Beyond Enemy Lines

Beyond Enemy Lines

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SIL_EL_MOT Feb 23, 2017 @ 8:34am
Linux and Mac planned?
Hey there,
Since you use the unreal engine which also supports Linux (and Mac, I think), do you plan to release it for these other platforms than windows?
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Showing 1-15 of 53 comments
[Polygon Art]  [developer] Feb 23, 2017 @ 8:42am 
Hi,

Linux and Mac versions are possible in the future but for the next weeks there are no plannes to start working on them as resources are bound to more content updates. If time and resources are available I'll sure sort out the possibilities of a Linux and Mac version.
Nevertheless Jun 23, 2017 @ 7:48am 
Hi, just for you to know we're still there and watching... any news about Linux support?
[Polygon Art]  [developer] Jun 27, 2017 @ 1:29pm 
Hi,

I have no real news so far but Linux is on my track. I have already done a bit of work to it but not to much. As soon as the Editor is released if have some more time and resources left.

I will try and build a straight forward linux build (if possible) in the upcoming weeks and upload it to a beta branch for public testing.

But there will be some downsights: As I'm a single person maintaining 2 or 3 versions (Windows, Linux and possible Mac) is hardly possible. So a Linux version will probably lack behind in updates as the main focus will still be the Windows version.
Nevertheless Jun 27, 2017 @ 7:24pm 
Thanks for your fast and candid response! I personally have no problem with waiting for patches from a single developer as long as the game remains in a playable state.
So I'm looking forward to the first Linux version you make availlable!.
Please keep us updated on this!
[Polygon Art]  [developer] Jun 28, 2017 @ 11:53am 
No problem. As soon as I have some more details, you will find a news here in the hub.
Nevertheless Jun 28, 2017 @ 12:04pm 
Thanks!
[Polygon Art]  [developer] Jul 8, 2017 @ 8:27am 
So here are some updates.

I was able to build a basic test version for Linux, but I wasn't able to build a full version right now due to extrem long compile times.

This is what's going on:
I'm using Unreal Engine 4 Cross Compile which allows me to build a Linux version from a Windows System. I'm using this because I have to the time for a full linux build to run right now. As soon as I have a full linux build finished, I'll upload it to Steam for public testing.

But there are some limitations due to the fact that cross compile won't work with Engine Plugins:
  • DLCs wont work. Even if you own Operation: Arctic Hawk, you can't play it! (DLC check is done via Plugin)
  • The Linux version will for now been shipped without the Editor.
  • Achievements won't work (It's handled by pulugins which I can't use now)

I'll keep you updated on when the build is online.
Nevertheless Jul 8, 2017 @ 9:21am 
Thank you very much for the info! I'm very much looking forward testing it!
Do you think there could be a solution for the DLCs one day?
PublicNuisance Jul 8, 2017 @ 9:35am 
Thank you for the effort you've put in so far. Count me in for a purchase if it comes to Linux.
[Polygon Art]  [developer] Jul 8, 2017 @ 10:08am 
Yes I think there will be a solution for it.
Either I'll programm a seperat launcher dealing with the DLC check on Linux or try to figure out a way to code it into the game. There will be a solution, but right now I'm focusing on getting the base game running on Linux.
Nevertheless Jul 8, 2017 @ 10:50am 
Of course! All in in good time!
Thanks again for the good news!
SIL_EL_MOT Jul 8, 2017 @ 11:55am 
*sniff* when did this ever happen... you start a threat about expressing the hope to get a linux version of a very promising game... and then this happens.... thank you sir!
[Polygon Art]  [developer] Jul 8, 2017 @ 1:02pm 
Thank you all for the great response :)

It's my job to listen to the community and try to fulfill all (of reasonable) wishes. Or at least I think it's my job.

Just another short update: I was able to build the full version now. Took ~4h to build it, Windows version is build in ~20min. The compile log showed some error with a river material for Vulkan API. It's possible that this material get's replaced by a default material. But as this material is only used in a single mission, I'm not going to recomplile it another 4h for now and start uploading to Steam tomorrow.

If some players can confirm that the game is playable, I'll start fixing the Material.
[Polygon Art]  [developer] Jul 9, 2017 @ 3:19am 
Linux version is available in a seperate linux branch for public testing!

Please remember this is a early test build and I don't have much experience with this entire progress right now, so please report everything that is not working correctly ore showing something wrong.
Nevertheless Jul 9, 2017 @ 4:03am 
Testing tonight!
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