Train Sim World: CSX Heavy Haul

Train Sim World: CSX Heavy Haul

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DTG_Caldera  [developer] Mar 17, 2017 @ 1:55pm
Update 1 NOW RELEASED
Following on from yesterday's post below - we are now releasing Update 1 to all TSW: CSX Heavy Haul owners which addresses the following issues/bugs:

FULL PATCH NOTES
  • VR Client no longer loads unexpectedly and audio does not play through VR headset.
  • Added keyboard support for RU, NL. BE, CZ, TRQ, HU & Arabic: AB101, AB102AZERTY
  • Gauge Lights re-mapped to O in Turkish.
Update 1 will download automatically from Steam and will be approximately 220 MB in size.

Please see profile swapping information, for those who need it, detailed below.

We will begin talking about Update 2: Test Build as soon as we are able.

_________________________________________________

[21st March] UPDATED:

Hi all. We intend to make this Update 1: Test Build live in the main game ideally today or tomorrow. Any issues U1TB resolved will then be corrected in the main game.

It will NOT resolve any other keyboard combinations you've reported to us as not working since Update 1 went live.

The update that fixes those issues is in progress right now and also has a good number of additional fixes in it. Full details on this will come later this week.

Why are you just adding this one to the main game?
What we're trying to do is make sure that anyone having problems this build corrects, can swap to playing extensively on the main game not just this little test build.

Will there be a new Update 2 Test Build?
Yes. We will be removing U1TB and starting work on U2TB once we've updated the main game.

Player Profile
If you have played extensively in the U1TB version, here's how to backup and move your game profile, so you won't lose any progress when reverting back to the main game....

1. Go to My Documents in Explorer

2. Find: My Games\TS2Prototype\Saved\SaveGames - this folder is the only destination that profle data is saved in.

3. Copy the files within this folder to a brand new folder on your PC, for example, on the desktop.

4. Load Steam and swap back to the main Train Sim World game experience (right click on the game in your library, choose Properties, select the BETAS tab, go back to NONE.)

5. Go back to My Games\TS2Prototype\Saved\SaveGames - which should now be empty. Copy the desktop folder files back into this folder.

6. Load TSW and you should have your progress stored and available.

Thanks all. We'll be back with more info day to day, when we have something new to update you with.

_________________

Hi all. It’s the day after launch, and we’ve been investigating, triaging and working on the details for future updates. At this point we cannot confirm dates for everything you’ve reported, but what we CAN do this weekend is open up a separate branch of Train Sim World: CSX Heavy Haul, for you to check the immediately proposed fixes below.

Update 1: Test Build

1. Non-QWERTY Keyboard Mapping Issues – Auto Brake, Camera Control +
2. VR issues – Mistakenly loading VR console & audio

How Do I Get Access To This Proposed Update?
By changing the game build.

1. Right click on Train Sim World: CSX Heavy Haul in your Steam Library.
2. Select Properties, then the Beta Tab.
3. Select U1TB in the drop down.
4. Download the update and launch the game.

(You'll need to unsubscribe from this branch in order to go back to the 16th March release version, you can do this by right-clicking on TSW: CSX HH and select None - Opt out of all beta programs)

Why Aren't You Fixing Optimisation or FPS Issues Yet?
Those are large scale, complex updates. We’re absolutely working on how we approach any fixes, but for this first weekend, we’d like to test out the small but hopefully very helpful issues above. We will come back to you at a later date on any other updates and we appreciate your patience – we are listening and working on it.

This Build Fixes My Problem, What Should I Do Now?
Hopefully this will allow anyone having those problems to let us know we’ve resolved them, and we’ll move ahead with a main build update for them after the weekend. Please do let us know, but also read the full patch notes below.

Additionally, if for some reason this proposed update does NOT fix your keyboard or VR problem let us know about that as well!

FULL PATCH NOTES
Patch Size: 219Mb

+ VR Client no longer loads unexpectedly and audio does not play through VR headset.
+ Added keyboard support for RU, NL. BE, CZ, TRQ, HU & Arabic: AB101, AB102AZERTY
+ Gauge Lights re-mapped to O in Turkish.

Do keep your detailed and constructive feedback coming!
Last edited by DTG_Caldera; Mar 22, 2017 @ 3:58am
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Showing 1-15 of 102 comments
adigyran Mar 17, 2017 @ 2:03pm 
VR problem i was reporting even in beta, you promised to fix that. But -nohmd argument just solved the issue
IST Mar 17, 2017 @ 2:28pm 
HU keyboard, QWERTZ, this beta patch is working, now I can brake with é/á and ő/ú. Thank you!
DTG_Caldera  [developer] Mar 17, 2017 @ 2:31pm 
Thanks IST, happy braking!
Stewart Mar 17, 2017 @ 2:48pm 
OOOOOO VR. I have a Vive might have to test it for you. You might want to check putting TrackIR support also.
Last edited by Stewart; Mar 17, 2017 @ 2:49pm
Rudolf Jan Mar 17, 2017 @ 2:49pm 
The issue with the automaic brake, '-key is not working using QWERTY US keyboard is not yet solved by this patch :steamsad:. Thanks anyway for this very fast update.
Stewart Mar 17, 2017 @ 2:51pm 
Which country keyboard are you using Rudolf? might want to let them know.
Rudolf Jan Mar 17, 2017 @ 2:56pm 
Originally posted by Stewart:
Which country keyboard are you using Rudolf? might want to let them know.
US keyboard, Dutch language settings. Normally this does not cause any problems. With TS2017 and all its predecessors it works fine.

I tried chaging to UK keyboaurd and UK langaue setting. This does not make any difference. All other keys are working properly, also the release automaic brake.. Itf it's not repaired soon, I may need to buy an XBOX controller, this not workable, handling the levers directly is cumberosne in simulation.
Last edited by Rudolf Jan; Mar 18, 2017 @ 3:15am
Stewart Mar 17, 2017 @ 3:04pm 
How do you get the VR to start?
lnusa4 Mar 17, 2017 @ 3:09pm 
Czech QWERTZ keyboard, controls for auto brake and loco brake are now working, but controls for changing view are not.
[NoL]Iceman Mar 17, 2017 @ 3:11pm 
Hi Dev's

Download the beta, automatic brake still wont active with the '' button.

Had a runaway train so i jumped off and walked the sand patch! ;)

Ty for quick update btw ! you guys rock

Keyboard is QWERTY English/US

Greets

Iceman
Last edited by [NoL]Iceman; Mar 17, 2017 @ 3:13pm
DTG_Caldera  [developer] Mar 17, 2017 @ 3:14pm 
Originally posted by Stewart:
How do you get the VR to start?

Hi - sorry if this wasn't clear in the notes, but the test build actually stops VR launching, as it's not yet a supported feature and was getting in the way by loading unexpectly and causing issues.
DTG_Caldera  [developer] Mar 17, 2017 @ 3:19pm 
Originally posted by lnusa4:
Czech QWERTZ keyboard, controls for auto brake and loco brake are now working, but controls for changing view are not.

Would you mind trying to see if SHIFT+NUMBER KEY works, if just the number key does not?
BailsBach Mar 17, 2017 @ 3:31pm 
Caldera, can you confirm that you're working on the issue with spawning in the ground?
DTG_Caldera  [developer] Mar 17, 2017 @ 3:34pm 
Originally posted by BailsBach:
Caldera, can you confirm that you're working on the issue with spawning in the ground?

I can confirm that it's on the list and info with the right people. I can't confirm a timeline on it just yet though. Actually Bails, could you possibly try out the build in this post, and see if it still occurs?
BailsBach Mar 17, 2017 @ 3:45pm 
Originally posted by DTG_Caldera:
Originally posted by BailsBach:
Caldera, can you confirm that you're working on the issue with spawning in the ground?

I can confirm that it's on the list and info with the right people. I can't confirm a timeline on it just yet though. Actually Bails, could you possibly try out the build in this post, and see if it still occurs?
I can confirm that the issue is fixed :D
That's surprising really, I don't own a VR headset and have never used VR in my life :P
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Date Posted: Mar 17, 2017 @ 1:55pm
Posts: 102