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The director Yoko Taro dislikes repeating the same things over and over again and therefor uses different ways to add more to his stories. It is ironic though, because a big theme in his games are about events repeating themselves for better or worse.
Also if you want a more indept look of his games I'd recommend Clemps video's on the Drakengard and Nier games, again these videos are pure spoilers upon spoilers: https://www.youtube.com/watch?v=__q_Nx9WbgY
https://www.youtube.com/watch?v=EnwEbOHo7Aw
Following one of the main themes for this game, it's about a sense of purpose, as well as an infinite cycle.
There's also a few things you find out towards the end of the game if you don't get tired of all the reading. The current generation of YoRHa units were always supposed to be destroyed and lose the war to pave way for a newer, stronger, better generation.
This also ties into the whole "backdoor" thing which goes about even The Commander. It's so that the machines can continue to evolve.
I'm trying to keep this brief, because frankly, the explanation could go on for way too many paragraphs.
I'll try to answer any other questions, though.