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Besides that, there is nothing about closing or removing the game from anywhere else; but that can change depending on the circunstances. There is no official word for anything else.
As for running this game offline; is not possible; this game require a conecction whenever you change maps, after/before a battle and manny other points. The game is designed for mobile and online.
That it needs a connection to enter maps etc is a thing, that could possibly be removed. I would even pay 30€-40€ to play that game further that way befor the game vanish just like that because of a stupid law....
So I hope that this may be recognised...because I hate it if a game with a good story is just gone.
Actually the only feature which would be against belgium law are the STEAM Trading Cards, which are not necessary for playing MobiusFF !
IF you are able to READ GERMAN, I suggest you read THIS :
https://www.heise.de/newsticker/meldung/Lootboxen-als-Gluecksspiel-Square-Enix-nimmt-mehrere-Spiele-vom-belgischen-Markt-4229896.html
and HERE you have a link to a clarification of this from the belgish minister of justice :
https://www.koengeens.be/news/2018/04/25/loot-boxen-in-drie-videogames-in-strijd-met-kansspelwetgeving
THIS may be the real reason why SE is cutting its losses and simply removes games and/or regions which dont bring enough revenue ( using the "lootbox" law as a cheap excursion ) :
https://www.pocketgamer.biz/asia/news/69420/square-enix-posts-a-loss-of-33-million-in-its-half-year-results/
idk, steam cards are the result of spending money in game, and they can actually be sold for money... so i'm not sure how that gets defined, but i'd say that is even more of a negative issue than in game microtransactions, because you can actually get real money from them. so yeah maybe steam should be shut down :P
Even though the "pay out" isn't monetary, it is still technically gambling. That's why it was even made as a purchase strategy and why it has become such a common method for F2P + microtransaction games.
Personally, the loot box microtransaction method turns me off of spending on a game. But I can see how some people could overextend themselves because "just one more and I could get what I'm after!!!"
stop talking; no one cares about your opinion. your metaphors have nothing to do with gaming and loot boxes.
A micro transaction that you purchased $z amount for x item is still fine and dandy because you basically purchased it. Loot boxes are micro transactions with a chance at a X item. So basically you paid an amount for the jackpot (which varies in different context), which is pretty much lottery/gambling with a different packaging.
Generally developers like to mask their marketing that micro transactions are purely comestic and only serve to enhance a player's experience.
If you have played dota 2 at it's earlier stages, depending on your luck again, you can get 3-4 of the same items from those 'treasures'. It was only changed later where you will be get a new item set until you have all of the items from that particular treasure. Despite so, they implemented a rare drop into their system. I haven't check the marketplace for awhile, but dota 2 marketplace's peak was a $200+ comestic only item while the treasure chest cost less than 10% of it.
But as far as mobius FF goes, ability card are not pure comestics as they played 1/4 of your character's functionality. The occasional jobs are even more impactful with how they affect a whole branch of cards. Currently mobius had 2 ways of 'guranteed pulls' in the form of pity pulls for specific banners and supreme tickets. Supreme tickets cost you real money of $70++ depending on your exchange rate for 1 card. The real money equivalent for pity pull is about $200 worth, assuming you gotten the 12,500 magicite bundle.
Working class folks have a income of their own and they are expected to have enough self control so addiction to gambling in short can be summarize to their own fault. However, games are directed mainly towards youths/younglings, and we all know how magic shows are fascinating due to it's presentation.
The crux is with the gambling factor that developers are trying to ignore/repackage, either out of denial or profit driven concepts. Irresponsible givers paired with receivers with poor self-control is a recipe for profit for the givers, and a disaster for the receivers.