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I mean game is still in early access and lots of factories in general do use and wind and solar power they really should consider implementing this.
If players want to they will use mods but it would be much more friendly if developers did implement this I am guessing it would not be that difficult to put it in and they would show they care about community opinion and suggestions.
Devs have stated FICSIT does not care about the environment, so no green energy, except Geothermal.
Thanks on geothermal tip.
Geothermal is end game energy generator. Once built it's fully passive (no resource to feed in it, unlike all others), but can only be placed on some specific points on the map (limited number). Don't mind it if you're still using biomass for power, you won't touch geothermal power anytime soon. :P
Your initial power solution, Biomass Burner, is annoying to use: It has a low capacity and needs to be manually fed. This gets a little easier when you learn to make solid biofuel, since each unit of fuel lasts much longer. You should be able to transition past using them without building more than a dozen or so. (More if you are running more machines for greater productivity.)
The goal is to tech up to coal power so that you can automate your power production. One coal node can fuel many coal plants (especially if you make Compacted Coal first). Without requiring manual feeding, you can set and forget your power facilities as long as you don't exceed capacity and trigger a blackout.
As you further advance, you'll gain access to refineries and the ability to produce and burn petroleum-based fuels. At the end, you can even run nuclear reactors and start lousing up your map with hazardous nuclear waste.
One of the last power-related buildings you'll unlock are thermal generators. These are a bit pricey and need to fit to geysers. They don't require fuel and always run at 100% capacity, but there are very few geysers on the map. With any serious number of coal plants or liquid fuel plants, thermal power is not going to provide a significant amount of your capacity. However, once you get past their construction cost, they do something NO OTHER BUILDING DOES: They provide something (power) for FREE (no power, fuel, or ingredient cost).
As you expand your factory, you will need to expand your power production capacity. This will require that you expand your fuel production. You need to build more things to enable you to build better things to construct better things so that you can learn to build even better things. Don't sigh, that's the main gameplay loop.
Renewable power sources break that loop, allowing you to build a solar/wind power farm and negate the need to build fueled plants. Thermal generators are an exception due to their limited number, limited capacity, and high research requirements. Unless wind and solar generators suffer from similar limitations, they will break your game.
I still feel like the reliance on biomass is incredibly unbalanced; you're expected to make a lot of Assembled parts on biomass burners, when you should unlock coal at that point.
At least it does have use beyond fuel, i.e. making fabric for filters.
Wind turbines are NOT "green" energy, as you have to mine ore from the earth to make them, fill them with oil for them to work, they don't even always work because there's not always enough wind or sometimes there's actually too high of winds for them to operate, it's extremely inconsistent and inefficient.
To top it all off, they can't be recycled these giant wind turbines, they cut the blades into three sections and then bury them in the Earth at land fills, we're literally just trashing them and then stuffing them into the Earth.
Tell me, how in the hell is that green in any way shape or form?
Wind power is GARBAGE, I've read the 2007 Energy Efficiencies Handguide and many more materials on forms of alternate energy generation.
Solar and wind are very garbage and not even green in the slightest, as it requires us to pollute the world in order to gain the materials to make, run, and maintain them.
Denmark reached its governmental goal of achieving 200 MW of photovoltaic capacity by 2020 already in 2012, eight years in advance. Danish energy sector players estimate that this development will result in 1000 MW by 2020.[5]
https://en.wikipedia.org/wiki/Solar_energy_in_the_European_Union
And if Ficsit is one thing, its efficient! They want to use up all the resources a planet has to offer, so why turn up your nose at solar and wind power?
This game uses an increasing complexity for all tiers. Biomass burners are easy but annoying to power, coal requires you to learn water management and put in 2 raw materials. Fuel generators increase that complexity with more steps to produce the fuel etc. There are exceptions to this rule though, trains are an order of magnitude easier to build, fuel and use than the trucks and tractors that went before.
Solar and wind power would need something similar in compexity or cost to balance out. Making the power unpredictable in how much it will generate such as low wind or night/cloudy conditions would be a good way to increase complexity. You can then add a few methods to store the energy when you produce a lot and when the energy production stops these stored energy sources take over.
Storage can be more than batteries, which are late-game products. Storage could also mean electrolisis of water to get hydrogen and burn that later. Or you can store water up high and let it flow down to generate power when you need it.
The options in how to regulate it, when do you let the power take over and how much, would be key for that complexity. The choice for the type of energy storage could depend on efficiency, where lower tier energy storage is more inefficient and needs more energy to store 1 watt than higher tiers. Although to make sure things dont become obsolete content you could give these methods an alternative purpose in your factory or allow you to build higher efficiency parts.
Additionally you can introduce maintenance costs to solar and wind power so they are always using up materials in your factory just like all other power generators do.
Compared to traditional methods, yes, solar energy is garbage. Wind is far worse, but the overall power yield from solar is far less than that of coal of nuclear or even hydro-electric dams where those can be built.
Also, 200 MW? ROFL, what a pathetic JOKE.
Hoover Dam in America produces over 2,000 MW of capacity, TEN TIMES that of the total photovoltaic capacity of Denmark in 2020.
Wow, ONE dam produces TEN TIMES more energy than ALL of their photovoltaic cell energy production combined.
My point is made even further, solar and wind are GARBAGE compared to other traditional methods, and water turbine energy generation is a very old traditional method, dutch water mills and old and some modern saw mills used water wheels.
ALSO, photovoltaic cells are just one form of solar energy generation, there are at least 7 different methods generally used.
Many solar plants use giant focusing lens arrays that focus highly reflective lenses onto a centralized vat that contains molten salt which when heated generates steam turning the turbines thus generating the power.
Not very efficient considering you have to use power to adjust the lenses to keep the sun properly reflecting onto the vat.
I've researched all these energy generation methods pretty well, and can say through my fact based research which you can verify for yourself using materials such as the 2007 energy efficiency handguide and more current materials.
Not much progress has been made on these technologies since 2007, they're still very inefficient compared to coal and nuclear and such.