Two Point Hospital

Two Point Hospital

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jo.koehler  [developer] Sep 14, 2018 @ 6:44am
Update v1.04 LIVE NOW! Copy and Paste + more
Hey everyone,

In today's update we bring you... COPY AND PASTE ROOMS (...and other bugs fixes and improvements)

Here is a list of what is in this patch;
  • Copy and paste rooms
  • Fix corrupt saves due to light headedness patients in a certain state
  • Fix corrupt saves due to broken guest trainers that were already in a vehicle
  • Fix corrupt saves due to characters interacting with broken items
  • Make some parts of game friendlier to anti-virus (fixes some random hard crashes)
  • Fix graphical issues on OSX 10.10 (Yosemite)
  • Fix various instances of room building getting broken
  • Fix various instances of characters getting stuck
  • Improved queuing situation with various bug fixes and balance tweaks (We are still working on this!)
  • Cafe is a bit more sensible in terms of desirability compared to vending machines (if you have a cafe in an already built hospital you will need to edit it and rebuild for the change to take effect)
  • Fix queue positions in selection UI not updating
  • Fix staff getting tired, hungry etc before being placed in the hospital
  • Fix finance not working after loading last save after going bankrupt
  • Fix ghosts broken after loading save
  • Fix machine upgrades being carried across if you copy and pasted a room while an upgrade was in progress
  • Fix bug with recruitment marketing campaigns after loading from a save

Let us know any comments or problems in the comments below and we'll get back to you :)

Thanks,
Jo


------------------------------------------------------------------------------------------------------------------------
Patch/Update history;

v1.01
https://steamcommunity.com/app/535930/discussions/0/1737715419894374958/

v1.02
https://steamcommunity.com/app/535930/discussions/0/1737715419912789209/

v1.03
https://steamcommunity.com/app/535930/discussions/0/2590022385657630517/

v1.03 - Hotfix
https://steamcommunity.com/app/535930/discussions/0/2590022385674105664/

v1.04 - Now live
Last edited by jo.koehler; Sep 17, 2018 @ 4:28am
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Showing 1-15 of 199 comments
Anders Sep 14, 2018 @ 6:51am 
Thanks :)
Keller Sep 14, 2018 @ 6:51am 
nice!
Lone Wolf Sep 14, 2018 @ 6:53am 
Yay! That's my weekend sorted. Thanks for the great work. :)
Hartwurschd Sep 14, 2018 @ 6:59am 
Yay works fine! Thank you!
Ilot3 Sep 14, 2018 @ 7:03am 
ОГОНЬ!!!!
Banana Girl Sep 14, 2018 @ 7:04am 
Finally :D Love you all!

Please fix the price reputation. It stays at zero after tampering with prices, and never ever raises again even after having discounted prices. Stays zero.
Last edited by Banana Girl; Sep 14, 2018 @ 7:04am
Chillnaga Sep 14, 2018 @ 7:11am 
Excellent work, everyone! Thank you <3.
Mysticalmaid Sep 14, 2018 @ 7:12am 
Yay for patches :steamhappy:
Selene Sep 14, 2018 @ 7:31am 
i don't know why, but the beta branches always run smoother than the live versions. Why is this?
ENigMA Sep 14, 2018 @ 7:34am 
Не запускается. Вот наконец то лог файл собрался.

Initialize engine version: 2018.1.9f1 (24bbd83e8b9e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor:
VRAM: 4053 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.087 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.458937 ms
steam_appid.txt exists, and it shouldn't do. Trying to delete, so Steam API doesn't get tricked.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Restarting game due to being started outside of Steam.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3598.
Total: 4.126403 ms (FindLiveObjects: 0.619984 ms CreateObjectMapping: 0.085953 ms MarkObjects: 3.412397 ms DeleteObjects: 0.007757 ms)

Setting up 6 worker threads for Enlighten.
Thread -> id: ab0 -> priority: 1
Thread -> id: ca4 -> priority: 1
Thread -> id: 2218 -> priority: 1
Thread -> id: 27bc -> priority: 1
Thread -> id: 1264 -> priority: 1
Thread -> id: 6274 -> priority: 1
BernyMoon Sep 14, 2018 @ 7:49am 
Thank you for the update!
jo.koehler  [developer] Sep 14, 2018 @ 8:07am 
Originally posted by ENigMA:
Не запускается. Вот наконец то лог файл собрался.

Initialize engine version: 2018.1.9f1 (24bbd83e8b9e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor:
VRAM: 4053 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.087 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.458937 ms
steam_appid.txt exists, and it shouldn't do. Trying to delete, so Steam API doesn't get tricked.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Restarting game due to being started outside of Steam.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3598.
Total: 4.126403 ms (FindLiveObjects: 0.619984 ms CreateObjectMapping: 0.085953 ms MarkObjects: 3.412397 ms DeleteObjects: 0.007757 ms)

Setting up 6 worker threads for Enlighten.
Thread -> id: ab0 -> priority: 1
Thread -> id: ca4 -> priority: 1
Thread -> id: 2218 -> priority: 1
Thread -> id: 27bc -> priority: 1
Thread -> id: 1264 -> priority: 1
Thread -> id: 6274 -> priority: 1
Hi there,

Sorry you're having problems. Are you playing the game from Steam?

Thanks,
Jo
Devilfish Sep 14, 2018 @ 8:14am 
Originally posted by jo.koehler:
  • Improved queuing situation with various bug fixes and balance tweaks (We are still working on this!)
Can I ask what the exact changes are? Just so I know what I can do different now. My last hospital had zero amenities because I didn't want patients wandering away from the queue, has anything about that changed?

Thank you for the update!
ENigMA Sep 14, 2018 @ 8:16am 
Originally posted by jo.koehler:
Originally posted by ENigMA:
Не запускается. Вот наконец то лог файл собрался.

Initialize engine version: 2018.1.9f1 (24bbd83e8b9e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor:
VRAM: 4053 MB
Driver: 24.21.13.9907
Begin MonoManager ReloadAssembly
- Completed reload, in 0.087 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.458937 ms
steam_appid.txt exists, and it shouldn't do. Trying to delete, so Steam API doesn't get tricked.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Restarting game due to being started outside of Steam.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3598.
Total: 4.126403 ms (FindLiveObjects: 0.619984 ms CreateObjectMapping: 0.085953 ms MarkObjects: 3.412397 ms DeleteObjects: 0.007757 ms)

Setting up 6 worker threads for Enlighten.
Thread -> id: ab0 -> priority: 1
Thread -> id: ca4 -> priority: 1
Thread -> id: 2218 -> priority: 1
Thread -> id: 27bc -> priority: 1
Thread -> id: 1264 -> priority: 1
Thread -> id: 6274 -> priority: 1
Hi there,

Sorry you're having problems. Are you playing the game from Steam?

Thanks,
Jo
Well, finally, at least somewhere they answered.

Yes i started the game from main menu steam. Tried the original game to launch and the beta fixes that you released. I have one result - game started, showing small window where written - game preparing, then window disappears, then again showed at the task panel rectangle of the game and goto to point one. That continues all of your patches...
Digus Sep 14, 2018 @ 8:19am 
Thanks for the fast responses to peoples feedback.
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Date Posted: Sep 14, 2018 @ 6:44am
Posts: 199