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It's a rare game that doesn't have a fued of *some* kind. :)
Yeah, they have addressed most of the "big issues" that were real show-stoppers as far as playing a game goes. There are a few minor rules annoyances (mostly related to terrain), but the game is fairly stable at this point.
The scenario Editor still has a number of "personality quirks" that can make it difficult to work with, but without the ability to use shared scenarios in multiplayer, it doesn't matter a lot anyway.
It'\s possible, but given the activity on the Steve Jackson Forums in the OGRE section ... I don't know, it seems like there ought to be a few more players posting here.
Ogre's not the complicated a game, but it is somewhat dated compared to what else is out there, especially here on Steam. Younger players are probably impatient with the slow play, no matter how cool the graphics look.
Ogre, I think, saw it's peak in the 80s, and has done well to endure this long for a digital port, but it is a niche game.
Yeah, just thinking about it, most of the stuff on Steam is real time based, and I think that's mostly because younger players prefer real time results when gaming.