Two Point Hospital

Two Point Hospital

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jo.koehler  [developer] 3 Oct, 2018 @ 7:42am
Update v1.06 LIVE NOW (bug fixes, customisation and more)
Hi everyone,

The new update is available! It has some AI and stability fixes as well as a few nice little extras, including character customisation :)

Here is a list of what is in this patch;

  • Character customisation - you can now change the colour of outfits for nurses, assistants, janitors and doctors. To do this select a character and click on the clothes hanger icon on their UI.
  • Ability to change the name of all staff, patients and rooms. To do this select a character or room and click on its name to edit.
  • Ability to set priority for adviser pop up messages in the settings screen. You can also turn the adviser off.
  • You can now drag and drop patients from the room queue list to other rooms of the same type.
  • AI: Patient and staff needs, queues and janitor improvements. We are still working on this.
    • Patient and staff needs increase at a slightly slower rate
    • Use interaction start position when calculating queue distances as character position may be off the nav mesh.
    • Reduced urgent need search distance for boredom, litter and food/drink. Reduction based on queue position
    • Fixed fire extinguishers not being initialised correctly and Janitors behaving a bit strange with fires in corridors.
    • Fixed Janitors not properly completing fire jobs.
    • Interaction scoring is now additive, based on distance plus penalties for queue length, and interaction already in use or reserved. Should help with things like: picking a changing booth in the ward, etc.
    • Toilet Behavior: Don't bother drying hands if no hand dryers are free
    • Fixed a few potential time issues that could cause characters to 'hang around' longer than they should.
    • Various fixes to improve patient needs and behaviors
    • Fix for Janitors continuing to look for extinguishers after the machine has exploded.
    • Characters leave the hospital as soon as they're ready to depart instead of when they've completed their departure sequence i.e. using a subway.
    • Queue Bumping: Use path distance rather than straight-line distance for queue-bumping decisions.
    • Patients sit on bench for longer before looking for a nicer place to sit
  • Saved training sessions are correctly cancelled so Guest Trainers are sent out of the hospital.
  • Further fixes to training and guest trainers
  • Fixed some money exploits
  • Optimisations
  • Retina support is enabled but resolution is limited to 1800 vertical res (due to performance issues). There is also a command line option to disable the limit --disable-mac-resolution-limit
  • If you hold down Ctrl+Shift+U the HUD will be disabled. This is an experimental feature for screenshots or video capture. The game will pause if an event happens and you will need to re enable the HUD to continue.
  • Fixed bug where player was charged for automatically added hospital windows when editing a room
  • Fixed a bug with moving rooms

If you have any problems or questions then comment in the thread below and we will get back to you!

Thanks,
Jo

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Patch/Update history;

v1.01
https://steamcommunity.com/app/535930/discussions/0/1737715419894374958/

v1.02
https://steamcommunity.com/app/535930/discussions/0/1737715419912789209/

v1.03
https://steamcommunity.com/app/535930/discussions/0/2590022385657630517/

v1.03 - Hotfix
https://steamcommunity.com/app/535930/discussions/0/2590022385674105664/

v1.04
https://steamcommunity.com/app/535930/discussions/0/1742220359686940247/

v1.05 - Version 1.5.21458
https://steamcommunity.com/app/535930/discussions/0/1734339901242274332/

v1.06 - Version 1.6.22002 - Now Live
https://steamcommunity.com/app/535930/discussions/0/1730963192532977799/
Last edited by jo.koehler; 10 Oct, 2018 @ 2:54am
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Showing 1-15 of 205 comments
Timmiii 3 Oct, 2018 @ 7:58am 
Alright - Keep up the good work
The extra fixes sound great. Looking forward to seeing the queuing changes.
Nightwolfnl 3 Oct, 2018 @ 8:13am 
I like how you guys were able to fix quite a lot of bug fixes. Going to try the beta tonight. I have just one question though:

Use interaction start position when calculating queue distances as character position may be off the nav mesh.

Even though I'm pretty good at English, I have no idea what this even means. Would you mind to elaborate on this, jo.koehler?

Thanks for the new patch!
Last edited by Nightwolfnl; 3 Oct, 2018 @ 8:13am
PunkZoli 3 Oct, 2018 @ 8:13am 
Love u. thx for the fixes! Game is more and more better, much more easily to recomend to a friend now.
MikeLemmer 3 Oct, 2018 @ 8:33am 
I'm most excited about being able to drag & drop patients to other rooms. My hospitals have gotten so large I'm getting weird queue snafus, like one GP having a 10-person queue while others have 3-person queues, or patients dying waiting in queue for surgery while the adjacent Surgery Room has no one lined up.
Redeuxx 3 Oct, 2018 @ 8:47am 
Nice! I stopped playing because of the fire extinguisher/janitor behaviour. Looking forward to this!
Shodan 3 Oct, 2018 @ 9:07am 
Do you know when the beta test will be promoted to prod? I’m very exited about this, thank you and the team for all that you do :-)
Friday, according to Live Streams.
Combocookie 3 Oct, 2018 @ 9:16am 
Thank you for all the fixes.
Midnight Moon™ 3 Oct, 2018 @ 9:19am 
Please tell me they fixed the price rep not working :(
Midnight Moon™ 3 Oct, 2018 @ 9:19am 
Btw awsome job on fixing and adding new stuff to the game
Cat Lady 3 Oct, 2018 @ 9:22am 
Thank you millions!
Also some additional suggestions for the next update:
- sandbox mode
- remove or improve epidemics on one level I cannot get 3 stars unless I spend days on it 😩 I find it too tricky to find who is jogging or who is walking like a mummy especially if it’s reception staff or someone’s sitting down.
- ability to send patients for cure from diagnosis rooms or after they hit a threshold without ruining the “cure rate”

Thanks x
Last edited by Cat Lady; 3 Oct, 2018 @ 9:28am
--JR-- 3 Oct, 2018 @ 9:29am 
Looks like a great update!
NeonHaggis 3 Oct, 2018 @ 9:31am 
Ahh yess, this is the one I've been waiting on. Thanks for all your hard work team.
Icematt12 3 Oct, 2018 @ 9:40am 
I updated to 1.06 and went into the third hospital (recently started a second save). I had built a training room in my last 1.05 session and wanted to train a nurse Diagnostics I. I noticed the nurse went on break and then went onto an "On Call" status whilst the paid for instructor was waiting. I had to drag her, I think it was a she, into the training room to get the training started. I never had to drag a staff member into the room before it was the instructors I had issues with in past builds.
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Date Posted: 3 Oct, 2018 @ 7:42am
Posts: 205