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New Features
Bug Fixes
New Features
- Added beta testers to credits! Thank you all for your support!
- Added: New Tutorial for Infantry!
- Added a link to the Ogre Sixth Edition Rules .pdf to the "Tutorial" screen.
- Added a link to Ogre Sixth Edition Rules .pdf to "How to Play" screens.
- Added to the multiplayer status bar and many other buttons, some feedback when hovering & clicking on them.
Bug Fixes- Fixed a file corruption issue in the Scenario Creator, leaving players unable to play or load their custom scenarios.
- The custom scenario browser now informs you if there are no scenarios to display for your chosen filter settings.
- The "Unranked" filter in the Active Games list has been renamed to "Custom Games" to better reflect its use.
- Fixed a bug where ramming an ogre to disable it didn't trigger victory conditions
- You can now see whether you won or lost a Custom Game in the "Active Games" screen
- Reduced time for tooltips to appear from 1 to 0.66 seconds
- Fixed some issues where the game hanged during the AI's turn (more info -> it tried to attack infantry that had already been destroyed.)
- Fixed rule break in the ramming ruleset where Ogre's or Superheavies could not move in to a hex with infantry if it did not have AP weapons.
- Improvements made to matchmaking (it should be more efficient at widening the net to find a match to your ELO!)
Note - If you don't see Steam update you, log out and back in - it forces Steam to update the game! Thanks :)Patch notes
- Ogres have been increased in size by 50% during Overrun relative to other units.
- Ogres ramming armour units in Overrun no longer take tread damage, as per rule 8.05.2
- Fixed bug where Ogre treads were not taking damage during Overrun if the Ogre was the initiator.
- Disabled armour units can no longer Ram in Overrun
- Options set in the front end will now carry through to in-game.
- Mk IIIs Attacking: the victory condition now triggers correctly as soon as the Attacker escapes with a single Ogre.
- Fixed bug where the Overrun Summary Menu was still visible if the player ended their current phase while it was still open.
- Fixed bug that caused the Overrun Summary Menu to show either the wrong units or no units for the tile being overrun
- Terrain Effects Table: Fixed some UI appearing over the top of the table.
- Terrain Effects Table: Second "Damaged Forest or Town" now correctly reads as "Rubble"
- Terrain Effects Table: Fixed text saying that Heavy Tracked Vehicles received triple rather than double defence bonus.
- Movement Info: Fixed "Default" localisation when GEV cannot move during the GEV Moment phase, after having entered a swamp that turn. This now says "Unit is unable to move", which will be improved in a future update.
- Movement Info: Fixed "Default" localisation when the selecting a train during the movement phase. Now tells the player it can only be moved during the train movement phase.
- Attack Context Menu: Units with multiple weapons will now correctly display only their remaining attack strength with valid weapons against the currently selected target.
- Buildings will take half SP damage from attacks when they're in Town tiles
- Streams are being correctly referred to as Streams, instead of Rivers, in the GEVs & Terrain tutorial
- Fixed various minor spelling errors across the game.
Thanks for your reports!The attack summary will now show "No Effect" for any Infantry target when the attack odds are 1:3.or below.
New Features
Bug fixes
Features
- Ogre now available for Mac users!
- Movement added for stacks of units.
- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.
- Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu.
- 90 degree angle camera increments now added as an option in the Game Settings menu.
Fixes
- AI tweaks and updates.
- GEV recovery should now be working as intended.
- Added in countdown on Campaign level 4 back into the game
- Right-shift now works for multi-selecting units (beta user request)
- Changed Nightfall faction colour in combat log to aid visibility.
- Save/Load should now be working correctly. Removed option to save during enemy turn.
- Units can now leave a Bridge/Road hex which has been cut at the end.
- Restart Mission Crash no longer occurring.
- Camo units no longer show unit type on hover.
- Skip reinforcement deployment phase when there are no units left to deploy.
- Overrun bug fixes and improvements.
- Escape Zones now should be working in every game mode
- Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues.
- General text and minor fixes.
Features
- Added 'Scroll to Zoom' as a toggle in Options
- Warning popup added when ignoring reinforcements on the last turn they're available.
Bug fixes22 May
10 June v1.5.15.0
13 June v1.5.20.0
15th June v1.6.0.0
27th June v1.6.2.0
29th June v1.6.2.1
5th July v1.6.3.3
- Mk.1 now showing damage on model (Main Battery damaged state was not displaying)
- Legal text added to exported scenario screens at 40x40. You may need to export it twice, this will be fixed in the next update.
- Campaign launch error fixed
- Ogres now taking correct Tread Damage when ramming in Overrun
- Overrun was previously too short for disarmed Ogres. This should now be correct.
Thanks!cp ~/Library/Logs/Unity/Player.log ~/Desktop/OgrePlayer.log
And press return.
This should result in a file called "OgrePlayer.log" on their desktop that you can send to us.
Thanks :)
My name is Samuel and I will be overseeing the Steam forum, and looking to offer assistance where I can! We also have a new email set up for you help@aurochdigital.com, any emails sent here I will be able to see, and I will do my best to reply to each and every email I receive. Alternatively, feel free to start a new discussion here on the forums and I will try to respond as soon as I can!
Thanks :)
Sounds great. Glad someone is keeping the lights on. :-)