Atelier Firis: The Alchemist and the Mysterious Journey

Atelier Firis: The Alchemist and the Mysterious Journey

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百合 姫 Mar 8, 2017 @ 8:01pm
A18_decrypt (for .pak archives)
A17_decrypt doesn't work for Atelier Firis. Booo! Turns out they made the archives bigger so we have to address that... hmm, all they did was extend the file offset from a uint32 to a uint64...

The game loads assets in this order:
PACK00_00 - Character models
PACK00_01 - Fields (overworld)
PACK00_02 - Fields (overworld)
PACK00_03 - Fields (overworld)
PACK00_04 - Fields (overworld) - specifically towns
PACK01 - Everything Else (shader, savedata icons - surprisingly, these are Sophie's, etc.)
PACK02_US - localization (UI textures, translated text)
PACK02_JP - localization (not currently included with the game) - THIS IS IMPORTANT

I haven't booted the game up yet, so I don't know if repacking needs to be done. My guess is... probably not, given how Atelier Sophie handled it.

I also don't know if they're using non-DXT1-5 textures. DirectX 11 allows BC6 textures, which may not be able to be handled by HyoutaTools G1T parser.

They still have genometrics and "purification ceremony" from Ar Nosurge in the PACK01 archive...

Hey, what's that? HBAO in the Shader pack, but it seems like the game isn't using it... this looks potentially moddable.

Download link:
https://drive.google.com/open?id=0B7VXEPnaNC1qRWRTcFV6Z2VLSjQ

Special thanks to Kite for providing a copy of Atelier Firis to work on!
Last edited by 百合 姫; Mar 9, 2017 @ 1:38pm
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Showing 1-9 of 9 comments
Cody Mar 9, 2017 @ 12:37am 
Time to do your magic and fix the max GPU usage!
someone please make sling bikini mod for all chars
Raúl DJ Mar 9, 2017 @ 1:55am 
Game works correctly with everything extracted, you only have to move the extracted folders to the root directory. Thanks again.

HyoutaTools sadly doesn't seem to work with these textures, and yes, we have again the "720" fonts in \Data\x64\Font, so yeah, 10/10 Koei.
Darcory Mar 9, 2017 @ 2:10am 
Just wanted to say: Thanks for all hard works! This series deserve to be perfect and you are trying to do that, sadly not KT.

Also very generous of you Kite!
Saeko Mar 9, 2017 @ 10:49am 
Oooh, works as always. But sadly without a copy, or one where my complete extracters would work on, the elixir.gz... it makes this useless for me :(. I mean once the Exlir.gz files are extracted I need to extract elixir files, then g1t and g1m files...

Looks like I am going to hafta wait till I can extract the character models. Oh well, I sitll have yet to even finish Azure and Sophie's character models so I got time.

Sometimes I wish I had knowledge in this kind of subject, but I already got my hands filled as is. Would do it myself if I could. I mean I guess the best way for me to do it myself is to learn how to make rigs haha.
Last edited by Saeko; Mar 9, 2017 @ 10:54am
百合 姫 Mar 9, 2017 @ 10:56am 
Originally posted by Kuroko:
Oooh, works as always. But sadly without a PS3 copy, or one where my complete extracters would work on, the exixir.gz... it makes this useless for me :(.
Looks like I am going to hafta wait till I can extract the character models. Oh well, I sitll have yet to even finish Azure and Sophie's character models so I got time.

Sometimes I wish I had knowledge in this kind of subject, but I already got my hands filled as is. Would do it myself if I could.

You can byteswap PC elixir.gz files using the bswap_elixirgz.exe file to convert these into PS3-compatible elixir.gz files, but backup your extracted elixir.gz files first as it'll edit them in place. You might even find something else in the folder to help you convert the G1T textures to DDS.

https://drive.google.com/open?id=0B7VXEPnaNC1qLU4xVnoyRHhtVjg
Last edited by 百合 姫; Mar 9, 2017 @ 10:57am
Saeko Mar 9, 2017 @ 1:49pm 
Don't think it works the same as it does with A17. While A17 did work with the bswap, the accompany Elixir file was then not compatible.

The then Elixir file was probably different. ( Infact the accompany error message is "Invalid EARC File"

After the Elixir Files are generally g1t for textures and g1m for models, which gets converted by this program to smc which then imports into blender...

So in the end the proccess is this

Elixir.gz > Elixir > G1T + G1M >

(hopefully if we can solve the Exlir and any potential G1T and G1M then thats all we need to do)

This is for A17. A18 BSWAP doesnt work, window hangs open, and yeah. Might want to take a look at that.

I can provide files if needed. If it would be easier you are free to add me and we can try to talk about it real time. Regardless, still appreciate the work you put in already for your own endevours.
Last edited by Saeko; Mar 9, 2017 @ 1:53pm
百合 姫 Mar 9, 2017 @ 2:01pm 
Which file is bswap breaking on? It worked for AT01_BED_01_A.elixir.gz so I thought it was fine.

You're welcome to add me, I'm investigating the loss of post-process effects (which is stored in the Data\x64\PostEffect folder) - it too is an elixir.gz file, but it's definitely not a model.

Edit: oh lol. Some of the elixir.gz files might actually be uncompressed, or of a completely different file type while having the same suffix.
Last edited by 百合 姫; Mar 9, 2017 @ 2:28pm
Top Loser Mar 9, 2017 @ 2:37pm 
Just posting here to say you are my favorite. You made my life so much easier. I haven't been able to rip the text from an Atelier game before.
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Date Posted: Mar 8, 2017 @ 8:01pm
Posts: 9