Fixed a bug where RESUPPLY_CONVOY_1 could erroneously be called
Fixed an icon display issue where a port invaded by a landing force did not update colour
Added South China Sea bathymetry data
Added South China Sea chart
New campaign "campaign003" created for South China Sea
Added campaign difficulty explanation to campaign descriptions
Added new variables to campaign_map_data.txt to enable swapping of command names for various theatres:
CommanderName=COMSUBPAC CommanderFleetName=CINCPACFLT
Added support for insertion missions on oil rigs
Increased time to complete Insertion missions
Increased campaign point reward for insertion missions
Orders now correctly count TLAM missiles in VLS for Land Strike missions
Land Strike missions correctly show "near deployment zone" message in briefing
Fixed a bug where tubes reloaded in port would not be loaded upon entering combat
Player mission target locations should no longer be the targets of "land war" events
Fixed the issue with player sub not keeping depth after repairing flooding damage of a previous entounter
Fixed a bug where the campaign003 intro events could spawn during the campaign
Corrected the campaign_critical_fail.txt file for campaign003
Fixed mission orders giving a blank "in the vicinity of" or incorrect location details for the current mission
Fixed missing newspaper headings for liberation events in all campaigns (takeover.txt line FRIENDLY_TITLE_LIBERATION_TOTAL had additional '|' at end)
Added Golf class submarine to SSBN_PATROL_0 mission for 68 campaign
Decreased subsystem repair times to be less of a time penalty while in port
Improved pacing and timing of South China Sea missions
Last edited by Killerfish Games; 13 May, 2018 @ 7:10pm
< >
Showing 1-15 of 164 comments
Derrick 20 Apr, 2018 @ 4:55am 
Thanks guys, love your work! Can't wait to check this out :steamhappy:
Nevada 20 Apr, 2018 @ 5:06am 
Wooooooo!
theCarthaginian 20 Apr, 2018 @ 5:06am 
BLARG - and I have to work tonight.
Last edited by theCarthaginian; 20 Apr, 2018 @ 5:06am
Bazanya 20 Apr, 2018 @ 5:17am 
YYYYYYYYYYYYYUUUUUUUUUUUUUUUUSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!
veenee 20 Apr, 2018 @ 5:54am 
Seawolf - here I come!
jaegertier123 20 Apr, 2018 @ 6:31am 
Seawolf and all LA class subs have the same tonnage? is this right?
bigbadvuk 20 Apr, 2018 @ 6:46am 
Finally
Killerfish Games  [developer] 20 Apr, 2018 @ 6:50am 
Originally posted by jaegertier123:
Seawolf and all LA class subs have the same tonnage? is this right?
Nope, will get that fixed.
Life Pilgrim 20 Apr, 2018 @ 6:52am 
Thank you!
Undead 20 Apr, 2018 @ 7:14am 
ships playable?
Killerfish Games  [developer] 20 Apr, 2018 @ 7:24am 
Originally posted by Альберт Вескер:
ships playable?
Only with mods at this time.
感谢制作组的发布~ 我期待今后我能够驾驶中国的潜艇还有驱逐舰,还有我希望我能够玩到中国战役2020或者2030~ 谢谢制作组!
brighthouse98 20 Apr, 2018 @ 8:23am 
INDEED!!!! Been playing it to!!!! LOL Love it!! Hey I do not wish to be a kill joy!! But may I ask a question? Were you also going to allow the new subs to play the 1984 battles? When I looked to play 1984 with the beautiful new subs, they would not appear?
brighthouse98 20 Apr, 2018 @ 8:24am 
sure do love the Sea Wolf!!
brighthouse98 20 Apr, 2018 @ 8:25am 
You did a very fine job Killer Fish!! I am so thankful for you all!!
< >
Showing 1-15 of 164 comments
Per page: 1530 50

Date Posted: 20 Apr, 2018 @ 4:53am
Posts: 164