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Αναφορά προβλήματος μετάφρασης
2) Don't know, but they might well have been using it as an insert that was convenient considering what they did for the actual concert.
3) No video/cutscene replay archive, though the bonding events are viewable again in CS2. Can't remember if they are in CS1. Youtube is your best bet.
4) Kloe didn't live at the orphanage per se, she was however taken care of for a time by Theresa and her husband.
Maybe he nicked Sharons magical maid teleporting powers?
On the subject of people noticing Rean 'holding back' the only people I remember spotting that were Laura, Klaus and Viscount Arseid - all of whom are exceptionally skilled sword fighters, like Rean. In that context it makes sense that they could spot something off in Rean's style. Crow by contrast uses pistols, which is a radically different weapon from a double saber - and a weapon Laura had no experience with and so couldn't be expected to notice an inconsistency with.
Personally I always assumed that Crow really wasn't holding back when using pistols - he was just neglecting to mention that there was another weapon he was far more lethal with.
Also I think Archaisms are called that because the technology the Society used to make them is actually very old (or at least developed from old tech).
I'm right there with you on the instant aoe "SCREWYOUNOWDIE!" attacks. My horror story with that was S in chapter 5 - kicked her ass for the entire fight until she got one turn with only 500 health left and S-Crafted my entire party. Game over.
The robot fighting was out of the blue - I feel like everyone must lose that first fight against Ordine, especially since the game doesn't tell you about spotting which areas are vulnerable until after you die. Rean's level increases his health for the robot fights, so leveling up with shining poms in the final dungeon is pretty much essential on harder difficulties.
Power through by imagining how cool that's going to be in the sequel.
On the other hand, Erebonia is much larger than Liberl, so they needed SOMETHING other than walking, and since their airship technology wasn't up to the task like Liberls was it makes sense that they'd go for trains and (to a lesser extent) cars.
As someone already pointed out, Archaism refers to the fact that it's technically ancient technology that's being repurposed or reverse engineered. That was established in the Sky games.
Kloe basically just spent the duration of the 100 days war with Matron Theresa. According to the Kiseki wiki she was seperated from her escort during the war and taken care of by the orphanage when that happened.
And I totally agree that the mechs could have been handled better (and hey, it's nice to meet someone else who played Xenogears/Saga).
While it may seem strange that there are no Cars in Liberl, a mere two years later Heimdallr is teeming with them after all, this does indeed make sense ingame if we take a couple of facts into account.
As already mentioned it is indeed so that Airships where pushed tremendously in Liberl in favor of Trains and Cars but why so?
The answer lies in Liberls Topography. Lets adress the elephant in the Room first. Lake Valeria sits smack dab in the center of Liberl and ensures you always have to go the long way around. But even that long way is further sectioned off by the Krone Mountain Range and the Kaldia Hills which pretty much isolates the Ruan Region.
So to ensure safe and swift transportation going be Air seems to be the most logical decision-with regular Ships a close second. Given Lake Valerias Proximity and access to the Sea naturally Maritime trade and transportation is also quite important in LIberl.
Naturally when this decision was made it was really a competition between Airships and Trains. Cars in their limited passenger capacity right at the Dawn of the Orbal Revolution where needlessly to say way too expensive to even consider on a large scale.
Still Cars have become more and more frequent in the last Decade or so, so why is Liberl still seemingly lagging behind? Even if we disregard Ruan, surely a Road suitable for Cars between say Rolent and Bose would be to the benefit of its citizens regardless?
I actually think that this is intentional and a direct consequence of the 100 Days War. LIberl managed to edge out a victory by using its newly devloped Airships and cutting the Imperial Army into small indvidual units defeating them piece by piece.
This was only possible because of Liberls unique Terrain that made it impossible for any large Army to move at a fast pace Since Liberl is a small country with a small army centralised around Airships to begin with this is works completly to their advantage and turns Liberl itself into a Fortress.
Finally and lastly, the 100 Days War also had an economically effect on Liberl. The People where focused on rebuilding their nation and didn't have the time and resources to spend on fancy Cars
some more things:
- The final fight makes no sense at all for me.
You beat the first robot, fine.
You beat the second robot: Introducing a new mechanic at the end of the game is dump, but story wise it is OK.
But the last fight: First you have to beat him in a fight that is either impossible to win (when you don´t know what to do and no grinding) or super easy (if you know what to do and have a high level). After beating him he beats you and you have to escape. So what is bad about losing the final battle in the first place?
- With the exception of bosses who have an instant AoE overkill attack (see above), one of the hardest fights was the very first battle of the game (your party against a group of robots). I have played Trails in the sky before. And now I start the game with a high level party. But I did not know about link attacks or the delay effect. I also did not know that offensive and defensive arts are now in different tabs, so my only source of healing was Emmas craft and items.
- Chars in JRPGs should really learn how to arrest people. Especially when they are bracers or students at a military academy. After beating the enemy, first disarm them and tie them up, then you can talk as much as you want. Else they run away after talking and you have to fight them again.
- I have read that Trails in the Sky is the 6th part of the Legend of heroes series. Can you get the earlier parts in english for PC and are they as good as Sky/Cold Steel?
I just want to know if you can get the earlier game in english for PC and If they are also good.
Like somebody else already mentioned, Liberl's topography doesn't accomodate orbal cars very well. The "main road" in several places is a winding mountain path, a narrow path along cliffs, a patch that literally runs alongside the beach and thus would flood in case of high tide and a tunnel through a hill that leads into the basement of a factory. Only Ruan and Grancel are close to the lake too. The reason citizens use airships is partially out of necessity. You can see this at the state of the roads too. The only roads that are actively maintained are the roads in the Grancel region, which citizens use for strolls along the scenic route. All the other roads in the kingdom have holes in them, are partially overgrown, have tiles missing and sometimes parts of the road are just gone.
Apparantly, it's based on Thailand.
They actually address this in the Sky games. The ORIGINAL archaisms were only found in ancient ruins like the sealed area underneath Grancel. That's where we were first introduced to the term. Those mechanisms were centuries old, hence the name. When you first meet archaisms in SC, one of your party members points out that unlike the ones in the Sealed Area, which were old and showed wear and tear, these ones were made with modern materials and looked brand new. People in the games use the term for both the ancient originals and the modern variety that was modelled after the original things, because there wasn't much of a point in creating an additional term for the same kind of thing.
S-crafts have been boosted in this arc, for both players and enemies. If it helps, you don't really need full immunity for any of the S-crafting enemies. Scarlet has no resistence against Seal, so using Sara you can keep her sealed the entire battle and you'll never even see her S-craft. Vulcan's and C's S-crafts are line attacks, so if you position your characters on both sides of them, they'll never be able to wipe out your entire team.
Skilled sword users can usually tell when Rean is holding back, probably because of the way he uses his sword. Crow evaded that issue by switching from using a blade weapon with his left hand (making people look for left-handed suspects) to dual pistols, which obfuscated his melee combat skills.
People already mentioned that Crow skipped class A LOT. As for how he got around, the ILF had at least two airships and stealth technology was already a thing in Trails in the Sky SC. Crow also has a Divine Knight and 3 years worth of experience with it. You'll learn in Cold Steel 2 that Divine Knights can get around in rather unconventional ways and a skilled user can even use spacial translocation to summon them, similar to how Millium pops out Airgetlam from thin air.
She normally didn't live at Mercia. She was away from Grancel when the 100 Days War broke out (if you read a book about it in FC, you'll find that it broke out extremely unexpectedly giving Liberl no time to prepare or react) and was separated from her caretakers in the chaos. That's when Joseph and Theresa found her and took her in. After the war ended, the royal guard started looking for the missing princess and they eventually found her and took her back to Grancel.
The Ghagarv trilogy is technically translated and they are what pretty much inspired the Trails series, you will even find some people who prefer those games
Unfortunately the translation is very subpar and for some bizarre reason they even changed the battle system in the english release...not for the better as most would agree
While I see you put it in quotation marks it's still far from realism. For one thing, those are not airships but airCRAFT with the traits of a V/STOL unit like the British made Harrier. That's much more advanced technology as a real airship like the Hindenburg was, so we have localization or plot design fault there from the get go. Airships were obviously also much slower since they wer propeller driven and prone to accidents, so people need to learn the difference between them first.
Bismarck had his share of problems and made mistakes sometime, most relevant being the annexation of Alsace-Lorraine which France hated and helped leading to WW1, though he also had internal political enemies too. You can see something similar happening in CS1 too.
Even with all that though Osbourne is explicitly shown deliberately picking fights while Bismarck was an excellent diplomat who favored nobility in governing over parliamentary legislature. So while the character itself was based on him, it's also very different.
So Liberl has airships, Erobonia has trains and Calvard has busses.