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I understand that constructs seem more powerful due to the skill tree changes, but this tech fragment currency system seems unnecessary and over-the-top...
The tech fragments come into play when you are level 100 and want to level up your constructs weapons up to 150.
To me it seems like the higher your level the less fragments you get, but the more you need. I'm level 53 or so and leveled up 3 different pet weapons, but soon I'll probably barely be able to level up one. I thought in the notes it said that you get them when you earn XP but maybe its a ratio of XP earned/needed to lvl because it's slowing down.
You construct weapons remain at level 7 unless you spend tech fragments on them. I've swapped in weapons I haven't leveled and the damage is pitiful. You also can't increase them past your current level.
I don't know if they unlock it to go higher once you hit 100 but as of now the most you can increase it is your current level. This is a bit of a trap as early levels you appear to get a lot and leveling weapons seems kinda cheap. But eventually it gets into the thousands of fragments per 1 level and you still seem to earn them at a steady rate.
I'm at 58 and my best 2 weapons upgraded are 3 levels behind. At this rate they are going to fall further and further behind. In the previous league I could barely advance if I let my weapons fall 10 levels behind so I would just craft new ones. In this league there is no such option.
If this progression curve continues I can see the constructs falling 10+ item levels behind. And when that happens the class will be barely playable and far weaker than it was in previous league. The more I look at these changes the more I think it's actually a major NERF to the tech and it comes complete from this tech fragment system. All the other changes seem pretty good so far.
I was in the mid 80s as well and there wasn't much to boost the constructs power other than better weapons and rolling them out. It was surely a challenge and felt they needed more ways to buff them. I was kinda surprise there was only TWO Psalms which effected constructs back in Warp League. Thankfully they have increased the number of options but kinda wish they would do more as a lot of the Psalms would be nice if they also effected your Constructs.
The Offensive modules change to flat damage boost rather than % is nice cause I feel like it gets more out of it though don't have the old numbers to compare. And the passive tree re-work I think is nice as feels more focused and navigate for the build you want.
While I do miss the ability to roll different bonuses on the weapons for constructs I think overall the only thing ruining the new system is the Tech Fragments. Drop that completely and I'm pretty happy with the new setup.
Not really. There is a deeper problem with the system.
Pretty much every other class can easily respec they just buy a few mind wipes for cheap and redo their passive tree. Then change around their gear and skill picks then they are ready to go.
The Tech though CAN NOT RESPEC because there is no way to get the tech fragments back after you spent them.
So even if the reduce the cost and increase the gains the tech will be stuck unable to change out his abilities (aka construct loadout) without massive work. And if they make it so cheap and easy to get fragments this isn't an issue then it begs the question why even have it in there? This is why I think they just need to drop it and have the construct weapons level with your character naturally.
We are still collecting data and direct player feedback on which we should act. I must state though that removal of the system will not happen, "give me everything at no cost" kind of changes will not happen.
Originally posted by Hobo Elf:
At least it's a relatively simple thing to fix. You just need to reduce the weapon cost scaling or increase the fragment gain.
Hobo elf is onto something, as I mentioned before the solution will be something like that. Or increasing the droprate, based on map level or something along these lines.
About Respecing...
The amount you need to level up a weapon to 100 is equal to leveling another from 1 to 87. You can choose to do that or focus on a single one. As I said before "giving everything at no cost" is not how any of the systems should work. We don't want to force the Tech-Adept into an unreasonable grind but with all the other changes, lvl 90-ish modules should be able to up to 108-110 depending on the player skill, while you always have the option to just farm more.
That being said, this is also an issue where we collect community feedback, if many of you think that there should be a respec option, there will be a respec option.
Ok if the it just levels with you is off the table, I'd be fine with respec? It doesn't have to be free. You could charge for it somehow.
I mean you can buy mind reset items to respec a passive tree and that's how most classes respec. Even the attribute points and Perks can be freely moved around. Mind Reset are 20K credits which is nothing late game but they do only respec one tree. So how about and some way to reclaim the tech points from a single weapon? Say you leveled up flamer and found you don't like, so now you have to grind away more tech points to level up some other gun, it makes the Tech a lot more grindy than the others. This way you still have to specialize but it'd be more like passive system where you can reallocate if you find you've gone down the wrong path.
One problem though, existing characters that were already high level (mine was 89) have all their wepons unlocked already and upgraded to match their level, which would be exploitable.
I much prefer the old way of having weapons with easy to understand perks/talents/stuff that did a little bit extra compared with what seems to be no more than a basic incremental tickle to damage and nothing else.
From level 90 on, grind mechanics should start to appear gradually, until level 100.
Then go all out for grinding those extra levels!