Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

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✪ megapull  [developer] Dec 15, 2017 @ 4:32am
An update from our Producer regarding the next Content Patch
Fellow Inquisitors,

we know that most of you are wondering about what had happened to the content update we promised to deliver in November. Unfortunately we're running rather late and what is more unfortunate, we don't really have any particularly good news to share with you now, either. And we don't have excuses. Not any good ones, at least. We have miscalculated the scope of the work we began in October.

http://steamcommunity.com/sharedfiles/filedetails/?id=1231098275
We are working relentlessly and trying to catch up, but the truth is that we started three huge developments simultaneously and we won't be able to finish them in time. Even though each of these developments is about 80% complete, we wouldn't feel comfortable releasing the alpha version of the patch, because we still have to fix a lot of bugs and fine-tune the gameplay to be enjoyable.

We know this sounds like a lame excuse, but it's true. Still , we're more than a month late and you deserve more than that.

So this is what we can promise you:

The next content update for Warhammer 40,000: Inquisitor - Martyr will be released on January 10.

Seriously – we'll release this patch even if the whole company has to spend Christmas and New Year's Eve in the office.

Some words about what you can expect in the future and an explanation for the delay:

First of all, a new and unique class called the Psyker is coming. Compared to the Assassin and the Crusader, the Psyker's abilities aren't completely fixed and tied to weapons, since he's using his Psychic Masteries and all kinds of flexible Psychic powers that come with the Warp Heat system - as a special source - and Warp Anomalies. Both are new solutions compared to our current game mechanics and required a lot of work both in game code and in design setup.

During building the first two chapters of the campaign we realized that the complex story we'd like to tell in the game requires even more sophisticated storytelling devices, so we've completely rebuilt the mission system and the journal, introduced a new system for gathering and assessing clues you'll find during the campaign and built a more consistent interface to support the new system. With this, we are now able to tell the story (not just the campaign story, but each and every major story you can investigate in the Caligari Sector) as we have been planning all along, as a series of Inquisitorial Grand Investigations. To make the first two chapters work, we had to create two entirely new terrain settings. This means that while we are working on the Psyker, we have the first two campaign chapters coming, the Grand Investigation system and two new terrain types (voidship interiors and an Imperial Industrial setting). Not to mention that the story campaign works better with a proper intro and additional cutscenes. If you check the shots we've put up from the intro, you'll see that our artists were quite busy lately.

https://www.youtube.com/watch?v=nZaD6ZMQDRs
Furthermore we have promised a thoroughly redesigned progression system and the termination of the daily quests. We have planned this for a while, and during the rethinking of the Grand Investigations system we finally decided to fully integrate them into the game, even if it will take more work than originally planned.

We've got rid of the pre-generated daily quests and placed standalone Grand Investigations into the first subsector: these are all chains of connected missions that follow plotlines with no ties to the main campaign, but offer similarly complex and truly WH40K stories and they also help with the character progression through the first few star systems. While we were at it, we decided to open a test Season and put an endgame layer at the point when characters have fully explored the Tenebra Subsector: we have collected all the Grand Investigations which impact character progression and used them to build a significant new storyline that will focus on a catastrophic Chaos incursion into the Caligari Sector, featuring several Chaos Space Marine chapters and threatening several star systems at once. These missions will tie into the events of the test Season: at the end of the Season the subsector endgame layer will be availableand we'll introduce the Lacaon Warzone.

http://steamcommunity.com/sharedfiles/filedetails/?id=1231098964
As this is a huge endeavor, we are planning to implement the reworked Grand Investigations with placeholder units and missions. The test Season will run for a few weeks, then we will implement an alpha state global event. This will open up most of the Lacaon Warzone gameplay features (with only the big bossfight missing, which we are planning to include in the February patch).

We're deeply sorry for the delay and we would like to apologize for not communicating with you every step of the way. Rest assured, we're working relentlessly: we just simply miscalculated the workload. We wanted all these major content to be in the game in December and now none of them will be there. We really appreciate your patience and we know that you won't be disappointed when we release the update in January.

Zoltán Pozsonyi
Producer
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Showing 1-15 of 102 comments
Domesticon Dec 15, 2017 @ 4:36am 
Well, it's unfortunate to hear about the delays but your commitment to getting the content out is good, do what you have to and take the time you need to deliver a good experience I suppose.
Rodso Dec 15, 2017 @ 4:37am 
a bit disapointing that we gotta wait till january but i personally believe the wait will be well worth it

keep up the great work
Willy D. Longpong Dec 15, 2017 @ 4:37am 
If you are working and there is progress then I am happy.
Gamer & Son Dec 15, 2017 @ 4:38am 
Thanks for the update, devs. Just take your time and do your thing, cause later fixed patch is better than a poorly, buggy quickly released one. You have my full support. :)
AirsickHydra Dec 15, 2017 @ 4:39am 
Cheers for the update on progress - I'll be accused of white knighting but considering all the proposed changes and improvements i'm happy to see any milestone pushed back if it leads to a better end product.

Would like a few more of these "what's to come" as it's always nice to regain some motivation after a quiet spell. May the force be with you.
thecannibal Dec 15, 2017 @ 5:11am 
Sounds like the added content will more than twice what is in Alpha currently. I can't wait to see how the game changes when this patch lands. It's already come a long way since the early days of Alpha.
DTRaiden Dec 15, 2017 @ 5:24am 
I hope you guys do get to spend time with your family on Christmas and New Years.
Can't wait to get my hands on the psyker gonna be epic. :)
Chopsuey03 Dec 15, 2017 @ 5:39am 
is ok
Corax Dec 15, 2017 @ 6:08am 
10th of Jan.... yeah I'll live. Disapointing that we have to wait, but only disapointing not the end of the world. Looking forward to the spaceship mission setting.
Wonder if poeple will have a sense of humour if the dev's delay untill the 11th or 12th just for ♥♥♥♥♥ and giggles :P
ctiger Dec 15, 2017 @ 6:13am 
Now that is a great announcement. I have no doubt this will be the 40K game that so many of us have waited a long time for. Your commitment to your work is outstanding, but please do spend time with your families during the holidays. I'm sure the Emperor would approve !
Brostrodamus Dec 15, 2017 @ 6:14am 
thanks for letting us know, we appreciate it. please take some time off for the holidays, you guys deserve it and as much as we hate waiting, we can. Sounds awesome the stuff you are adding. Thanks for all your hard work and Happy Holidays all of you and yours. You are doing a great job and making what I think is a great game.
Clayment Dec 15, 2017 @ 6:55am 
Its really painfull to see the producer "eat dust" and appologize to the community for taking on extra work for us.

I feel like a total ♥♥♥♥ being a gamer and being appologized too ( albeit not personally ) because of a promise that they never could keep within their alotted time frame.
Have we as a sub-culture hardened so that this is now the new way of doing things?

Why is it always little studios like this that work their ♥♥♥ off and still end up groveling to the comsumer but not the big multi million studios like EA who continuously take huge steaming dumps on us and laugh when their done...

This to me is a reality check and i think im going to stop being a high demander.
Bladeheart Dec 15, 2017 @ 7:04am 
Originally posted by Megapull_Neocore:

Originally posted by Megapull_Neocore:
Update: I have somehow managed to coerce the team into taking a meeting about maybe releasing a bugfix update before the holidays and build the big content update on that.

I'll update you guys on how it goes.

Perhaps, whilst compiling the long thread above this was forgotten as remaining unanswered.

Does that above mean that Neocore is still going stay with the few ambitious content updates, coming out as and when they are completed which also include bug fixes?
Or will there now be a change in policy and release more frequent bug patches seperately?

Cygnus Dec 15, 2017 @ 7:13am 
Originally posted by Clayment:
Its really painfull to see the producer "eat dust" and appologize to the community for taking on extra work for us.

LOL "Extra work for us" WTF is that ridiculous sentiment. They are producing a game in which we have already spent money on. They should be apologizing for not keeping their word and should be doing everything they can to rectify the situation.
I'm so happy to see all of the holiday cheer and forgiveness out there. It's seriously refreshing. But to suggest we are the bad guys for being apologized to is so psychologically telling of a broken mind.
I hope you keep your word this time Devs because if you haven't already you will have lost all credibility come Jan. 10.
Happy Holidays to all.
Bladeheart Dec 15, 2017 @ 7:14am 
Originally posted by Clayment:
.... This to me is a reality check and i think im going to stop being a high demander.

May be you are being too hard yourself. There are several people I know throughout 2017 who bought this 'full priced' game knowing that it was in early access but believing in what they were being told and in this small independent European studio's ability to deliver on its promises. With the benefit of hindsight many of those have indicated that they would not have bought the game.
Personally, having accrued over 150 hours in game, it would be disengenerous of me to claim to have not had my money's worth.
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Date Posted: Dec 15, 2017 @ 4:32am
Posts: 102