NieR:Automata™

NieR:Automata™

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Havoc Jul 17, 2021 @ 2:34pm
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Automata LodMod 0.77.5 (2025 update)
2025 update: v0.77.5 is now available which fixes some of the remaining LOD issues, happy new year!

Download: https://www.nexusmods.com/nierautomata/mods/165/
Last edited by Havoc; Jan 4 @ 4:57pm
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Showing 1-15 of 417 comments
Aemony Jul 17, 2021 @ 2:40pm 
Thanks a lot for this! Gonna try it out as soon as I get back to my main desktop.
The see through building frame on the pillar is gone. But some shimmering effect on building walls still remains.
GPUnity Jul 17, 2021 @ 3:18pm 
Ran around City Ruins with this, it seems to be a very nice upgrade over vanilla :D
GPUnity Jul 17, 2021 @ 3:18pm 
Originally posted by Fantabulous Fencer:
The see through building frame on the pillar is gone. But some shimmering effect on building walls still remains.
Aliasing?
Kaldaien Jul 17, 2021 @ 3:29pm 
Nice, I was noticing those damn leaky AO objects again :)
Originally posted by GPUnity:
Originally posted by Fantabulous Fencer:
The see through building frame on the pillar is gone. But some shimmering effect on building walls still remains.
Aliasing?

Don't think so. It's a very dull and broad shimmering. Just found that it goes off if in game AO is disabled.
GPUnity Jul 17, 2021 @ 3:38pm 
Originally posted by Fantabulous Fencer:
Originally posted by GPUnity:
Aliasing?

Don't think so. It's a very dull and broad shimmering. Just found that it goes off if in game AO is disabled.
The AO sample count is really low in this game :/
Originally posted by GPUnity:
Originally posted by Fantabulous Fencer:

Don't think so. It's a very dull and broad shimmering. Just found that it goes off if in game AO is disabled.
The AO sample count is really low in this game :/

Disabling AO does not quite remove visual artefacts everywhere. Especially in the resistance camp a horizontal rope on the right side of "the pillar" still has shimmering with AO disabled. I can still see shimmering on some edges of the walls inside the resistance camp. The patched exe takes care of all that.

Anyway I don't see much "depth" quality added to the visuals with AO enabled, so don't care if in game AO remains disabled with the patched exe.
Havoc Jul 17, 2021 @ 10:32pm 
LodMod 0.2a update

Uploaded LodMod 0.2a to https://www.solidfiles.com/v/vNPaDqvdqv4aN

This makes the Ambient Occlusion in-game setting functional, turning it off will now actually disable the AO (previously it didn't seem to have any effect at all..)
Should be able to toggle it off/on without needing to exit your game fine.
(make sure you're using an original unpatched EXE for it to work properly though!)

I've also added an extra hook for another LOD-related function (not sure what it's used for, but something does use it), so hopefully more LODs are disabled now.

Renamed the default filename to dinput8.dll too, seems to work fine with NA, so now you should be able to use SK + LodMod together without needing to edit any files :)

(whoops, accidentally left an experiment in 0.2, uploaded 0.2a with that removed)
Last edited by Havoc; Jul 17, 2021 @ 10:45pm
Originally posted by Havoc:
LodMod 0.2a update

Uploaded LodMod 0.2a to https://www.solidfiles.com/v/vNPaDqvdqv4aN

This makes the Ambient Occlusion in-game setting functional, turning it off will now actually disable the AO (previously it didn't seem to have any effect at all..)

Thanks! Can confirm that the residual AO shimmer is now gone with in game AO disabled.
leo204863 Jul 18, 2021 @ 4:29am 
can you upload it on another site ? I'm unable to access solidfiles
Headsh0t Jul 18, 2021 @ 5:13am 
Originally posted by leo204863:
can you upload it on another site ? I'm unable to access solidfiles
+1
Goccii Jul 18, 2021 @ 7:05am 
"Make sure to use your original NieRAutomata.exe file too btw, this should work with both Win7/Win10 EXEs"

I'm using the NieRAutomata.exe from this mod: "Wolf's Limit Break - File Size Limit Patch", is it a problem?
ZhenPsofa Jul 18, 2021 @ 7:32am 
Is there a version that only fixes AO but does not involve LOD
does not affect performance
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