Empires Apart

Empires Apart

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DESTINYbit  [developer] Apr 11, 2018 @ 8:32am
Patch 1.1.6 is LIVE - Several AI Improvements, Input Lag Normalization & More
Hello folks, over the past two days we worked on refining the AI improvements that went live to the beta branch on Monday. The AI now is much better at attacking and picking its targets and overall should represent a big improvement from 1.1.4. We also normalized the input lag on multiplayer matches for the Host, eliminating host advantage. Gengis Khan received a nerf to slow down Mongol's Khan Rush. This is a temporary fix as mongols will receive some more changes soon. Don’t forget that you can find people to play with on Discord. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7

1.1.6 Patch Notes
  • Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.
  • Fixed an issue with villagers getting stuck building diagonal walls.
  • Fixed a bug where Pings wouldn’t work in certain game modes.
  • Fixed some issues with Merchants including an exploit with two adjacent markets.
  • Fixed a bug that would allow the creation of heroes on Assassination.
  • Fixed a potential desync with Zhuge Liang.

1.1.5 Patch Notes
  • Fixed an issue on Water Maps where the AI would get stuck in its build early on
  • Fixed some sources of the AI getting stuck.
  • Improved the AI build order.
  • Improved the AI target selection.
  • Several other improvements to the AI logic and build order.
  • Added a Cheating AI that gets extra resources.
  • Normalized the input delay between host and clients. Now everybody will experience the same delay.
  • Further increased the performance on the pathfinding.
  • Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6.
    Decreased Gengis Khan health to 160 from 200.
  • Fixed some issues on the pathfinding.
  • Fixed an issue with team selection in open lobbies.
  • Fixed some potential source of crashes.
  • Fixed several potential source of desyncs.
  • Several minor fixes.
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Showing 1-14 of 14 comments
KeepStay Apr 11, 2018 @ 8:36am 
SeemsGood
Maitah Apr 11, 2018 @ 8:38am 
goodjob
Slitherine_Iain  [developer] Apr 11, 2018 @ 9:03am 
We know there is still an issue with the AI in late games (where it can get stuck in a loop where it cant work out how to find wood), which is what we're looking in to now but this is a big step in the right direction. This is most noticeable in large games with many AI players as they tend to last longer. So we're not done with the AI but getting closer each day!
Havel Apr 11, 2018 @ 10:49am 
Good job!!! Thanks
Brats Pitseli Apr 11, 2018 @ 12:18pm 
the AI is still ♥♥♥♥. The Units cant decide to move left or right and get "stuck". Pathfinding is horrible and worse than in Age of Empires DE.
DESTINYbit  [developer] Apr 11, 2018 @ 1:06pm 
Originally posted by Brats Pitseli:
the AI is still ♥♥♥♥. The Units cant decide to move left or right and get "stuck". Pathfinding is horrible and worse than in Age of Empires DE.
I suspect you're playing on Mare Nostrum or Winterwald? We're gonna work on the pathfinding soon, the problem is unrelated to the AI itself.
Naduron Apr 12, 2018 @ 12:43am 
Thank you!
Geck [J-Server] Apr 12, 2018 @ 2:08am 
Thanks for all the continued work on improving the AI :)
Weller Apr 12, 2018 @ 2:52am 
Nice patch notes, thank you
Antypeter Apr 12, 2018 @ 10:19am 
Originally posted by DESTINYbit:
Originally posted by Brats Pitseli:
the AI is still ♥♥♥♥. The Units cant decide to move left or right and get "stuck". Pathfinding is horrible and worse than in Age of Empires DE.
I suspect you're playing on Mare Nostrum or Winterwald? We're gonna work on the pathfinding soon, the problem is unrelated to the AI itself.
I was playing Scorching Desert. I'm still playing against 3 AI, but I think its not problem to play against 5 or even 6. AI just playing really bad. Franks only send Light Cavs, and Chinese only crossbowmen, but he never use them to attack me until they reach my Town Center. AI choose to attack my Storage instead of my villagers. Also the easiest way to win is just go Chinese or French and go full Crossbowmen. AI can't deal with even 10 crossbows in first minutes. ( the reason why I m playing against 3 ai is that, in late game its really really laggy )
Also. My game ended with fatal error
Last edited by Antypeter; Apr 12, 2018 @ 10:35am
Brats Pitseli Apr 12, 2018 @ 10:28am 
The Pathfinding is beyond me. Units get stuck everywhere. The AI armys move left for 2 steps and than right for 2 steps and so on. I have never seen something like this before lol. But hey, at least the AI builds armys now. Its something I guess. In 2 months it might work as it should in the first place.
DESTINYbit  [developer] Apr 12, 2018 @ 10:58am 
Originally posted by Fenomeno:
Originally posted by DESTINYbit:
I suspect you're playing on Mare Nostrum or Winterwald? We're gonna work on the pathfinding soon, the problem is unrelated to the AI itself.
I was playing Scorching Desert. I'm still playing against 3 AI, but I think its not problem to play against 5 or even 6. AI just playing really bad. Franks only send Light Cavs, and Chinese only crossbowmen, but he never use them to attack me until they reach my Town Center. AI choose to attack my Storage instead of my villagers. Also the easiest way to win is just go Chinese or French and go full Crossbowmen. AI can't deal with even 10 crossbows in first minutes. ( the reason why I m playing against 3 ai is that, in late game its really really laggy )
Also. My game ended with fatal error
Have you tried playing against the cheating AI? It still subject to rushes but is way stronger in the mid-late game.
Antypeter Apr 12, 2018 @ 11:29am 
Originally posted by DESTINYbit:
Originally posted by Fenomeno:
I was playing Scorching Desert. I'm still playing against 3 AI, but I think its not problem to play against 5 or even 6. AI just playing really bad. Franks only send Light Cavs, and Chinese only crossbowmen, but he never use them to attack me until they reach my Town Center. AI choose to attack my Storage instead of my villagers. Also the easiest way to win is just go Chinese or French and go full Crossbowmen. AI can't deal with even 10 crossbows in first minutes. ( the reason why I m playing against 3 ai is that, in late game its really really laggy )
Also. My game ended with fatal error
Have you tried playing against the cheating AI? It still subject to rushes but is way stronger in the mid-late game.
How to play against cheating AI ? I'm playing against AI on hardest.
Last edited by Antypeter; Apr 12, 2018 @ 11:29am
DESTINYbit  [developer] Apr 12, 2018 @ 12:54pm 
Originally posted by Fenomeno:
Originally posted by DESTINYbit:
Have you tried playing against the cheating AI? It still subject to rushes but is way stronger in the mid-late game.
How to play against cheating AI ? I'm playing against AI on hardest.
From the dropdown menu currently it says "AI Opponent" You can also select "Ai Opponent (Cheating)"
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Date Posted: Apr 11, 2018 @ 8:32am
Posts: 14