Yore VR

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Yore VR > Changelogs and Updates > Topic Details
Tectonic VR - YORE VR  [developer] May 26, 2017 @ 10:13am
0.5.3.3A - Alpha Update
So figured I would stop updating the previous thread from 0.5 to 0.5.1 and just make new ones so everyone can get a sense of our cadence here.

So all curious parties here is the internal submit log since the last post: http://i.imgur.com/TgXMYQO.jpg


Hightlights
  • In-Game Menu working(Audio, Movement, Graphics, Quit)
  • Basket Spawner added near spawn point and is now persistent
  • Navmesh fixed - It now covers all of the paths and trails as well as is persistently saved properly and not being constantly regenerated
  • Torch moved to make it easier to pick up
  • Tool spawners now recycle other tools in the world to prevent dual wielding
  • Players can now gain gold again and gold is persistent
  • Vendor wagon recoded and working
  • Tool offsets adjusted so tools fit better in hands
  • Item value table added to allow players to sell and get paid for everything from ingots to swords
  • Sword value affected by their quality tier
  • Tree LOD optimizations to further improve performance in open world
  • Escape is now hotkey to quickly quit the game
  • Bug fixed where game would loose focus going from MainMenu house into open world. Also eliminates the need to run game with -vr option.

Yore VR > Changelogs and Updates > Topic Details